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Talk:Maximizing Monster Level

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Don't you think we should change the accessories to include C.A.R.N.I.V.O.R.E. buttons? They give +15ML... --Dom 15:39, 28 July 2007 (CDT)

  • For villa and ascender I would say yes. But given their current mall price, I'd say no for normal and lizardman. --J12601 16:57, 28 July 2007 (CDT)
  • Perhaps Tin Stars should be included for Ascender as they are an improvement over the ring of aggravate monster. I didn't even ascend yet and had gotten one. Also, given the ease at which the hipposkin poncho is crafted or purchased, it seems redundent to list the goth kid t-shirt. Especially since the hippo whip is listed under Ascender as well. Any first time ascender not on a hardcore run could easily get one. --Xclockwatcher 06:36, 2 September 2007 (CDT)
    • I agree with the poncho, but disagree with the star. Tin stars only dropped on a SSPD adventure, which, if you missed it, you can't get, even if you're a Deity, as they're not tradeable. --Bagatelle 11:16, 2 September 2007 (CDT)
      • Many items that aren't tradable are listed in these pages. As long as an item still periodically drops I think it deserves inclusion. So far the Tin Star has dropped on the last two St. Sneaky Pete's Days. Unless it's confirmed that it won't drop again, why shouldn't it be included? --Xclockwatcher 14:05, 3 September 2007 (CDT)
        • The only reason that it dropped again was a bug that was in the game, it was supposed to only drop on one SSP day but they forgot to change the code before the next one so it dropped on the second one. --Chunky_boo 15:14, 3 September 2007 (CDT)

Contents

Furry Suit effectiveness

Alright, so I know that this is supposed to be a guide to maximizing monster level... but the furry suit makes your moxie go down the crapper... I'm pretty sure that it's loss outweighs the gain...--Ac1983fan 14:34, 10 November 2007 (CST)

Brimstone set

The +ML from multiple brimstone gear -- Is it worth including? --Improv 05:31, 12 December 2007 (CST)

  • No. The only time it would be useful is if you have two or more equip slots which cannot be used to to a lack of +ML. And since there are no two spots, then it is not worth it.--Ac1983fan 06:51, 12 December 2007 (CST)
    • Oddly enough, the set does give a better result for the Ascender class. Its current configuration gives +57 total over equipment. A full Brimstone set would yield +64 and then one more accessory slot to fill. --Bagatelle 21:30, 12 December 2007 (CST)
      • While true, getting a full Brimstone set would probably put one closer to Villa, definitionally... --Improv 19:21, 16 December 2007 (CST)

El Vibrato Relics

The possible +100 ML from the outfit when ten 213 holed punchcards are inserted in the helmet seems like it's better than any other thing listed up there. +100 compared to +37 from the deity equipment...--Cuteasawaffle 01:02, 21 February 2008 (CST)

  • Here is where we reach a conumdrum, the dressing pages are based on 150 base stat, the relics require 200 to wear so how are we going to fit this into the pages. --Chunky_boo 02:17, 21 February 2008 (CST)
    • It means you don't. You could add a note maybe. --Flargen 02:37, 21 February 2008 (CST)
      • This is silly. If Deity "represents the theoretical maximum" then obviously the Relics should be up there. --TomTomson 02:11, 28 April 2008 (CDT)
  • a "theoretical maximum" only makes sense for stuff that doesn't scale. at level 200 aria adds +400 ML. there has to be a cut-off. 150 main stat (just over level 13) is pretty sensible. since that would mean we'd need three pages, 150 in each stat isn't bad compromise. would raising the bar to 200 change anything else except the ability to wear the relics? since anyone can get them with relatively little effort, even on a first run, they'd have be for each type. hmm. --Evilkolbot 02:20, 28 April 2008 (CDT)
    • If you're the type of person who is deliberately raising monster level to very high levels, you're probably powerleveling (or speed ascending). The fact that this page doesn't even mention the relics is doing a disservice to those who are interested in the true maximum. The Relics don't scale, they just have high stat requirements, so there's no reason to make them exempt from this (and all other) equipment listings. Also, I don't fully get what you mean by "we'd need three pages". Three pages for what? --TomTomson 22:56, 28 April 2008 (CDT)
      • He means one page for each main stat; "typical off-stats" for each of the main stat types at about level 13 would be used, along with 150 for the main stat. To simplify things, it was simply decided to make 150 the default maximum for all stats. And whether we should include them or not is a question of what we wish to make the purpose of the pages. "Maximizing" is something of an unfortunate misnomer, since we are not actually interested in true maximization at all levels, or even high levels, of play. I again suggest adding a note. Similar notes have been used before to cover the fact that eventually the drywall axe is the better choice of equipment for maximizing stats once you get your stats sufficiently high. This is a similar case. It does not fit within the "vaguely reasonable within the course of an actual softcore run (possibly casual)" sort of rubric I think the pages were meant to handle. --Flargen 00:32, 29 April 2008 (CDT)
        • So when all the "high level content" that's been talked about for a few weeks comes out, assuredly with equipment that has superior enchantments to current equipment, what are you all going to do? Put your fingers in your ears and ignore it? I sincerely hope the rule will be changed at that point; people above level 13 play the game, too. I realize the problems inherent in displaying high-level equipment, but why not just classify the outfit as one level higher than it normally would be considered? That is to say, if you were to classify the Relics as "Ascender" level equipment, bump it up into "Villa" to compensate for the high stat requirement. If the difference between Villa and Ascender can be a few million meat, surely it could also be a few levels? --TomTomson 04:47, 1 May 2008 (CDT)
          • These pages are based on a standard, so to keep these pages easy there is a standard. If we change it to this level gets these stats what to say that people won't reverse it so that the lower levels get lower stats. Accepting one such change will end up opening up the flood gates for many different changes, get over it there is a standard for a reason. And that reason is to make it easy for people to make edits to the page. --Chunky_boo 15:03, 1 May 2008 (CDT)

Pants - Old Patched suit-pants

Shouldnt the pants be changed to the Old patched suit-pants they give +40 to ML. Id say Villa or possibly ascender. --Noodle appendage 18:00, 5 July 2008 (CDT)

What player classes to give Hobopolis items to hasn't been determined yet. Try seeing Talk:Dressing For Success#Hobopolis loot. It's pretty much a given that Deity will get access to as many of them as you want. Villa will have at least some, and maybe so will Ascender. But other than that things haven't progressed. Add your thoughts on the talk page and maybe we can get somewhere. --Flargen 18:05, 5 July 2008 (CDT)
Regardless, these pages are done off the assumption of level 13...you need to be level 15 at least in order to equip anything from Hobopolis. See the extensive discussion over the inclusion of El Vibrato Relics.--Toffile 19:33, 5 July 2008 (CDT)

Mind-Control device, etc.

Why are the Super-Secret Canadian mind-control device, detuned radio, and annoy-o-tron 5000 not included?--Space turtle 16:14, 9 November 2008 (UTC)

  • They got overwritten by the revamp by mistake. --BagatelleT/C 18:48, 9 November 2008 (UTC)

Negative Monster Levels

Shouldn't this chart also include the negative monster level modifying things like the Drowsy Sword? --jin 21:24, 16 November 2008 (UTC)

  • Hm. This page is for increasing ML...hence "Maximizing". Not decreasing.--Toffile 21:48, 16 November 2008 (UTC)
  • You want Monster Level. --Flargen 22:13, 16 November 2008 (UTC)
This page was last modified on 16 November 2008, at 22:13.
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