Talk:MP
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Martavius has asked "How do you calculate MP?" by adding the question in a Needs Work template. I've removed the Needs Work because I suspect that the question should be here in the talk section, but I'm not really sure what Martavius is asking. Martavius, can you clarify? --Gymnosophist 14:26, 29 Jul 2005 (Central Daylight Time)
- I believe he means what formula you use to calculate your amount of MP based on your Mys, and other factors (if there are other factors). --Pcentella 19:40, 31 Jul 2005 (Central Daylight Time)
- I don't know the answer to this one - does anyone else? --Gymnosophist 23:08, 31 Jul 2005 (Central Daylight Time)
Shouldn't the minus mp items (like stainless steel solitaire i believe) be here? --Kookoo275 11:19, 14 May 2006 (CDT)
From Dornbeast on forums, tweaked & checked by DirkDiggler:
MP: =CEILING(FLOOR( Max[ (FLOOR(M*C)+P), FLOOR(m) ] *W)*G)
where
M is your buffed Myst,
or your buffed Moxie with travoltan trousers and moxie > myst,
or your buffed Moxie with a moxie magnet.
m is your base Myst
C is 1.5 if you are a Myst class (1 for other classes),
P is any direct MP Increasers you have (e.g. bejeweled accordion strap),
W is 1.5 if you have Wisdom of the Elder Tortoises (1 if you don't), and
G is 1.05 if you have Cosmic Ugnderstanding (1 if you don't).
Note that a moxie magnet can reduce your MP but travoltan trousers cannot.
--DirkDiggler 21:45, 2 November 2006 (CST)
- Fixed this one as well, according to my work here [1]--Salien 20:45, 11 February 2008 (CST)
--Eliza Dane 06:32, 4 August 2008 (CDT)
The formula on the article page is incorrect.
As a level 10 Pastamancer I had following values:
G = 1.0 (no Cosmic Ugnderstanding)
W = 1.5 (with Wisdom of the Elder Tortoises)
C = 1.5 (Mysticality class)
P = 0.0 (No MP increasers)
m = 91 (base mysticality)
I was influenced by following (relevant) effects:
Confused (-30% Mysticality)
Pasta Oneness (+2 Mysticality)
Strange Mental Acuity (+25% Mysticality)
(Indeed, I just checked the bang-potions).
This resulted in a buffed mysticality: M = 89 (reported by the game).
Now without any armour (P = 0) the game computed 199 MP, but the given formula
(as implemented in a computer program) calculates 204 MP.
As soon as I equipped enough Mysticality to compensate for the net
negative mysticality effect of my effect (the Dolphin King's Crown
was sufficient) the game and the formula produced identical results.
This suggests that the formula should be
Max MP =
CEILING(
G × FLOOR(
W ×
FLOOR(M × C) + P
)
instead of
Max MP =
CEILING(
G × FLOOR(
W × MAXIMUM(
FLOOR(M × C) + P,
FLOOR(m × C)
)
)
If anybody has evidence that the clause FLOOR(m × C) is (still) involved,
please post it here. Maybe we can produce a better formula.
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