Talk:How to Chibi
- hmm. i'm missing something. got my buddy's stats to 4/6/6/4 on day one. came back on day two to find 3/6/7/3. clicked feed.1 to raise the first stat, nothing happened. clicked explore.1 to raise stat four, went from 3 to 4. clicked interact.2 to lower stat 3 and not only did it not change stat 3 stat four went down by 1. two more bewildering clicks and five adventures total later my stats are the same as they were before i started. is it not deterministic? i want my trophy! --Evilkolbot 22:39, 26 December 2012 (CET)
- This is the email I received when I bug reported that behavior.
Not all stat changes to your Chibi will be immediately visible -- this is expected behavior and part of the item design. Thanks!
> Playing with the chibibuddy today, the first adventure-taking choice modified his stats as expected, but the other four caused no change in stats while still sucking away an adventure. Chibi is on Day 2, this did not happen during Day 1.
--Babyscarface 23:07, 26 December 2012 (CET)
- so it does work in the way it says on the page, just not all at once? did your chibi's stats eventually become what you wanted? --Evilkolbot 23:12, 26 December 2012 (CET)
Sigh. I need to rewrite this page -- it's on the table. That chibi stats have substats has been clear to me since day one, and I should have mentioned it here. What you experienced is normal. Sorry for the confusion my summarization's caused, but this page is definitely accurate. It takes 3-6 nonadv for a stat change and 1-2 for an adv choice for me, usually. Await an update later tonight! --Cannonfire40 04:11, 27 December 2012 (CET)
- so it's like the wumpus trophy or getting to the end of the game grid games, then. they can be done in one day, though, and this could possibly fail on day 11. two attempts every three weeks means the odds of failure should be pretty small. if not i'll cry. --Evilkolbot 13:32, 27 December 2012 (CET)
- the odds of failure are pretty low if you know what you're doing. It took me 40+ choices to get my ChibiBuddy (Twarbleplexy) back to normal, but I did it with no problem. There's *always* a small chance of failure with this thing, but you'll be fine, I'm sure. --Cannonfire40 19:52, 27 December 2012 (CET)
- so, it seems that "doing the same thing more than once" causes the unfortunate events to fire, whereas keeping duplication of actions to a minimum does not. needs spading.
- i left stats of 4466 and came back to 3368: stats can jump two points.
- the whole debate over whether 4466 is better than 5555 seems based on a false premise. stats never get better, they only get worse at rollover. therefore, if you can, 5555 is far preferable.
- the whole feeling of powerlessness thing, the knowledge that it's just going to die and there's nothing you can do really isn't fun for me. a lot like my tamagotchi was until i worked out both rules and could just plough through its whole life cycle in about ten minutes. i say tamagotchi but i don't know how to say "cheap knockoff" in japanese. --Evilkolbot 22:19, 30 December 2012 (CET)
- I would disagree with it being based on a false premise. Let's say you choose 5,5,5,5. Rollover occurs, and--darn it--there just aren't enough adventures to spend to get your ChibiBuddy back to normal. But all of your ChibiBuddy's stat changes went in a single direction! You can't use non-adventures to fix that problem, either, because random events push your stats back in the same direction that rollover did. With 4,4,6,6, though, stat changes are evenly distributed in both directions, so you can lower heightened stats and simultaneously heighten lowered stats. It is definitely *not* a false premise. If you disagree, don't use the guide. P.S. the "doing the same thing more than once" note above is false. Random Events occur--surprise--randomly, as I got tons of them back when I was switching between choices every turn during preliminary spading. --Cannonfire40 20:26, 31 December 2012 (CET)
- there you go. thanks for the explanations. two misconceptions cleared up. so if you're not using non-adventure choices then 5555 is still preferable. do you think that's even possible? and the guide's still useful no matter how much you disagree with it. much kudos and many thanks. --Evilkolbot 20:58, 31 December 2012 (CET)
- If you don't plan on using non-adventure choices, then yeah, definitely 5,5,5,5 is better. But I'm pretty convinced that stabilizing ChibiStats without non-adventure choices is impossible to consistently do. Glad you like my guide. --Cannonfire40 01:38, 1 January 2013 (CET)
- I'm not sure if it says so anywhere on the wiki, but you can have three random events happening at once. When I tried to fix the damage I got three simultaneous random events again, right on the following action. That was on day 8. (Rest in piece you ugly annoying bastard.) --Yatsufusa 05:13, 10 January 2013 (CET)
After the first time killing my Chibibuddy, I have a feeling that repeating the same choice consecutively can lead to unfavorable "random" events. Since I've decided to alternate non-adventures, I have been able to keep my chibi on fives with next to no random events occuring.--Sonofjohn 07:06, 9 January 2013 (CET)