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Substat Gain

it was a Myst stat day, and I was running +86 ML
(29 Beefiness, 50 Wizardliness, 77 Smarm)
so really, 40 Myst substat
and then -21.5 stats from ML
so 124 or 125 substat, I think. --MindlessGames 07:20, 19 June 2008 (CDT)

Hit Points

Oscus was alive after taking 6,014 damage, and I killed him with the next attack for 890, so he had less than 6,905 when I fought him. --Kirk Douglas 12:04, 25 June 2008 (CDT)

  • I killed him after funkslining noisemakers that did 700 damage each over 5 rounds. Cap of 7000.--Toffile 16:07, 25 June 2008 (CDT)
    • Actually now that I think about it, it gives a floor of 6500 as well, since funkslinging won't use the 2nd item if the 1st kills.--Toffile 18:51, 25 June 2008 (CDT)
  • Took ten hits of divine favours at 661 damage each, with radio at 10. --Bagatelle 20:12, 26 June 2008 (CDT)

I killed him after 6 hits of 1k damage. Counting familiar and other damages, it was 6,700 damage in total. --Karoly1 10:14, 27 June 2008 (CDT)

Your Detective Skull says "I deduce that this monster has approximately 6764 hit points." Next reading was 6303 after doing 38 damage. Next reading, after doing 1074 damage was 5449 from skull and 5730 from helmet. So it sounds like he had 6500 at the start. --Zeviz 02:15, 29 June 2008 (CDT)

When I took him down, he was alive after 6501 damage, but dead next round with 7107. --Club (#66669) (Talk) 15:11, 7 July 2008 (CDT)

Level 20 DB, he had 6,323-7,120 HP. No ML modifiers. Also, my weapon damage was consistently 776-778 over 9 rounds (which might have been right about half my buffed Muscle, come to look at it), so there seems to have been a Damage Cap in effect there. --Nahtmmm 12:09, 14 July 2008 (CDT)

My toy space helmet gave a reading of 6490 HP for him.--Cobwebs 23:29, 22 September 2008 (UTC)

Damage Absorption

Looks like he's got DA too. With 921 (327) Muscle, I was doing ~560 per Vicious Talon Slash (expected lower bound 690), and am doing ~700 on normal hobos. With same stats, doing 661 damage using muscular divine favours + vivala mask. And those two numbers do not seem to resolve into non-contradictory resistance percent *scratches head*. --Bagatelle 20:12, 26 June 2008 (CDT)

I believe that Oscus, as well as all Hobopolis bosses, have the damage that can be done to them capped (apparently by level, excepting Frosty). I fought Oscus in cold form with my stats buffed up past 1500, and my dual-slung divines were doing no more than 700 damage each or thereabouts. --Flargen 20:34, 26 June 2008 (CDT)
You can deal 500 damage to hobopolis bosses normally. As you deal more damage over this soft cap, the bosses start to develop damage absorption: if you try to deal 4000 damage, only 700 to 900 damage will actually go through. However if you try to deal 499 damage, all 499 will go through. The actual amount of damage absorption that bosses develop as you deal more damage depends on a number of factors, and is still being spaded.-QuantumNightmare 12:37, 14 July 2008 (CDT)
As a data point, I was able to average around 1200 damage (550 physical +650 cold) with an elementally aligned Weapon of the Pastalord. I was a level 24 Pastamancer, roughly 850 myst buffed, orange peel, palm frond cloak, staff of the walk-in freezer, brimstone bunker, duct tape dockers, ankh of badankadh, Mr. A Jr., brimstone brooch, nothing special in regards to buffs aside from Spirit of Peppermint. I propose the theory that the dual damage nature of Weapon allows the cap to be reached twice, once for each side. Bakapyrite 23:57, 14 July 2008 (CDT)


Anybody think this might be a reference in any way to the movie The Sandlot? Between there being a million titles for Oscus (Think the scene where they continually named Babe Ruth. The sultan of swat the great bambino... etc.) Also, the fail message where it says he throws like a girl?-Alabit

Extra Attack?

For me, Oscus gets an extra attack before the gas cloud message. It seems a bit buggy, as it lacks punctuation, but I got this message during every round of combat, with a steady 35 damage every time. "Oscus himself smells pretty bad You lose 35 hit points. (stench damage)" This was not an attack message, as he would still attack as usual after the gas cloud message. --Skiz-Erz 09:30, 19 July 2008 (CDT)

Stench cloud

It seems that attacks that do more than a certain amount of damage release the stench cloud - I've lobbed big booms at Oscus and done 90-112 damage without releasing the stench, but using, say, cursed cannonballs and cursed dirty joke scrolls (which do up to 1200 damage total) release the stench.

More spading needs to be done, but there might be a way to deal with Oscus and not release his clouds of stench.

--PFC Walker 10:13, 25 July 2008 (CDT)

  • Also, the stench cloud seems to bypass elemental resistances. -PFC Walker 10:37, 4 August 2008 (CDT)

Item drops

Just a data point, with +413.63% item gains, I acquired 4 jars of pickle juice. --frikazoyd 10:34, 10 June 2009 (CDT)

Flipping Out

After spending the first four rounds of combat summoning Penne Dreadful and summoning/commanding a Hobo Underling, just for sillies I tried tossing one of Richard's grenades in round 5. The result, copy/pasted:

"Grenade gets thrown, but doesn't work on bosses.Oscus flips out, and becomes a lot more animated. Unfortunately for you, this increase in animation stirs up a lot more stink."

Notice the lack of a space after the first period in the quoted text. The 'flipping out' page mentions that Oscus can flip out, though the combat text for the flip out isn't currently shown here on the Oscus page. I'm not sure if the grenade was linked to the flip out or not - I'll try it again next time I get the chance. It was pretty surprising to see a flip out, as I've never noticed or heard of Oscus doing that.

There wasn't a noticable increase in damage just after the flip out - all three of the recurring damage sources were pretty close to where they should have been for the combat round. I'd massaged him with my next action just to check if it would calm him down (it did), so there's only the one combat round of data - another thing I'll track next time. Suinoq 18:53, 22 July 2010 (UTC)

Critical hit message

Out of curiosity, because every hit message has a corresponding miss, is it fair to say that the war chant attack is actually the critical, and we've just yet to find the final hit message? The fumble involves leaping through the air, and one of the listed "attacks" also has that. Argus 07:25, 6 February 2012 (CET)

Possible Reference

"He dives beneath the garbage, and reemerges a few feet to the left. "Dangit," he mutters."

I just read this, and "Dangit" definitely came through in Bugs Bunny's voice. Was Oscus supposed to make a right turn at Albuquerque? --timrem 10:29, 6 February 2012 (CET)

LOL. That is funny! Also, is the comma supposed to be inside or outside the quotes? I don't remember the grammar rules here. Finally, that does look like a possible reference - it'll have to be investigated further. --Wrldwzrd89 11:50, 6 February 2012 (CET)