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Talk:Entangling Noodles

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Initial testing of this skill shows that it functions exactly like the Disco Face Stab line of skills by decreasing monster level, except has the added benefit of sometimes stopping the enemy from attack the turn it is used. Testing has shown this change in monster level to be either 5 or 6. When a multi of mine can encounter a creature with an 'exact' value based on Kittiwake's data (the creature I tested this skill on was not noted as being a definite fix) I'll add something more.

Data:
Level 7 Pastamancer
Moxie: 35

Creature: Knob Goblin Mad Scientist
Creature 100% Miss: 45
Entangling Noodles Cast: 1
Result: Hit
Entangling Noodles Cast: 2
Result: 100% Dodge

Level 7 Pastamancer
Moxie: 33 (removed shiny ring and levelled moxie 1 point)

Creature: Knob Goblin Mad Scientist
Creature 100% Miss: 45
Entangling Noodles Cast: 1
Result: Hit
Entangling Noodles Cast: 2
Result: Hit
Entangling Noodles Cast: 3
Result: 100% Dodge

The 5-6 range still stands due to the moxie level of the creature possibly being off, but mlevel decrease of 4 or 7 seem impossible based on the data. -- Zalan 13:31 EST 6 Oct 05

More evidence for monster-level lowering: I was unable to hit the Knob Goblin Elite Guard until I had Entangled him twice; then I hit him with every blow of Dr. Hobo's scalpel. -- Cyferpunk 13:26 EST 3 Nov 2005

My testing has shown that this skill only lowers monster attack values. This contradicts the above note, but I believe it to be correct based on not being able to hit monsters even after using this skill many times. --Carl 17:30, 28 February 2006 (CST)

Remember what Jick said: "Entangling Noodles: Power/Defense reduction now scale with your level..." So it looks like, as well as the effect scaling, there is a defense reduction. I do remember many occasions where multiple casts of Noodles seemed to have no effect at all on my ability to hit, though. Perhaps the power reduction is greater than the defense reduction? --Dr. Dolphin 08:02, 14 March 2006 (CST)

Post Nerf

The notes should contain: "This skill used to blah blah blah"--Darkness 21:35, 13 February 2007 (CST) Can the monster attack the turn it struggles free of the noodles ? --Darkness 22:18, 13 February 2007 (CST)

  • Since I don't see an answer on this yet, I'll say yes. --Sparksol 06:09, 6 March 2007 (CST)

Would somebody mind spading out the interaction between Kneebutt's stun effect and the duration of Entangling Noodles? I want to know if the monster has to struggle X times before it is free, or if it breaks free after X rounds, regardless of stunning. (I didn't think of this before I ascended without Entangling Noodles, or I'd test it myself.) --Dornbeast 19:19, 21 February 2007 (CST)

Does this skill prevent the NS/Bonerdagon from blocking skills/items in addition to stopping attacks? --Emtu 14:17, 23 February 2007 (CST)

  • It doesn't keep the NS from blocking attacks. I can't say about the Bonerdagon.--Dornbeast 13:52, 26 February 2007 (CST)
  • The Bonerdagon can also still block. Which is stupid, but there you go.--DirkDiggler 23:13, 26 February 2007 (CST)

Perhaps something else to work on spading out is the effect on initiative. I haven't had an issue running with monsters who I have entangled, even though they normally get the jump on me. I'll poke around with this some more... Parse 22:02, 15 March 2007 (CDT)

Fleeing

I think I have noticed something and I would like some confirmation. I'm currently in HC with a PM at lvl 10. Buffed stats are 112, 126, 87. When in the Haunted Bedroom to try an bump up my stats, if I encounter a hostile, when using Entangling Noodles i have not yet had a miss when trying to flee. I have had to flee at least 20 times in the last day. Never with a failure. Is it possible that while under the influence of Entangling Noodles you now get 100% chance to flee? Or greatly improved perhaps? - I know this concept would make sense, but if it is true it would be worth mentioning, as it's powerful to know I think... --Remnant 16:19, 8 August 2007 (CDT)

  • Many moons later, I come to confirm this theory: you have a 100% chance of running away versus an entangled opponent, regardless of your main stat and initiative bonuses. Tested with a level 20 sauceror running a net of -340% initiative against Mer-kin tipplers. Curiously, the Put Down Roots and Entangle skills do not grant the same benefit. --Flargen 09:50, 26 April 2009 (UTC)
This page was last modified on 26 April 2009, at 09:54.
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