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Talk:The Sorceress' Tower (The Stairs)

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Probably should be moved to The Sorceress' Tower (The Stairs), since it's random for each player which monster ends up on which level.--JRSiebz 04:18, 27 Jul 2005 (Central Daylight Time)

  • I don't see a need for this. There's a link to all of these monsters in the Naughty Sorceress Quest page, and that page looks good in my opinion. --Pcentella 07:38, 27 Jul 2005 (Central Daylight Time)

Contents

"Undeterminable?"

It seems that the elemental resistances and weaknesses for these monsters aren't really undeterminable, just really inconvenient to determine, in that doing so will result in your immediate being beaten-up. Granted, not many of these monsters seem like they have elemental alignments, and the gameplay impact of them having elements is roughly zero, but it'd still be at least a tad interesting to know that the Flaming Samurai is hot-aligned or not.--Hogulus 17:18, 9 September 2006 (CDT)

  • Hmm, I thought their monster level was too high to be hit; in that case, if you had 100009 moxie and muscle would you be able to kill them normally?--Dehstil (t|c) 18:32, 9 September 2006 (CDT)
    • Pastamancer spells with Flavour of Magic should work for that, since they always hit. Without Flavour of Magic, it'll just take more tries. --Quietust 18:35, 9 September 2006 (CDT)

Avoidance?

Can you avoid these creatures with enough moxie?

It seems someone has assumed - asking for permission to set the level, hit-points and level to infinite?

Killing the monsters

As shown here, they can actually be killed. Should the monsters be edited and the note saying they "can't be killed but for using <item>" removed; or is this just too trivial?

At any rate, you have to admit that what Cobain Dougans has managed to do is pretty awesome. --Kenjoki Ikari 22:48, 7 October 2006 (CDT)

  • Oh, I see, each individual monster has that note. Yes, I changed it on the main zone page, but I didn't realize a similar change should be made for each monster. --Jonrock 22:54, 7 October 2006 (CDT)
    • OK, done. --Jonrock 03:31, 8 October 2006 (CDT)

The monsters do NOT have elemental resistance, but when I added that to the page it was immediately deleted, when I added it again it was deleted again. Why? Also, somebody needs to change the notes for all the Tower Monsters to reflect the new facts.--Jubbers 00:55, 8 October 2006 (CDT)

  • Have you verified all of them yourself (by using elemental damage items or spells)? If you haven't, you have no right to declare that they have no elemental resistance; if you have, then just change the element tags - replace "element=!" with "element=none". --Quietust 01:32, 8 October 2006 (CDT)

It was verified in the Forums that the monsters don't have elemental resistance. I myself can't verify it, as you need 50,000 Mysticality to deal enough damage with spells.--Jubbers 03:40, 8 October 2006 (CDT)

NS 13 upgrade

Just wanted to post that the grouchy restless spirit doesn't work on the possessed pipe organ.--Grimdel 17:41, 25 June 2007 (CDT)

Encounter Frequency Request

Does anyone have data on how likely each one is to encounter? There is a note on one of the NS quest pages that "It also seems that one of these three monsters (Collapsed mineshaft golem, Enraged Cow, or giant bee) will always appear as the sixth tower monster." I can't find any spading done on this. Anyone got some data or links to data lying around? Yvain 04:02, 25 April 2009 (UTC)

HP and ML

Tower Monsters have 99,999 HP, and are unaffected by ML. Slime stacks do damage on integer boundaries. When I killed El Diablo, the first stack did 13,999 damage. I was wearing a stainless steel scarf at the time. The stack clearly did floor(HP*14%) damage, meaning that it had to have had 99,999 HP instead of 100,000 (or 100,020 as adding a scarf would suggest). This also means that ML has no effect on them. --MindlessGames 20:49, 20 November 2009 (UTC)

This page was last modified on 20 November 2009, at 20:49.
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