Talk:Path of the Mole
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This page needs to be done, like Path of the Roach. I'd do it, but I don't know where to begin. Also, this could be used as a central repository for data we collect for mole adventures.--Oddity 21:48, 1 June 2008 (CDT)
- I'd get a start on it, but I can't find any clear information on how the non-combats are controlled. Is it through using Tunnel Upwards/Tunnel Downwards/use neither in every combat in the Mount? So, for example, Foggy's first pass in Talk:Mt. Molehill, tunnel up, do neither, tunnel up to force non-combat 1; down, up, up to force NC2, etc (good grief, 39 possibilities to map?)... or is there some special non-combat choice adventures that haven't been listed on Mt. Molehill yet? --Bagatelle 22:27, 1 June 2008 (CDT)
- I posted a theory on the talk page there, so I'll start there tomorrow. Might not get up for a bit.--Oddity 22:36, 1 June 2008 (CDT)
- Erm, rather, I posted it at Talk:Shape of...Mole!--Oddity 22:49, 1 June 2008 (CDT)
The table doesn't look very nice, but it should be correct. I didn't test every single possibility, instead, whenever two levels had the same adventure, I assumed that all levels in between had the same one as well. The only one I'm a bit unsure about is Step 3, level 3, because I may have messed up and I'm out of meat for gongs. --Missim 03:50, 2 June 2008 (CDT)
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