Talk:The Blender
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Is it confirmed that this gives 0-1 adventures? That needs to be clarified, in that case. --Tularion 08:12, 18 March 2007 (CDT)
- The "0" part is not needed, because it "occasionally" grants extra adventures, so it is not all the time, so 0 is not needed. Unless you change it to "It always gives a 0-# bonus to booze" which doesn't sound as good as "It occasionally grants 1-# bonus adventures for booze." well, that's kind of my opinion so... well, maybe someone should try this out by drinking ice-cold Sir Schlitz or ice-cold Willer. --CG1|
| | 10:40, 18 March 2007 (CDT)
But it matters what booze you're drinking, right? And as it says now, you have no idea with how many additional adventures you get. --Tularion 02:47, 19 March 2007 (CDT)
- Re: poochy's edit. Can you post this spading data that was used to back up your claim?--QuantumNightmare 08:57, 29 July 2007 (CDT)
I gained 21 adventures from a rockin' wagon. I have both Blender sign and Ode to Booze. Assuming maximum yield from the rockin' wagon, Blender sign must have granted +3 adventures. --PlatypusNinja 01:22, 7 November 2007 (CST)
- Were you wearing a tux shirt? That gives a few bonus adventures to rockin' wagons as well. And let's go over this again (copy pasted from a discussion of mine on opossum):
- "First, let's get straight what Opossum DOES NOT do. It DOES NOT give a bonus of 0-3 adventures every now and then when food is consumed. What does it do? It changes
- 1) The maximum and minimum adventure gains for every food by 0-3. Min and max are changed independently.
- 2) The distribution of adventure gains within the range
- Some foods do not benefit from point 1), but the ones that don't are only bad quality food in the first place. All foods benefit from point 2)."--QuantumNightmare 10:11, 7 November 2007 (CST)
- I was indeed wearing a tux shirt. If you have evidence that rockin' wagon benefits from that, perhaps you should add it to the wiki? I'd also be interested in seeing data regarding your claim about Opossum. Right now, both The Blender and The Opossum say simply that they add extra adventures... If you know more than that, you should update the wiki, not post snarky comments on talk pages about "let's go over this again" and "it fundamentally changes the distribution." --PlatypusNinja 14:55, 7 November 2007 (CST)
- First off, calling his comments "snarky comments" is a snarkier comment than his comments. Especially considering this was posted on both this talk page and the Oppossum talk page. It has been widely known information for a while that the way that this (and Oppossum, and pride/gluttony) works is NOT by adding adventures in a linear fashion (like got milk, which gives a straight +4 adventures when you eat a food that gives enough base adventures, or ode to booze, which does the same thing with drinks). What it ACTUALLY does is increase the "Quality" factor of a food, which changes how it's range of adventures are calculated and sets a new average. I'm not 100% on the way that Quality works, but its something like (Fullness + or - some factor)*Quality of Food range of adventures, with Fullness*Quality median. So what this means is, the 0-3+ adventures from Oppossum are not picked randomly (like the bonus familiar weight from the zodiac that does that), but are decided by the current quality and fullness of the food. So while Milk + Oppossum implies that you will get +4-7 adventures from your meins, it really means you should be getting a straight +7. Correct me if I'm wrong QuantumNightmare. And he is right in that something about this should be stated in the articles. --Wildfire393 16:02, 7 November 2007 (CST)
I couldn't really find this addressed anywhere, but...
While under both the blender sign and ode to booze, I recieved +7 adventures from a melted jell-o shot.
If information about the jell-o shot, ode to booze, and blender are correct, this shows that blender acts before ode to booze. That is: +4 adventures from shot, +1 from blender, +2 from ode (as opposed to +1 had ode been applied first) -Hoopity 01:34, 1 April 2008 (CDT)
I was under Blender and had Ode on, got 24 adventures from each of two SHCs while in Hardcore. So either Blender can give 2 adventures, or Ode can give 5. All other SHCs I drank that run were in the expected range. --MindlessGames 13:07, 20 May 2008 (CDT)
- Were you wearing a tuxedo shirt mayhaps? The tuxedo shirt has been observed to increase adventure gains from certain booze. --Flargen 14:17, 20 May 2008 (CDT)
- Nope, don't have Torso Awaregness in HC. --MindlessGames 14:46, 20 May 2008 (CDT)
- I too recieved 24 adventures from a Mae West under blender, with ode, without a tuxedo shirt.--Kingdomsora 15:42, 3 June 2008 (CDT)
- I decided to do some spading on Blender.
I have two characters,
Character A has Ode and Blender.
Character B has Ode, but no Blender.
Neither one wore a tuxedo shirt during this process.
After drinking dozens of dirty martinis,
Character A receives 28-33 adventures (average 30.1).
Character B receives 26-30 adventures (average 28.2).
After drinking dozens of cups of primitive beer,
both characters have the same range of adventures, 3-7 (but never 6).
Character A averages 5.2 adventures.
Character B averages 4.1 adventures.
So, when drinking dirty martinis, Blender appears to always add 2 or 3 adventures, but does not alter the distribution within the range. When drinking cups of primitive beer, Blender does not add any adventures (since I saw no 6s or 8s), but instead changes the distribution.
This seems consistent with Opossum (see QN's post above). I'm going to go ahead and update the article with what I have so far, but I'd welcome additional data points on this.--Pantsless 04:31, 11 August 2008 (CDT)
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