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Talk:Tropical orchid

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  • Does anyone know the reference here? I seem to remember that it's from a movie, but I just can't place it. I think it was a woman that smelled flower, and fainted. --Vingelot 13:09, 13 June 2007 (CDT)
    • Given the adventure it comes from, it's most likely a play on the sleep-inducing poppies from the Wizard of Oz. --Quietust (t|c) 13:15, 13 June 2007 (CDT)

I believe it is a reference to the Lotus Eaters in Greek Mythology. Wiki Page http://en.wikipedia.org/wiki/Lotus_eater --JoltCola 18:35, 13 June 2007 (CDT)

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[edit] Effects

Does it lower monster level or something? --CG1|user.gif|file_icon.gif|mail_icon.gif 18:02, 13 June 2007 (CDT)

From my observations, it at leasts blocks one of their attacks. It might also reduce monster level, but I'm not exactly sure... --Blargon 1:44, 14 June 2007 (EST)

[edit] Tower monster

This looks like another cow type monster is coming for NS13 ala barbed wire fence. I threw away one of these on a 1-day attemp thinking (foolishly) that they wouldnt make a shore adventure give you a single use combat item that blocks 1 round of combat or does a small ammount of damage/delevels. I thought 3 turns and 500 meat, thats worth a reusable combat item. If only I had thought of the fence earlier. Cruel admins. One thought that occured to me later though was that maybe it can help in the tower like a tatted scrap of paper, or as an all purpose tower monster killer.... Has anyone tried this? --Darkness 04:07, 17 June 2007 (CDT)

[edit] Zapping

Anybody else notice that you can ONLY get the orchid from zapping the stick of dynamite? I've zapped 5 barbed-wire fences now, and they've all zapped to dynamite. And every time I zap the stick of dynamite, I get the orchid. Perhaps something is hard-coded in zapping, similar to the boris/jars/pete keys? Or is the RNG playing games on me? --Mailbox head 11:35, 18 July 2007 (CDT)

Nevermind, it was RNG --Mailbox head 08:41, 23 July 2007 (CDT)

[edit] Delevelling info

To test delevelling, I used a level 19 Seal Clubber, unarmed, in the Lair of the Ninja Snowman, and alternated combat between hitting and using orchids.

  • Ninja: 13-19X-22X-23
  • Ninja2: 16-20-22-28
  • Weaponmaster: 11-16-23-29
  • Weaponmaster2: 7-13-15-22X-25
  • Chopsticks: 16-22X-24-29X
  • Chopsticks2: 11-17-20-21
  • Ninja: 14-18-21-27
  • Ninja2: 18X-18-25-31
  • Janitor: 7-8-10-16X-19-25

--Foggy 10:42, 27 September 2007 (CDT)

[edit] Stunning

Against gremlins.

Stun No Stun
50 50
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