Talk:The Bounty Hunter Hunter's Shack
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Post-NS13
Wait, is there any reward difference for the high, the mid, and the easy-level?
--Macoronikevin 17:20, 9 November 2008 (UTC)
- No, unless you count not wasting turns beating up monsters way below your level. --BagatelleT/C 17:45, 9 November 2008 (UTC)
Are we sure it's always one low-level item, one mid-level, and one high-level? Ninja Snowmen aren't exactly high-level, though they are on the border. Soon we'll see, I guess, if there are days with more than one low-level.--DaemonStryker 12:32, 27 June 2007 (CDT)
I have tested completing a bounty, then ascending. You can do another bounty after ascending, even on the same day.--Krazybob 18:44, 25 June 2007 (CDT)
- But when you ascend you lose all your filthy lucres.--Mikachu
- No, they're not lost; they go into hagnk's along with everything else. --Sparksol 05:39, 6 July 2007 (CDT)
While my drop rate was almost 100% on bloodstained briquettes, I fought at least 1 BBQ team that did not drop.--Benjiboi 20:21, 25 June 2007 (CDT)
- I was doing the haunted pantry one with the shredded can labels and I fought one can that did not drop a label. I needed about 4 or 5 more labels at that point. So either there was an error of some kind, or the bounty item does not always drop. This is the first time a monster has not dropped a bounty item for me and I've been doing it since it was implemented, I've also done some 40 item bounties, so it's hard to say if there's a chance that the item won't be dropped. --OMGWTFLOL 10:43, 4 July 2007 (CDT)
I get 100% on the burned-out arcanodiodes, having faught 5 of them and got it all 5 times, Also, you HAVE TO HAVE ONE RO of completion of the quest to get another one the following day
i didnt finish getting the arcanodiodes before RO, then had to do the same thing the following day, (contrary to the wiki) i kept my two arcanodiodes from the following day. and couldnt get a second bounty for today
- The next day if you're still not done, you can drop it, and chose from the current bounties. I really don't know about the items though (did I not get any yesterday?) Nagyss 00:18, 26 June 2007 (CDT)
so if that clears anything up good times..
--kincody 00:11, 26 June 2007 (CDT)
Q: If you don't finish a bounty before rollover, can you continue on that same one after rollover or do you have to take a new one? --Jonrock 01:14, 26 June 2007 (CDT)
I didn't finish before rollover, but the next day I had the same quest and still had the items I had gotten before. Art Vandelay 02:26, 26 June 2007 (CDT)
Based on the Fun House and Lair of the Ninja Snowmen requirements, I'd guess that the bounties are based on 40 adventures modified by the frequency of the target. Clowns show up half the time on average, with no noncombats to interfere (assuming no clover adventures), where Ninja Snowmen are 100% of the adventures in that location. Of course, just because it's average doesn't mean it'll complete in 40 adventures. The random number generator will make a difference.--Dornbeast 10:00, 26 June 2007 (CDT)
It seems that if you take a bounty, collect a few but not all items required and then give up on the bounty the collected items disappear? Can anybody verify? --Ion42 02:02, 28 June 2007 (CDT)
- This appears to be verified by forum discussion. --Jonrock 01:52, 29 June 2007 (CDT)
Upon purchasing an item, the following message is displayed: "Thanks for your patronage, Bounty Hunter!" I couldn't work out where exactly to put this message on the page... --Tim teh pwner 11:50, 30 June 2007 (CDT)
- If it's established that you still have the bounty quest after rollover, can you still accept a new bounty quest the next day? --Coogi Hat July 1, 2007 12:10 PM EST
I changed "11" and "13" into links to their respective pages. --Blazingthunder 09:27, 2 July 2007 (CDT)
Are they ever going to scale the filthy lucre awards. I mean, I think it would be better if the high-level bounties gave 3 lucre, the middle gave 2, and the low gave 1. It would give more incentive to try the harder ones. Also, as it is right now, you have to do the bounty hunter adventure 345 days to get the book, the dog, and the outfit. Almost a full year! That could be knocked down to 115 days if they were scaled and people might not get bored with trying to get it. I don't know, just my thought. --
duckyguy 10:28, 11 July 2007 (PST)
- I think the fact that it takes up to a year of constant bounty hunting to get all the items is something the developers were well aware of, and fully intended it to be a long term goal for players. Otherwise, well, it would be easier. And it's not. --Psynn 13:27, 11 July 2007 (CDT)
Just in case noone else has tried this before, it seems that you can take a bounty for creatures that you can't fight (for instance if you take a bounty for oily rags under a muscle sign, you can't fight the gnollish gearheads which makes the bounty impossible to collect.) uncle 11:45, 15 July 2007 (CDT)
So if you clear out all the monsters in the DoD to earn the Extinctionist Trophy, does that mean you can not get "6 worthless pieces of yellow glass from kobolds in The Dungeons of Doom" from the Bounty-Hunter Hunter? Or do the kobolds magically reappear for 6 adventures? Duckyguy 16:08, 19 July 2007 (PST)
- The Extinctionist trophy doesn't kill off all the monsters from the DoD; it's just a little thing that says 'i just spent several hundred turns farming in the DoD and all i got was this silly trophy' kind of trophy. =P Jzkqm 17:30, 18 August 2007 (CDT)
maybe, if you come to the BHH with the bounty-hunting rig, the prices are reduced? --Shualdon 10:40, 29 July 2007 (CDT)
The Travoltan Trousers don't work for a discount.--Falconinthedive 17:35, 3 October 2007 (CDT)
I've seen some potentially interesting behavior. I will start keeping records to determine whether it's selective memory on my part or a quicker way to finish bounties. If I repeatedly visit the BHH, I seem to get the monster that drops the quest item within the next 4 combat adventures. That doesn't help much for quests that require > 10 items, but for things like triffid barks and callused finger bones, it makes the quest very short. Has anyone else seen similar behavior?
--Sirosis 10:58, 27 August 2007 (CDT)
Random question that I can't test at the moment: If you start a bounty, collect some of the items, forfeit the bounty, and then re-start the bounty, do the items you've collected still count toward your total? --TheArchivist 19:53, 20 September 2007 (CDT)
- Nope. You need to start again from scratch. --TechSmurf 21:01, 20 September 2007 (CDT)
Probably just a glitch of some sort, but on my bounty today in Castle in the Sky, I pickpocketed 2 of my pacifiers. This has never happened before, and I have done about 100 hunts so far. The giants did NOT drop a second one when killed - still just the one per mob. Screenshot: I think this is strange, is all. It happened on both my 2nd and 4th pacifiers, though. --KhayPrower 06:57, 7 February 2008 (CST)
Has anyone else noticed that the day after the airship bounty, it's almost always the castle bounty? This may just be selective memory kicking in, but it'd be nice to have confirmation.--Zomguberclubber 13:34, 20 July 2008 (CDT)
Over-Adventuring
- do the items stop dropping once you reach your target? if not, can you get N lucre for N times your target number? --Evilkolbot 12:24, 4 July 2007 (CDT)
- They stop dropping.--Ryo Sangnoir 12:27, 4 July 2007 (CDT)
- See Note #2 on the page. --Jonrock 13:58, 4 July 2007 (CDT)
Pre-NS13
The BHH has three slots to fill from 21 items, 4 of which are icy peak furs. Assuming each slot is filled randomly and there is no preference, the probability of picking something other than an icy peak fur (IPF) for the first slot is 17/21, or just under 81%.
If the first slot is not filled with an IPF, there are 20 items left, 4 of which are IPfs, and the possibility of picking something else is 16/20, or 80%.
If we have failed to fill either of those slots with an IPF, there are 19 items remaining, 4 of which are IPFs, and the probability of picking something else for the third slot slot is 15/19, about 79%.
The probability of failing to pick an IPF for either of the first two slots is (17/21) x (16/20), or a little less than 65%, and the probability of picking something other than an IPF for all three slots is (17/21) x (16/20) x (15/19) which is just over 51%. Your chance of the BHH buying at least 1 IPF on any given day is thus a little less than 49%.
--RyokoYahagi 13:37, 21 April 2006 (CDT)
Number of items required for each bounty
Did anyone notice that the number of items required for each bounty sems to be inversely proportional to the chance of encountering in the given zone the monster that drops it? Just something interesting to mention. --MaxVance 22:37, 20 July 2007 (CDT)
- Yep, it seems like a bounty is supposed to take about 40 adventures each time. Like for example there are only goats in the goatlet (except for semi rare adventures, etc.), so it requires 40 of the item. There 2 two monsters in the Wine Cellar, one of which drops the item, so after 40 adventures, you'd expect 20 encounters with the item-dropping monster, so the bounty requires 20 items. And so on and so forth. --JRSiebz (☎|§|‡) 22:45, 20 July 2007 (CDT)
- has anyone found a way to make the The Valley of Rof L'm Fao quest for sammich crusts go any faster, I mean to say other than spending a filthy lucre for a filthy lucre hunting down the spam witches, with "on the trail" from the oder extractor?
It follows from that that the bounties for a smaller number of items will, on average, have a wider variance in turns-to-complete than the bounties for a large number of items. e.g. a bounty for 40 billy idols will always complete in exactly 40 turns. A bounty for 5 burned-out arcanodiodes may complete in 20 turns or it may take 60+. (I just had it take 72, actually... ouch.) Using combat modifiers in zones with noncombats are the only exception to this rule, and it's probably worth it to take advantage of that. --Harry Crimboween 07:55, 31 July 2007 (CDT)
Reduced Turns?
I noticed something weird... as you have fewer lucre, the chances of completing a bounty shoot up higher... I finished today's bounty, the 3 triffid bark, in 10 adventures, and with only 2 lucre in inventory. Conversely, my main character takes around 50 adventures on average now to get any bounty, and he has around 44 lucre. Any verification from others? --Argus 20:27, 1 September 2007 (CDT)
- No, just RNG screwage. I've had bounties take as few as 18 or as many as 80 turns, sometimes within a couple days of each other. As Harry Crimboween stated above, there's going to be a huge variance on the triffid bark, as well as other hunts that require few items. --Deusnoctum 02:06, 5 September 2007 (CDT)
- I know this is most likely RNG screwage/suckage but, I have been noticing higher turn counts (except on billy idols) for the last week. Ranging 55-69.--RockClimb 10:34, 6 September 2007 (CDT)
- I admit that it could be RNG suckage, but I believe I've notice an increase in the number of adventures required as well. It used to only take me about 20-30 adv to get a lucre and now it takes 45-55. I have 16 lucre now. I recently started using my Jitterbug. It's maxed out so my item drops have increased dramatically, but the bounty hunter drops have decreased.--Bpage 18:26, 17 September 2007 (CDT)
- I throw my weight behind the theory that bounties take longer depending on how many lucre you have. 70+ adventures to fight 5 mechs? Really? And I had all the immateria before I started the bounty? YES. I have 155 lucre. I have noticed that my bounties have been taking longer as I've acquired more lucre. Let's figure out how to test this, because it is real. --Mailbox head 19:37, 20 November 2007 (CST)
- I'd have to disagree; I have a fair amount of lucre (~60ish) and have seen little to no consistent variance on the number of turns it has taken to get the bounties. For instance, I completed a triffid hunt today in under 25 turns. I'll start keeping more accurate records though. --Method 15:30, 20 February 2008 (CST)
Update: 8 white lints (knights in whiteys grove): 30 adv. 17 receipts (cobb treasury): 20 adv. 20 greasepaint tubes (fun house): 32 adv. 20 corks (winecellar): 29 adv. I admittedly got lucky with the cobb treasury beancounters, but overall things appear pretty steady so far. I'm now at 65 lucre.--Method 13:07, 28 February 2008 (CST)
Update
This trivial update included making a bounty completion counter appear. I.e. You acquire an item: Shredded can label (1 of 20) or something like that. I can't edit wiki pages so... Plz?--Antoids
Retirement?
I believe I heard Jick say on yesterdays(5/1) radio show that the bounty hunter hunter will no longer be with us as of June 1, but i didn't hear the details. Is this true? and why?--Cinder Chicken 21:38, 2 May 2008 (CDT)
- I'd have to figure he's joking. If true and there's not an exact duplicate of all rewards immediately available, Jick would be brutally assaulted in ways so horrid and perverse that not even a Japanese person could think them up. --Flargen 23:07, 2 May 2008 (CDT)
- If I recall it was a mention of the bounty hunter getting changed, and he jokingly said it would be removed. Change theories, more than one lucre per day, adding bounties to zones without them, new items.Wojo
A guide?
Looking at how many notes are on this page, it seems practical to have a page on how to collect lucre efficiently. The Oxygenation forums seem to have a guide [1] (last updated 14 Aug 2007) that Tuga might be willing to let us consult. Comments? Bananas? --Irregular 22:43, 2 May 2008 (CDT)
- Just reading the first page of that, it provides some helpful tips, but the limitations of the intended audience (HC ascenders) is a constraint. A good article here should include HC, regular, and casual tips. At one point I read a guide for two a day lucre based on chaining two-day causal runs. Unfortunately I can't find it again. --Club (#66669) (Talk) 16:23, 13 May 2008 (CDT)
- Writing it for HC includes all viable audiences, since any advice for HC applies to any other ascension type except BM. A 2-day casual run sequence is more of a speed guide that just happens to comment about how you should have at least 40 extra turns a day on average to play around with. It may be interesting to read such a guide, but the lucre part is really just coincidental. --Flargen 16:33, 13 May 2008 (CDT)
That sounds like a yes to me, so I'll look into mocking something up. --Irregular 19:40, 13 May 2008 (CDT)
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