Please see Mad Hatrack/archive for discussion prior to September 2008.

## Table Description.

I think the Table needs to be better explained somehow. For instance, the way the Order of the Silver Wossname table was explained on it's respective item page.

Some reading it may find it confusing to understand.--IDannPK 20:23, 2 October 2008 (UTC)

I am definitely finding it confusing. How exactly is the effectiveness calculated? I'm trying to find the best non-Hobopolis/HC ascension reward meat drop hat. It would appear to be the mutant hat drops but since their power is ten, that wouldn't be so. Would anyone be opposed to adding a column that simply gives you the average bonus or some other way to "rank" the hats of each type? Cheesedude 17:53, 11 November 2008 (UTC)
The usefulness of a hat is limited by its weight cap. The multiplier in the columns just tell you what to multiply its weight (with that hat on it) by in order to figure out how good it is at something. The halloween hats are limited to 2 pounds, so even with a 10x multiplier they'd only be 20 pound leprechauns at best. For uncapped weight, you want a power 200 hat, like the brimstone beret. And "average" bonus is meaningless here, as how does one justify what an "average" weight is for any hat? --Flargen 18:32, 11 November 2008 (UTC)
Okay. Hypothetically; if I have a 20-pound Brimstone Beret Hatrack. The table says that it's a "1.0x Leprechaun" and a "!.0x Volleyball" with No cap. Does this mean that, at 20-pounds, it's effectively a 20-pound Volleychaun? And if it instead said ".05x Leprechaun", is that saying that at 20-pounds, it's acting like a 10-pound Leprechaun? If this is true, I think it should be explained as such on the table in a very clear and not-at-all confusing manner. --IDannPK 06:10, 17 November 2008 (UTC)
Yes, the multiplier is to the weight. It even says so right in the notes... --BagatelleT/C 04:00, 18 November 2008 (UTC)

Would something like [1] be useful for those finding this page confusing? On this page I have listed all the hats providing each type of effect sorted with the unlimited weight ones at the top, then the capped ones sorted by maximum possible effective weight (or average damage/restore amount at that maximum since those formulas have more variables). The table details including additional effects are given after the name. This reduces the number of hats you need to compare at any one time to just a few, and puts them in the same list. I could add this page (perhaps called Mad Hatrack Best Hats in the spirit of the best food/best drink pages) if people find it helpful. --Devjoe 18:04, 20 November 2008 (UTC)

## Straw Hat

At the end of every combat: "<name> leans back in a rocking chair, chews a stalk of hay, and points to some stuff on the ground you missed." Not only am I getting more items (I'm too lazy to calculate the percentage at the moment, just giving spaders a heads up) but I'm also hitting monsters more often, though none of my stats (except myst. but I'm using a melee) have increased. --Hippogasmo 04:36, 26 November 2008 (UTC)

## Wreck hats

At 30lbs:

Moist cap "Demyxbot wreathes your opponent in rotting seaweed, dealing 90-120 (stench) damage." Seems to attack about 75% of the time. No other effects.

Rusty helmet "Demyxbot konks your opponent on the head with his diving helmet, disorienting him for a second." Stuns, fairly low frequency. When attempting to go underwater: "You can't adventure there now -- Demyxbot wouldn't be able to breathe!"

Aerated helmet You can't give an aerated helmet to your familiar through the terrarium screen, you need to click the [put on hatrack] link. "DarkSpuddle konks your opponent on the head with his diving helmet, disorienting him for a second." ...same message. Lame. Frequency seems to be the same.

Neither helmet allows your hatrack to breathe underwater. Lame. --Wavedash 00:28, 8 December 2008 (UTC)

Moist cap looks like 3-4x damage. I ran it at 25 lbs and got 33 out of 39 attacks for 75-100, and ran it at 50 lbs and got 30 of 45 attacks for 150-199 damage. I did not observe any other messages suggesting any other kind of attack. --Devjoe 15:38, 21 December 2008 (UTC)

Aerated diving helmet data: At 35 lbs, blocked 34 of 115 rounds. At 50 pounds, blocked 53 of 120 rounds.

Rusty diving helmet data: At 35 lbs, blocked 34 of 113 rounds. At 50 pounds, blocked 54 of 115 rounds.

These look like the same formula, about 30% at 35 lbs. and 45% at 50 lbs. This makes it something like a 60%-weight potato, which is not a multiplier we've seen before on the potato. Neither helmet gave any other messages. --Devjoe 17:10, 21 December 2008 (UTC)

• We're gonna need about an order of magnitude more rounds than that. There's over an 8 percentage point error margin on the current values. --Flargen 17:15, 21 December 2008 (UTC)

## Festive Holiday Hat

When wearing it, my hatrack "hops back and forth from leg to leg, making the bell on his hat go jingle jangle jingle."

...which suggests it increases item drops.

--Wapiti 00:37, 13 December 2008 (UTC)

I am seeing a range of damage of only 14-21, not the 14-24 somebody previously wrote on the wiki. For the responsive damage, I got 30-45. All data are with a 7 lb hatrack (I cannot reduce its weight) again mob penguins of various sizes due to manipulating my stats (these changes did not appear to affect the damage done). Raw data:

Attack: 19, 21, 14, 16, 21, 18, 16, 19, 17, 18, 18, 14, 17, 19, 16, 15, 14, 20, 16, 20, 21, 21, 21, 20, 19, 15, 21, 14, 16, 21, 19, 19, 19, 15, 18, 21, 16, 15, 20, 19, 21, 14, 18, 19, 17, 20, 18, 15, 17, 17, 17, 19, 17, 18, 18, 14, 17, 14, 15, 21, 16, 15, 17, 16, 20, 16, 14, 14, 21, 17, 21, 17, 21, 15, 17, 20, 16, 19, 16, 17, 20, 21, 19, 17, 14, 17, 15, 21, 19, 16, 14, 14, 14, 21, 18, 15, 14, 16, 15, 21, 18, 14, 17, 16

Response: 45, 36, 44, 37, 45, 43, 31, 30, 33, 35, 34, 32, 41, 44, 40, 40, 37, 30, 40, 42, 41, 41, 38, 42, 41, 31, 45, 35, 33, 45, 44, 37, 34, 42, 36, 42, 42, 37, 34, 35, 45, 31, 30, 33, 40, 45, 43, 33, 43, 31, 43 --Devjoe 15:08, 21 December 2008 (UTC)

What level were you? Its passive damage may be influenced by your level, like the hat's passive damage Sehkeng, 23 December 2008 (+8 GMT)

## Spooky Putty mitre

I tested this today, I believe it is the exact same as the Ice pick, 1.5x fairychaun. This sort of makes sense since it is an IoTM hat, although I wish there was some variety. Data below.

25lb Hatrack (max weight), tested on 100 Beanbats produced 90 beans. This is exactly consistent with a 37.5lb fairy, though others can confirm this since 100 is probably a bit low. Meat drops were also tested on beanbats. 50 Beanbats produced an average of 89.14 which is also exactly consistent with a 37.5lb Lep. Again, others can add more data since 50 is low. If more data isn't added to confirm or deny this I'll edit it into the table. --Kow 00:27, 14 January 2009 (UTC)

## New Hats

There are quite a few new hats such as the hardened slime hat, wumpus-hair wig, crown-shaped beanie and slime-covered helmet. My question is has anybody or can anybody test these? I'm in HC so I can't right now...--Cheese 05:46, 5 June 2009 (UTC)

• If no one manages to get to it before I finish this Tube run, I have the Hardened Slime Hat, and will spade it. Just keeping it on my rack while running (and leveling my rack), I know it's a fairy. Doesn't seem to do anything else, however... --Greywords 06:29, 8 June 2009 (UTC)

Finding myself with less time, I'll plug what I have here for now, and if someone thinks it's conclusive, go ahead and pop it in.

Hardened slime hat
Weight: 25
Base item drop bonus: +20%
Item drops: 45/50
Item drop %: 90%

Weight: 25
Base item drop bonus: +30%
Item drops: 97/100
Item drop %: 97%

Weight: 25
Base item drop bonus: +40%
Item drops: 144/145
Item drop %:99.3%

Fairy bonus: X<60%
Projected Fairy Multiplier: x1

All of these were using beanbats, as appears to be standard practice. --Greywords 05:11, 11 June 2009 (UTC)

Corrosive Cowl
Weight: 25
Base item drop bonus: +65%
Item drops: 100/100
Item drop%: 100%
Fairy bonus: >=65%

Item failed to drop at +35%: Yes (Took 9 adventures)
Item failed to drop at +40%: Yes (Took 4 adventures)
Item failed to drop at +45%: Yes (Took 6 adventures)
Item failed to drop at +50%: Yes (Took 4 adventures)
Item failed to drop at +55%: Yes (Took 6 adventures)
Item failed to drop at +60%: Yes (Took 27 adventures)
Item failed to drop at +65%: No (100 adventures)
Fairy bonus: 35 < X < 40

Fairy multiplier: 0.5x

Weight: 25
Expected block %: 37.5%

Block rate: 98/500
Block %: 19.6%
Potato multiplier: 0.5x
--GoldS 01:27, 15 June 2009 (UTC)

## Excel Spreadsheet tool

Hey, I created a spreadsheet to organize my hatrack data and I'm hoping others will find it useful. http://bit.ly/l6SEn

The pages are named Sheet2 Sheet3 and Sheet4 for my convenience.. Sheet4 contains the final information, just put in your hatrack's base weight and it will calculate the known stats.

For those of you who want to maintain and update it yourself you can paste the hat info into sheet3, sheet2 will collect the data, you should paste the values of this onto the fields in sheet4. Several of the attack statistics follow a non-standard equation so beware of that.

Also let's get on spading the Mer-Kin sneakmask, pig-iron helm, slime-covered helmet, and willowy bonnet! --Silent Knight 00:24, 20 August 2009 (UTC)

## Pig-Iron Helmet

Did a simple beanbat chamber run. 230 adventures, 176 beans dropped. Weight was at max of 22 lbs. That corresponds with a 1.0 Fairy at 22 lbs.--Foggy 17:54, 8 September 2009 (UTC)

## Time Helmet

Is there any way to spade the time helmet adventure bonus, and perhaps compare it to temporal riftlet? I'd gladly do some spading but I'm not quite sure how to get mafia to log this.. --Silent Knight 02:01, 28 September 2009 (UTC)

A quick 100 advs will show this is not near the riftlet advs gained, with 100 advs I saw 5 adv gains which were randomly spaced (first at 20 advs in and 3 which occurred within 5 advs of each other) would assume it to be a small chance per adv with the time helmet in the hatrack. --Uzziah 12:11, 9 February 2011 (UTC)

## Mullet Wig

I've done some spading with 100 adventures in the Middle Chamber. The raw data is as follows

Weight 10lb

Block 131/305

15-36HP

15-36MP

Chance 53/100

So, the results were

Block at 10lbs: 42.95% +/- 5.668%

Healing Chance: 53% +/- 9.98%

The block rate follows the formula of a 30lb potato approximately, and the 50% seems to be accurate. However, the 15-30HP/MP range is completely wrong. I don't have a lower weight hatrack to test the formula, but this definitely needs to be spaded some more. --Noway258 18:55, 4 October 2009 (UTC)

Serendipity baby. First, the formula probably is correct...and you apparently have discovered that despite the weight cap, your current Zodiac sign Wallaby still affects the hatrack. (that is, your hatrack was acting as an 11-13 lb. Ghuol Whelp on occasion.)--Foggy 20:13, 4 October 2009 (UTC)

Oh. I didn't know Wallaby affected the Hatrack regardless of the weight cap. Nevermind then.--Noway258 21:10, 4 October 2009 (UTC)

## Samurai Helmet Turtle

1800 combat rounds, 1792 attacks, 139 stuns. 6lbs. --Foggy 21:06, 4 October 2009 (UTC)

## Halloween 2009

The hats from the Shivering Timbers have been implemented. Anyone feel like spading these?

bark beret: "<Mad Hatrack> steps in front of it and shouts, "Mais NON! Make it again!" It is too perplexed to attack this round." Probably a potato.

mummy costume: "<Mad Hatrack> marches around the area very, very slowly." Fairy?

pumpkinhead mask: "<Mad Hatrack> does a gangly-limbed dance and sings a spooky show tune." Most likely fairy.

wolfman mask: "<Mad Hatrack> growls adorably in his little mask." Not sure; maybe a volley.

--Maddsurgeon 08:52, 28 October 2009 (UTC)

Just spent 1 adventure with eat hat in the Haiku Dungeon; the three masks are all +meat, and given the stats I was getting, probably +stats, too; I'd wager they're 8x volley-fairies like the last set of special Halloween masks, just with really misleading messages. The beret didn't have an end-of-combat effect. I'll update the table later in the day, once I get a chance, if no one else gets to it first. --Johnny Treehugger 09:40, 28 October 2009 (UTC)

I can confirm that all three masks appear to have Leprechaun effect. All acted as a 10x Leprechaun against bunnies. (Results of 18,20,23 with known meat boost of 157%).--Foggy 22:19, 17 November 2009 (UTC)

## Floaty Rock Helmet

In the Beanbat Chamber, mad hatrack with FRH equipped gave only this end-of-battle message: [familiar] hums a soothing mantra at you, making you feel like you've been hit by a mantra ray.

Gave an observed range of 60-89 HP and 60-90 MP. Acted 27 times out of 50 adventures.

As with other 100-Power hats, has a weight cap of 25 lbs.

--umfum

I've added this to the table.--Foggy 22:15, 17 November 2009 (UTC)

## Bark Beret

Check it out against bunnies. I had a known 157% meat drop boost, and got 19, 22, 24. This is consistent with the expectant gain from a 25 pound Leprechaun, even thought the hatrack was 10 pounds.--Foggy 22:15, 17 November 2009 (UTC)

## Guard of the Turtle Shell

For Guard of the Turtle Shell, I ran 104 adventures against stone age hippies, equip with chrome helmet turtle, fouet whip, turtling rod, Galapagosian Cuisses, pirate fledges, and garter of the turtle poacher. Over 557 rounds, the familiar acted 299 times or 53.6% (which I rounded to 50%). Minimum damage for the full-weight familiar (40) was 80, maximum 120.

## Helm of the White Knight

Considerably easier to verify range of damage. At full weight (15 lbs), it acted 779 times in 2532 rounds over 100 adventures, or 30% of the time. Range of damage was 15-30, with an even distribution.--Foggy 18:09, 31 March 2010 (UTC)

## Epic hats

The data on each class's epic hat seems to be outdated, they have power 100 so the cap should be 25, right? we may need to recheck everything about them. --Silent Knight 10:17, 27 April 2010 (UTC)

Weights have been verified as maxing out at 25. Some brief play with them reveals no changes to what they do.--Foggy 14:20, 27 April 2010 (UTC)

## Crown of Thrones

As this is a hat, can the hatrack equip it? —Preceding unsigned comment added by slasher99die (talkcontribs) on 14:56, 4 May 2010

One, you might want to sign your posts in the future. Two, as it states on the page for the Crown of Thrones, no, sadly, it can not. It gives the message "<Name> thinks it would be demeaning to wear another familiar on his head, and refuses to wear the crown." --Jimfromtx 10:29, 1 August 2010 (UTC)

## astral chapeau

What does it do on the hatrack?--Jambosque 03:36, 27 June 2011 (CEST)

Gonald winks at you and says, "you have a, how you say, a certain je ne sais quoi about you," then smiles broadly.--Jambosque 02:03, 28 July 2011 (CEST)

Cap is 12 lbs.--Jambosque 02:13, 28 July 2011 (CEST)

@Beanbats, 12 lb hatrack w/astral chapeau, +40% meat known bonus: 63,67,73,71,71, 64,79,77,67,67, 64,77,73,71,64 --Jambosque 03:19, 28 July 2011 (CEST)

So, seems the Leprechaun part is probably 1.0. The other part is probably a volleyball, guessing from the smiling.--Jambosque 03:35, 28 July 2011 (CEST)

Volleyball confirmed: adventured in Noob Cave @ +10 ML under Mongoose, got 3 & 4 total substats with a rogue program and 6 & 7 substats with a 12 lb hatrack/astral chapeau. So, that should indicate .5 or 1.0 volleyball?--Jambosque 10:58, 29 July 2011 (CEST)

"jt@kamchatka:~$for m in {-50..300}; do awk -v m=$m 'BEGIN {for (i=28; i<=40; i++) { printf("%d ", i*(100+m)/100) }; print}' | grep '63.*64.*67.*71.*73.*77.*79' && echo "m=$m"; done jt@kamchatka:~$ " [CONSPICUOUS LACK OF MATCHING OUTPUT] Well, that is awkward...let me check my notes/logs. I guess I'll need to recall which moonsign that was under, and what I wore, just in case mafia didn't know the exact meat bonus. Should be this run: http://koldb.com/ascension.php?who=532162&num=110 Alternatively, a fractional bonus from the familiar...I'll be learning enough about bash for-loop implementation to check floats in the next few minutes.--Jambosque 23:20, 16 November 2011 (CET)

Hmm...okay, pipe the fractional part from potential Lep weights and everything else through bc || switch languages. I guess figuring this out won't be as fast as I thought, so I may resolve it after playing tonight's turns. I've let it sit for 4 months already, so what's another day?--Jambosque 23:41, 16 November 2011 (CET)

## The Necbromancer's Hat

Cap is at least 102 lbs. During fight: Hippoking Beeslayer shouts, "Air raid, pledge! Hit the deck!" She is too busy diving for cover to attack this round. After fight: Hippoking Beeslayer says, "nice fight there, Josh Bro-lin," and grins at you. Looks like a volley-tato.--Lotsofphil 15:02, 20 October 2011 (CEST)

## Helm of the Scream Emperor Spading

Not sure what it does yet, but i'll post the messages as they come up. --Qbr12 10:40, 11 February 2013 (CET)

Okay, every time i get the same message: Hatter throws his head back and howls a blood-curdling scream, congealing his blood for %dmg damage.

I'm guessing its an attack familiar but the damage hasn't been implemented yet. I'll send in a report to the devs about it.--Qbr12 10:43, 11 February 2013 (CET)

## Mark I-V Steam Hat

Ok a few things the Brown Felt Hat is different than the steam hats, but more importantly while having a +20% from my sign means beefy bodyguard bats should drop between 240-360 meat. I have in five combats seen: 533. 586. 503. 519. 523 meat.

adds the after combat text of: Brims winks at you and says, "Chugga-chugga chugga-chugga chugga-chugga chugga-chugga choo-choo!"

None of the hats have after combat text against objects and most goblin creature types and one or two other archtypes. Does for a fact work on the creature types, undead, beasts, humanoid.

against most bats with the +20% included from my sign, I am getting 38-56 meat.

## Quick Comment on Volleyball/Sombrero Hybrids

I was trying to spade the pointy red hat and discovered that for a Volleyball/Leprechaun hybrid, the (+X stats) will appear after the hatrack's message only if the monster does not drop meat.-Foggy (talk) 17:01, 17 October 2014 (UTC)