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Talk:Encephalic Ensemble

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[edit] Hat effect not part of outfit

It's not exactly an ability, but wearing the outfit makes all your combat opponents appear as jellyfish, right? -- Pandaba 00:47, 15 June 2006 (CDT)

  • That's an effect of the hat that's part of the outfit: one of the intrinsic effects it bestows upon its wearer is Jellyfish Vision, so that wouldn't be an effect resulting from the wearing of the entire outfit. - Seraphidel  [話] Talk  03:28, 15 June 2006 (CDT)

[edit] Zapping parts

Also, now that we know that the Encaphalic Ensemble is an outfit, I'd assume zapping the individual pieces of equipment would yield another item within the set. Will confirm this ASAP, if someone hasn't done so already. - Seraphidel  [話] Talk  03:34, 15 June 2006 (CDT)

[edit] + damage?

I think I'm getting extra cold and sleaze damage - I'm consistently getting +6 +3 +6 damage with the outfit on.

  • You wouldn't happen to be fighting hippies, would you? --Ben-San Arizona 16:47, 23 June 2006 (CDT)
  • Yep, I was... VanWEric

I saw no evidence for such an effect.--Mis2027 19:57, 10 October 2007 (CDT)

[edit] Stats?

I haven't actually tested anything yet, but it would seem by the spirit of the outfit that it might give extra stats. Just a thought. --Wallawalla23 19:37, 29 June 2006 (CDT)

Tested it and I saw no evidence for such.--Mis2027 17:43, 10 October 2007 (CDT)

[edit] Rollover Effect

Okay, I had the Ensemble equipped over rollover, I've just logged in for the first time today, I'm in hardcore, I have a Newbiesport Tent, and I only have 10 MP. So, unless there's some further information I don't know about, it's not granting 15 HP and MP at rollover. In fact, it looks like it's not granting any MP at all.

I'm not certain about my HP pre-rollover, so I can't tell if it grants HP. --Oracle of Wuffing 12:32, 13 February 2007 (CST)

Is 10 your maximum MP? if it is, then it won't go into improper fractions, so it's obvious that it doesn't grant HP/MP because it's already maxed out. I'm asking this because you have a Newbie Tent, so 10 might still be your maximum. You should try wearing it today and see if it still works. --Coolguy00001 (t|c) 16:04, 19 February 2007 (CST)

I distinctly remember having more than 10 Max MP, but that was then and this is now, I guess. I will try it again, but I've freed the king now, and I don't know if that does or doesn't change things. --Oracle of Wuffing 16:34, 19 February 2007 (CST)

If it doesn't work, there is always the possibility that it regenerates MP/HP based on level. I'll try it also, but after the stat day, because I need the adventures from Sword behind inappropriate prepositions to train Muscle. --Coolguy00001 (t|c) 16:44, 19 February 2007 (CST)

Okay, here are the results:

Level 11 Boogie Brigand

Campground: House

Equipment:

Cloche, Crossbow, Culottes

Tiki Lighter

Stainless Steel Solitaire

Dead Guy's Watch

Tiny Plastic Skeletal Reindeer

Badger Badge

-

HP Before rollover: 4/75

MP Before rollover: 5/107

HP After rollover: 44/75

MP After rollover: 45/107

The house recovers up to 40 HP and MP each rollover. So, my conclusion hasn't changed: unless there's another factor I don't know about, this outfit is not giving any HP/MP per rollover.--Oracle of Wuffing 00:05, 20 February 2007 (CST)

[edit] + spell damage?

I haven't tested it, but it makes sense to me.--Fly boy42 12:45, 16 September 2007 (CDT)

I saw no evidence for such...tested it with multiple spell types.--Mis2027 17:43, 10 October 2007 (CDT)

[edit] more negative results

--Mis2027 19:57, 10 October 2007 (CDT)

[edit] Combat Initiative?

Has anyone tried it? I will when I ascend, as high level Initiative is not fun.—Preceding unsigned comment added by Brion thenotgiant (talkcontribs) on 20:07, 10 April 2008

I did recently, and it did not seem to impart any initiative advantage.--Foggy 10:58, 24 April 2008 (CDT)

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