Talk:Semi-Rare Adventures

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Would increasing monster encounters with Musk of Moose and Carlweather Contata of Confrontation decrease/override a semi-rare encounter? --Lemon-claw 15:55, 6 April 2008 (CDT)

The Orcish Frat Boy Spy and the War Hippy Spy are not semi-rares. They happen about one in ten adventures. I wonder if we're going to have an ongoing problem in the semi-rares page, with people adding any adventure they haven't seen before. --Jef 00:16, 21 July 2007 (CDT)

I've got only one (or two) meat stacks from Knob Goblin Embezzler (don't remember now), they must be just normal items (maybe with high drop rates), but not constant 3-4 stacks. --Simon the Mystificator 18:49, 27 July 2007 (CDT)

Mechanics of missing semi-rares

"The semi-rare will be missed if the player spends that turn anywhere other than in a zone that has a semi-rare adventure." Is this true? I've seen it happen while adventuring in some zones, but I think other zones don't have this happen. I was farming the DOD all day yesterday, and did some duckfarming, neither zone having semi-rares, and on my first adventure at the sleazy back alley, I got the fortified wine. I remember something similar happening last ascencion while farming the library and visiting the orc chasm, getting a semi-rare on the first turn, as well as after signgymming.--Llamaman 16:12, 23 July 2007 (CDT)

  • I ate 3 fortune cookies, and got 42 as my lucky number. I then spent 45 adventures in the clan gym. Upon returning to the spooky forest, I just got normal adventures. --Starwed 07:51, 24 July 2007 (CDT)
    • Another restriction that seems apparent - you can't get the same semi-rare twice in a row, so if you spend several days farming the Castle, you will only get one inhaler until you get a semi-rare in another location, at which point you'll be able to pick up another inhaler. This is what I've noticed, anyways. --Quietust (t|c) 08:14, 30 July 2007 (CDT)
      • Not entirely sure that's true. I spent a few days exclusively farming the castle for Golden Meatstack last run and got two inhalers. I didn't adventure anywhere else during that time. Of course, it's entirely possible that I spent another semi-rare turn between the two inhalers in the castle (where it would be null and void) or cooking-- I did my farming before any notion of the semi-rare mechanics had come about. Spading pending! --TechSmurf 09:42, 30 July 2007 (CDT)
        • I have been testing alternating between 2 semi-rare locations. It didnt take too long before I missed a rare that the cookies told me I should get, but it worked a few times. Testing with 3 locations resulted in no missed semi-rares for several days but eventaully I missed some. Not sure if I screwed up or if i just had a string of low counters between rares and hit the possible restriction of no repeat rare in X adventures. Unfortunately i lost my notes :( --Darkness 05:24, 13 August 2007 (CDT)

I tried to use my semirare (which I knew was coming from 3 fortune cookies) in the haiku dungeon to pick up some cyclops eyedrops. Instead, I received the Most Extreme Haiku Challenge adventure. I chose one of the options I knew would fail, and I did not lose an adventure. I then adventured again in the haiku dungeon (I had still used exactly the number of adventures the fortune cookies had indicated, no more), but did not receive the semirare adventure. I did not eat the cookies recently after another semirare, and my last semirare had been a knob lunchbox. Does the Most Extreme haiku Challenge override semirares?--Godica 19:11, 5 January 2008 (CST)

  • Um. The eyedrops are from the Limerick dungeon. --Bagatelle 09:33, 6 January 2008 (CST)
    • Oh man. I should have seen that. Never mind, then.--Godica 19:08, 30 January 2008 (CST)

Hey. something new here. I went for the ASCII art SR to get some scrolls. However, I realized I was very low on health, so I used a popper and healed. When I adventures I fought a normal spam witch. It appears that if you have a SR combat, no matter if you use an adventure, it advances automatically anyway.

  • I can confirm (and sign) this effect. It appears that the SR counter is not dependent on an adventure being used. I realized this when I navel-ran from a CHUM chieftain, and then went to the Outskirts. Got a BBQ team instead of the SR. Suggest article text be changed to indicate this phenomena. --Blastphemist 06:53, 21 October 2008 (UTC)

While adventuring today (April 1st super holiday)I had previously eaten two fortune cookies the day before, and had been using the greasemonkey script to count down, and when I hit 0, I just happened to fight a La Novia Cadáver instead of getting my semi-rare. I *did* have Teleportitis acive, but after defeating the corpse, it said I had adventured at The Dark Neck of the Woods, which should have given me lipbalm. This would lead me to believe that the holiday specific monsters override semi-rares, can anyone confirm this? I know the odds of this are pretty slim, and it was sheer luck that these two things would line up. Risen Jihad 01:29, 2 April 2009 (UTC)

  • It's noted on the pages of the holidays although if it isn't on the page it should (and will) be added. --Chunky_boo 03:05, 2 April 2009 (UTC)

Battlefield Semi-rares

Could it be that the Frat Boy and War Hippy subbosses are actually semi-rares? --TechSmurf 02:36, 21 July 2007 (CDT)

I doubt it; especially since I got Neil and the CARNIVORE guy in the two consecutive adventures before I cleared the battlefield.--Starwed 06:01, 21 July 2007 (CDT)
Confirmed. The battlefield bosses are NOT semi-rares. Now someone should think of a good place to mention this...
Unless there is a widespread impression that they are semi-rares, I don't think it needs to be mentioned. --Starwed 18:35, 28 July 2007 (CDT)
Looking at the mall prices for their drops, some foes seem rarer than others. Maybe some of the bosses are just uncommon and some are actual semi-rares? --Missingno 14:48, 21 August 2007 (CDT)


I changed the list into a table, which is much easier to read. However, I'm wondering if the combats should be split off from the noncombat adventures? I put a parenthetical (combat) next to the combat adventures, but even if they aren't split off I think they should be distinguished a bit better. --Starwed 06:01, 21 July 2007 (CDT)

  • We can try using two different background colors...--Worthstream 03:55, 23 July 2007 (CDT)

Rewards effects

If anyone agrees i'm going to add a reward effect column to the table, listing the final effects... like +50 fire damage for the fire flower, and so on.

This will make it easier to check at a glance where it would be best to spend a semi-rare adventure you've pinpointed with a fortune cookie.--Worthstream 03:55, 23 July 2007 (CDT)

Would it be helpful to list locations shown not to have semi-rares?--Foggy 09:21, 23 July 2007 (CDT)

Not really. I mean, it's helpful for people trying to spade out the semi-rare locations, but not so much for someone just looking up info on the wiki. And since most of the spading threads already have such a list, there's no need to put it up here.
We'll probably want a semi-rare field in the infoboxes, though. --Starwed 10:17, 23 July 2007 (CDT)

I think it would be, just so no one wastes a semi-rare hoping to get something else and so someone with a semi-rare to burn and nothing they want could wiki-spade. --Killerrabbit 15:09, 13 August 2007 (CDT)

Turns between rares.

I was farming a semi-rare through guess work. I got one semi-rare in the pantry and then spent 159 adventures. I guessed that the semi rare would be coming up soon. So I went to the sleazy back alley, but got my sex change in 5 turns (164 now), then went to the outskirts for 32 turns. So that was 196 turns between semi-rares. This still fits within the precribed fortune cookie numbers of 160-190 with a few turns in between when cookies dont work.--Darkness 20:55, 31 July 2007 (CDT)

Turn number [119] Spooky Forest Encounter: Blaaargh! Blaaargh! You acquire an item: fake blood. HCO run, 119 turns to the semi-rare. --She ulli 12:25, 3 November 2007 (CDT)

This datapoint is not useful without knowing what turn adventure.php was first visited, as that sets the counter. Also, even if adventure.php was visited on the first turn, we'd have to subtract 1 to be consistent with measuring time between semi-rares, which is still consistent with a (so far) observed ceiling of 118 turns in oxy. --alacrity 02:44, 20 November 2008 (UTC)

I just went over my semi-rare log on my multi, running from turn 14492 to turn 30308. The lowest difference was 161 turns (turns 29091 and 29252), and the highest difference was 199 turns (turns 26578 and 26777). I'd say 160-200 is a likely range. --Terion 05:16, 15 December 2007 (CST)

Manually farming semi-rares, up until this round 160-190 adventures has held true. This morning though the adventure count between them was 193 so I think I must agree with Terion at least in that the maximum number is higher than 190. --Efilnikufecin 06:08, 1 January 2008 (CST)

On my multi's first day, I got a freezerburned ice cube when I had 4 adventures left. I had not done anything gain more adventures than the default 80. Does a new character start with a full semi-rare counter? --Syrja 03:01, 2 January 2008 (CST)

Semi-rare intervals in my current HCO ascension have ranged from 102 to 117. --BaronVonWurlitzer 14:10, 4 April 2008 (CDT)

I've observed (over 49 intentionally measured datapoints) a range of 102 to 118 in HCO. See: --alacrity 02:44, 20 November 2008 (UTC)

I don't do pathed runs, but I have gotten lucky numbers for a semi-rare adventure less than 160 turns after the previous semi-rare adventure. Between my main and my multi I've gotten both 149 amd 154 turns between semi-rare adventures. --watermoon 15:35, Aug 7 2008 (PDT)

I've gotten my SR too early on a SC unpathed run. Mafia reported I had my last SR 48 turns ago, but then I got 101 as the only recurring number in two cookies (none of the numbers in the first cookie were in a plausible range considering when my last SR was, so I ate another one, which gave me 101 and 102. Mafia decided to keep 102 as the correct number, but I didn't trust it, adventured after 101 turns in the limerick dungeon, and sure enough got eyedrops. That's a SR after 149 turns on an unpathed run, unless mafia is screwing up Effovex 16:17, 12 October 2009 (UTC)


Has it been confirmed that there is no semi-rare adventure in the Dire Warren or Noob Cave?--Blzbob 07:51, 6 August 2007 (CDT)

And is there a semi-rare falling-down drunk adventure?--Blzbob 07:40, 24 August 2007 (CDT)

Adventure range

"160-190(?)" We should confirm this. I got 182 when I ate 3 fortune cookies after getting a semi-rare. What did you get? It helps to have four fortunes, at least. --Blazingthunder 09:07, 9 August 2007 (CDT)

i tried fortune cookies (without adventuring) out on my unascended mall multi who only adventures at the gym and got:
86, 83, 26
243, 171, 71
145, 223, 264
34, 234, 75
155, 271, 228
135, 294, 260
7, 2, 13
94, 252, 57
126, 25, 160
207, 229, 161
259, 173, 225
212, 270, 245
29, 138, 44
77, 239, 31
Am i missing something? i see no common numbers--charred 22:12, 19 August 2007 (CDT)

I would just like to add that the range for the HCO is I believe accurate. I got 2 semi-rare adventures, one at 110 and the other at 106. --Karoly1 17:23, 10 January 2008 (CST)

Without adventuring I got:
Lucky numbers: 109, 82, 172
Lucky numbers: 158, 74, 109
Lucky numbers: 85, 109, 174
Lucky numbers: 292, 109, 68
After one adventure I got:
Lucky numbers: 148, 33, 108
Lucky numbers: 52, 108, 126

--nobodyXCXX 16:59, 16 April 2008 (PST)

I got a fortune cookie with the numbers 233, 25, 259. I adventured for 24 adventures, went for a semi-rare, and didn't get one. I was a bit confused, ate a pair of cookies, and didn't get matching numbers. This made me even more confused. My next adventure was the semi-rare I was looking for.

It seems that the cookies will not give zero as a number, and will instead give 3 random numbers when the counter is zero, as well as when the counter is non-existant.

--vertumnus1 03:10, 23 September 2008 (EST)

I just farmed the castle for 330 adventures, and didn't get a semi-rare adventure. I'm a level 25 Disco Bandit and have not ascended. Also, I currently have 2 Inhalers in my inventory. Could that possibly affect the counter? --Hoboapple 19:40, 12 October 2008 (UTC)

  • sounds like you tried to get the same semi-rare twice in a row, which doesn't work. --Evilkolbot 20:13, 12 October 2008 (UTC)

Unascended char - got first semi rare on turn 74 --Karneval 22:40, 16 November 2008 (UTC)

History Discussion Quotes


  1. (cur) (last) 14:40, 30 August 2007 Quietust (Talk | contribs) (Undo revision 251321 by Pwnage305 (talk) - Do you have proof of this? It USED to drop without Torso Awaregness, but Jick fixed it.)
  2. (cur) (last) 14:12, 30 August 2007 Pwnage305 (Talk | contribs) (Took out the part about the ASCII shirt only dropping with Torso, as it is false.)"

Well, I got it a while ago, so I'm not sure. I can show you a screenshot of my account, which is in HC, does not have Torso, and has the Shirt.


What happens if you're under the effect of *all* the semi-rares at once? If I were making Trophies, that's where I'd hide one..--AltyMcAltAlt 02:08, 30 November 2007 (CST)

  • Semi-rares are adventures, and not all of them give special items. Of those that do, some don't grant effects. --Quietust (t|c) 10:06, 30 November 2007 (CST)

Did anyone ever have their lucky number be 200+ ? Because if not... that might be another way to find the right one... I'm spading now, care to join me?--Argus 20:02, 21 January 2008 (CST)

I discovered a different strategy that uses only 1 fortune cookie. After finding semi-rare, adventure 140 turns (or so), eat fortune cookie, use lowest number. So far only 1 of the 3 numbers has made sense, example 208, 32, 159. Semi-rare adventure in 32 turns. If there are 2 low numbers, then adventure at desired semi-rare location at both turns.--Sp8z 01:05, 3 June 2008 (CDT)

When does the counter decrease?

I had 52 adventures, and I had as repeated lucky number 49. I did not eat or drink or gained adventures in any other way. Nevertheless at 7 adventures remaining (actually, I think at 8, 7 after the semi-rare), I had a semi-rare (SPF 541 balm. And I already have plenty of them at Hagnks...)

The only thing that could have caused this, is the fact that I tried to pick a lock in a door adventure in the daily dungeon 4 or 5 times (once or twice -I'm not sure- unsuccessfully, thrice successfully.) Since this is an "adventure" that does not really consume an adventure, I think that's the cause. Any other idea? Can someone confirm this? I added it to the article, nevertheless. Ah, if it can help, I am in a bad moon ascension, and I also had a "BM-adventure" during the last 45 advs... --Luos 07:41, 24 January 2008 (CST)

I picked two locked doors and my count was off by a little bit, I suspect it was off by two but I can'ts ay for sure how far off it was. I didn't get my semirare so I continued to adventure in the castle, and I got an inhaler soon after. I double-checked my math and I am fairly certain that I did not miscout my adventures.--Dunsel 14:21, 1 February 2008 (CST)
I have actually started a combat adventure when my counter had expired in a location which does not yield a semi-rare adventure, and then ran away without using an adventure by using a tattered scrap of paper. The next adventure in the correct place still gave me the semi-rare adventure. — SvdB 16:58, 24 January 2008 (CST)
However, if you start a combat-based semi-rare encounter and tattered-scrap your way out of it, you will not get a new semi-rare encounter immediately upon your next adventure; the semi-rare counter is apparently reset at the start of your semi-rare combat. --Hellion 15:27, 1 February 2008 (CST)

I seem to have missed a couple of attempts at a semi-rare after ending combats by using divine champagne poppers. I haven't spaded it out fully, but it looks like that does advance the counter. I'm thinking that the counter advances when an adventure starts, not when it ends. --SeeSaw 09:17, 26 February 2008 (CST)

I missed out on a semi-rare recently, presumably because of various choice non-combats that have an "ignore this adventure and don't use a turn" option (which I typically selected, since I'm low level and those adventures tend to be counter productive). So, yeah, I'd say that the counter seems to decrement whenever an adventure is selected, not just when an adventure is consumed. A lot of the game's hidden counters seem to function this way. --Flargen 11:07, 26 February 2008 (CST)

  • This behaviour seems to have changed. I ignored a couple of choice adventures in the pantry today, the my next SR showed up as scheduled. Anyone care to re-test poppers/etc? --Bagatelle 19:09, 8 April 2008 (CDT)

The article is a bit confusing right now, as it says both "This counter seems to decrease even when adventuring without actually consuming an adventure (e.g., when trying to pick a lock in the daily dungeon)" and "If you know you should be getting a semi-rare adventure and go to the wrong zone by mistake (e.g., the same zone as the last semi-rare) and skip the encounter (using tattered scraps or similar items which don't cost adventures) then you will get a semi-rare on your next adventure if you go to a valid location."--Terion 19:53, 17 March 2008 (CDT)

  • OK, I just tested: poppers, creepy grin, canceling out of choice adventures, and using skeleton keys in the Daily dungeon. None of them threw off my semirare counter. So until someone can prove otherwise, I'm going to say that the counter only decrements when actually spending adventures, as we previously thought. --Prestige 03:03, 10 June 2008 (CDT)
    • I had two semi-rares thrown off by *something* on a BM run. One was 5 turns early, one 5 turns late. It was weird. Definitely hit adventure.php between getting semi-rare and eating cookie; got a semi-rare each time, just not at expected time, and thus not the one I wanted. DD and BM adventures may have been involved, will examine log at some stage.--Darkness 01:26, 10 November 2008 (UTC)
      • In the past couple of weeks, I've seen a few reports there might be something legitimately (and newly) wrong with some people's semi-rare counters. Definitely worth investigating. --Prestige 06:06, 10 November 2008 (UTC)
      • I had a counter problem today. Yesterday I overdrank so I burned a bunch of adventures making shakes in hobopolis, missing a semi-rare that was due at either turn 13713 or 13717. At turn number 13758 today I ate a cookie and got 206,212,100; this should have meant one was due at 13858, but that would be only 145 turns after the missed one. (I didn't notice this discrepency at the time.) At turn 13858 I did *not* get a semi-rare. I continued adventuring and got one at turn 13955. Somewhere in there I spent 10 or so adventures (20 or so turns) in the Briny Deeps; that's the only thing I can think of that might have been strange. --Umma 08:31, 20 November 2008 (UTC)
        • Making shakes doesn't call adventure.php, and therefore wouldn't be expected to reset the counter after it expired. If you still hadn't spent a normal adventure as of turn 13758, the cookie you ate then would have given you random numbers. If you immediately did a normal adventure after that, the counter would have been reset then, 197 turns before the semi-rare you got at 13955 - within the normal range. --Jasonharper 12:20, 20 November 2008 (UTC)

I just used 2 fortune cookies, and they showed 6 different numbers. I interpreted that as the semi-rare counter being at zero, and so I went to the deep fat friar's gate to adventure. I did not get a SPF 451 lip balm. My last semi-rare was at the harem, and after adventuring for a while at the gate, I found that my counter had reset to 174. Any explanations? Does eating the fortune cookie actually advance the counter?--Silenthuntr7 14:26, 11 August 2008 (CDT)

  • That can happen if the counter isn't set (e.g. you haven't adventured since it was last reset). --Kpsmith67 23:42, 17 September 2009 (UTC)


I just ate a fortune cookie and received 250, 251, and 267, so obviously the counter can go higher than is currently thought.

I would eat another just in case... sometimes the counter just isn't set properly.
That said, I'm not sure there's a hard limit at all: it could be a gaussian distribution, with a small sigma. --Starwed 10:58, 19 February 2008 (CST)
  • That can happen if the counter isn't set (e.g. you haven't adventured since it was last reset). --Kpsmith67 23:41, 17 September 2009 (UTC)


If you encounter one of the hobopolis choice semi-rares and decline the reward, will your next adventure also be a potential semi-rare?--TheBoyd 17:54, 26 June 2008 (CDT)

No. Declining it still takes an adventure. —Yendor 19:48, 26 June 2008 (CDT)


Just confirming in case this is not yet straight down: adventuring in sea when it costs 2 adventures decreases counter for 2 points. I checked this by eating 2 cookies before and 2 after one "doublecost" adventure --Hrag 22:01, 19 January 2009 (UTC)

Can't Get the Oyster -- I've been visiting 'An Octopus's Garden' at the proper time for a semi-rare combat adventure with the Moister Oyster three times and the Oyster does not appear. No trouble in other zones getting a semi-rare on schedule, even other zones in The Sea. I'm always running 'Fishy' and at least one 'better diver' buff. Has anyone else had this problem or heard of something similar? --Gasvac (talk) 22:47, 26 February 2017 (UTC)

Oxycore interval

I began my current oxycore run in The Haunted Pantry, so my starting semi-rare counter was presumably set on my 1st turn. After 98 turns I went to The Misspelled Cemetary, and stayed there until I got the semi-rare, which occurred on my 122nd turn. I'm submitting this information in case it means the oxycore semi-rare interval in the article should be changed from "at least 102-119" to "at least 102-122", but didn't want to make the change in case anyone else knew of something else that could have affected my semi-rare counter. NoodleHannah 17:00, 2 June 2009 (UTC)

Curiously, I just got the Misspelled Cemetary semi-rare on the 122nd turn of another oxycore run. Maybe the guild-unlocking non-combats don't get counted?NoodleHannah 11:03, 15 August 2009 (UTC)
Just had an oxydrop semi-rare on turn 122 myself (turn count showed 122 after getting it). I think I dropped oxy somewhere around turn 6, after some sewering and then a single combat. -Greycat 17:14, 2 November 2009 (UTC)

I started my run HC run as HCO and dropped oxy after 20 or 30 adventures. I ate my first cookie on day 2 which led me to my first semi-rare on adv. 128, outside of the currently stated 102-122 spread; I'd only spent 2 adv. passing guild challenges which would still take it outside the current range. I'd guess that the actual spread is a straight 100-130 but for now I'm just going to update it to 102-128. --Thumbtack 12:33, 19 May 2010 (UTC)

I just remembered that I spent the first 11 turns of this run fishing for trinkets which, assuming that the semi-rare is set after adventuring somewhere that calls adventure.php (not mentioned in the main article), would make the range 102-117 or more likely 100-120. I've reverted the article to how it was(102-122), sorry for any inconvenience! --Thumbtack 13:34, 21 May 2010 (UTC)
On 10/7/2010 I started an HCO, adventured a couple times, dropped path and ate a cookie and got 245, 67, 135. I ended up getting the semi-rare on turn 71, much quicker than I expected.--Chef Rannos 12:29, 9 October 2010 (UTC)


Mafia log of me ascending my clan Buffbot. Super-likelies override semi-rares, and if you choose the option to skip, does not decremement the counter. In this case, semi-rare counter expired, went to outskirts to pick up a lunchbox and go the help the guard quest, chose to skip it, then went back to giant castle and got an inhaler. My previous rare was a cyclop's eyedrop. Snip of log:

[1035] Giant's Castle
Encounter: What are the Odds?
You acquire an item: plot hole
You acquire an item: chaos butterfly

Fortune Cookie counter expired.

[1036] Outskirts of The Knob
Encounter: When Rocks Attack

[1036] Giant's Castle
Encounter: All The Rave
You acquire an item: Mick's IcyVapoHotness Inhaler

Risen Jihad 21:08, 30 October 2009 (UTC)

Necessary to call adventure.php?

My habit is to eat a fortune cookie immediately after each semi-rare, and my lucky numbers always work out fine. It doesn't appear to be necessary to call adventure.php to reset the counter. I haven't tested turn zero lucky numbers on a fresh ascension, however.--Suinoq 20:17, 5 November 2009 (UTC)suinoq

Fortune Cookie can not have lucky number of 0

if there are 0 adventures until your next semi-rare, that is the next adventure you spend will be semi-rare, the cookie appears to give three numbers with no meaning.

That's already stated quite clearly on the article page. --Lordebon 20:08, 18 November 2009 (UTC)

SPF 451 lip balm twice?

I think I got SPF 451 lip balm twice in a row (first before the Deep Fat Friars' Gate Quest, then after). Could it be that each of the four possible areas has its own copy of It's The Only Way To Be Sure? --Vorzer 10:32, 31 December 2009 (UTC)

  • It's not a question of "having its own copy" so much as it is of "this zone contains Semi-Rare adventure X". Since the 3 Friar Zones and the Azazel Zone each have their own location ID, you can rotate around between them as much as you want, collecting SPF 451s every time from a different zone. --Hellion 05:24, 10 January 2010 (UTC)

Nemesis assassins

They seem to be able to override semi-rares. I thought I'd missed mine, but I ate some fortune cookies (with the idea being to find when the next one was) and got completely random numbers across three cookies; then I tried to go to the Harem and got hit by an evil spaghetti cult assassin. My next adventure was Harem Scarem. --CameoAppearance 07:30, 3 September 2010 (UTC)

Need for revision?

Seems that the first semi-rare is coming early these days. I just got mine on adventure 71 in SCNP without oxy-drop.--Panama Joe 18:11, 8 October 2010 (UTC)

I had mine on adventure 72, HCNP without oxy-drop --Sambal 22:22, 9 October 2010 (UTC)

They told on the radio (the one with CDMoyer) that the first semi-rare counter is set up while ascending without taking in account the path you're going into. --Hrag 09:28, 10 October 2010 (UTC)

Clanny had his semi-rare on turn 81 --Sambal 16:16, 11 October 2010 (UTC)

The Sea

With the addition of semi-rares to the sea, perhaps it would be a good idea to mention how the semi-rare counter interacts with the two-turns-per-adventure restriction of the area if you're not under the effects of Fishy? When I didn't notice I ran out of Fishy and kept adventuring in the Wreck of the Edger Fitzsimmons, I blew straight past my semi-rare counter without getting the necklace, despite the fact my last semi-rare was the moister oyster. Though I didn't have the exact number handy, I'd be willing to guess my counter was a odd number at the time I lost Fishy, meaning the extra turn taken from being in the sea overshot it. Can anyone confirm this? Is this worth mentioning on the page? CaptainSpam (talk) 19:04, 6 April 2013 (UTC)

  • I certainly want to see it on the page, once I know the exact answer. Which I don't. --Club (#66669) (Talk) 21:28, 6 April 2013 (UTC)
  • CaptainSpam is right, the SR is only encountered if you start the adventure with the counter at zero. It gets skipped if you're due to get an SR on the second adventure. I've added that to the page.--Darkcodelagsniper (talk) 13:57, 7 April 2013 (UTC)

Page Reshuffling

The start of the page was getting pretty dense and unreadable, with no obvious organisation to all the info at the start. I've tried to reshuffle it into some logical sections, and moved a lot of the miscellaneous notes and exceptions below the SR table (which I assume is the content that most people regularly use this page for). I hope there aren't any strong objections to the new structure? --Darkcodelagsniper (talk) 14:03, 7 April 2013 (UTC)