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Talk:Transcendent Olfaction

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I'm guessing that it works like the odor extractor...but it's reusable.

Of course, I don't actually know--Noneofyourdarnbusiness 12:55, 4 July 2007 (CDT)

Since it mentions getting a whiff and being able to smell the same stuff, I'm guessing it works in tandem with the odor extractor. Maybe once you've extracted it, you "remember" it, and can still track it after the effect runs out, or can track similar monsters? Just an idea. --Jimfromtx 18:26, 10 July 2007 (CDT)

I agree with the odor extractor theory. Highest mp cost out of any skill ingame other than a high level mm...would fit the current difficulty of queue manipulating in NS13.--Zeider 11:43, 21 July 2007 (CDT)

I think that it will be Hardcore Permanent when you get it, otherwise you would have to spend 200 days (and 8000 adventures on average) to get this. --CG1|user.gif|file_icon.gif|mail_icon.gif 12:39, 21 July 2007 (CDT)

  • Jick confirmed on the radio a while back that it will be HP'd when you acquire it. --Ricket 16:32, 21 July 2007 (CDT)

Imo, it will just summon odor extractors per day. -MarcyRoni 23:03, 9 August 2007 (CDT)

  • It's a combat skill. So that'd be a little odd. --Ricket 23:33, 9 August 2007 (CDT)
    • I missed that, oops. Point. If it's infinitely usable per day, it might be game breaking was my logical leap there. -MarcyRoni 21:53, 22 August 2007 (CDT)
    • I don't think it'd be gamebreaking, really, since it has a very high MP cost (for possibly a short effect), will only work on one monster at a time, and (possibly) can't be shrugged off without eyedrops. --Deusnoctum 02:39, 29 August 2007 (CDT)
      • A few turns here, and a few turns there add up to a bunch of turns at the end of a run. The MP cost will hardly be an issue for most players. --Ricket 05:07, 29 August 2007 (CDT)
      • Maybe there will be a limit on casts per day (three seems to be the favorite number here) on top of the inability to shrug it off.--Erishiku 22:14, 7 September 2007 (CDT)

Person got Tome

See http://forums.kingdomofloathing.com/viewtopic.php?t=82964&start=960

non working monsters

on the stuffing golem The smell of this opponent is too complex for even your superhuman nose to process. Fly boy42 17:29, 20 January 2008 (CST)


I recently sniffed the monster from "Some Bad ASCII Art" which is listed as a semi-rare. It did not repeat for the duration of the 'spell'. It would be interesting if this had any effect (but not enough) towards this adventure repeating... that may only be possible to determine if Jick is asked. Additionally, or conversely, does this skill reduce the chances of semi-rare adventures...

Also, if it hasn't been established, the skill is automatically hardcore permed.

Bad Moon?

Is this skill usable in Bad Moon? I just started my first BM run and recently acquired this skill, and it's listed under my existing skills (not under my list of permanent skills I can't use right now). Of course, I'll have no way of knowing if I can actually use it until my maximum MP is up over 40. I mean, I'm going to assume I won't be able to, because that just goes against what BM is all about, but it's weird that it's showing up there.--Jett 09:57, 28 April 2008 (CDT)

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