Talk:Disguises Delimit

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From what I've seen so far it seems like the gist of this path is that it gives you an extra item slot (mask) and a skill to swap masks with mobs you are fighting costing 1mp. The skill doesn't show up in the skill menu but is accessible in the drop-down in combat. Each mask has different stats/buffs and the monsters wearing them may give different effects than usual.

So far the only way I've found to tell the stats that your mask is giving you is by hovering your mouse over your avatar. Seems like the only way to tell the name of the mask is by making a note of it when fighting the monster wearing it before swapping with them.--Butterflygirlkmc (talk) 19:19, 15 August 2018 (UTC)

I created a table to start keeping track of the masks and their stats. Unfortunately, I didn't think to start writing down the stats at first. Feel free to add to it since I believe there are more. I'm thinking this should at some point have its own page or be part of a strategy page maybe. --Butterflygirlkmc (talk) 01:13, 16 August 2018 (UTC)

I changed the table to include a column for the effect the mask has for a monster.--Josim (talk) 11:18, 16 August 2018 (UTC)

Groar's mask (worn by the Bonder Dagon): Stupendous resistance to all elements.--Josim (talk) 11:12, 16 August 2018 (UTC)

Removed table since a more complete version has been added to the main part of the page--Butterflygirlkmc (talk) 17:41, 16 August 2018 (UTC)

Question regarding masks such as the The Man/Big Wisniewski they do the large hit right at the start of the fight, appended to the encounter text, or on the monster's first turn? Ie, if you get the jump, can you swap out the mask to avoid it? --Jimfromtx (talk) 05:12, 17 August 2018 (UTC)

I've switched masks with an Eldritch Tentacle and received the image of mask 21 (murderer mask) with the effect of mask 10 (spooky damage). --Louis of Apshai (talk) 21:08, 17 August 2018 (UTC)

Mask Locations

I think that we need to figure out how the masks are distributed since they are not all in the same locations for all players, however every monster wears only one mask. --Chunky_boo (talk) 00:15, 17 August 2018 (UTC)

Page Name

I'm pretty sure anyone who's going to the page Disguises Delimit isn't going to be wanting to see the intro adventure. We should rename that page "Disguises Delimit (adventure)" and move this to "Disguises Delimit". Which would also make it consistent with Live. Ascend. Repeat. and Live. Ascend. Repeat. (adventure). --KingBobson (talk) 01:22, 19 August 2018 (UTC)

Dang it, I can't do the move without page deletion permissions, and none of the wiki admins are online. Hopefully my half-finished attempt will encourage one of them to finish the job, then? --KingBobson (talk) 06:27, 20 August 2018 (UTC)

Some changes

Hi. I made some changes to the Divergences, hopefully they're a good starting point for your guy's work. Some notes:

I mention right off player gets a mask, and monsters have masks. What's this "may wear a mask?" You have to wear a mask in this path. I removed "nullify" because mask swap instead swaps effects. These's still some spading to be done regarding what mask swapping does -- in the table its noted that Tiki mask swap doesn't swap effect, on reddit its mentioned that swapping masks that apply at the start doesn't effect the monster buff, except for the protest mask, which has to have its effect out swap-able for important monster killing. The "Council Quest Bosses are mostly normal" is removed because that info is in the table, because the War Bosses masks are effecting their combats.

Thanks to everyone who jumped in and started. Hoping I didn't butcher your work too much. And hey, revert back what you think is critical.

--Arkcon (talk) 21:53, 20 August 2018 (UTC)

New boss messages

Aside from the intro text for bosses being changed, they might have gained some new hit messages as well.

So far, I've only fought the boss bat, but there are several hit messages that I do not recognize from the original. This may be the case for other bosses as well, unless the original monster itself gained some new hit messages without anyone realizing it.

Intro text: This is the... skeletal dragon who runs the Bat Hole? I mean, dragons are basically just cold-blooded bats, so that makes sense.

  • He sinks four sets of fangs into your tender foot. Ouch squared, dude.
  • He squeezes you with his talons. What a talonted fellow.
  • Each head operates a single wing, and they manage to hit you in the <part> and <part> simultaneously.
  • The Boss Bat leaps up in ungainly flight, then bombs you with guano. Ewwww, man.

However, it still retains the same mana-draining special move as well as the "He headbutts you, with both heads. And both foreheads. All eight heads, then." hit message.

Since the manual does not record them as separate monsters, however, they seem to technically be the same monster despite such changes. If this is consistent for other bosses, they may need new pages.--Volc (talk) 03:15, 27 August 2018 (UTC)

Well, there's a new message for the knob goblin king that is currently undocumented: He hypnotizes you with his giant codpiece, then smacks you with his meaty hand.

The rest of the messages were the same though. Hmm. --Volc (talk) 01:59, 28 August 2018 (UTC)

Strategy: Is it possible to do the Junkyard on Mysterious Island?

Seems in my case the Gremlins don't do their normal attack if they have a special mask attack, so they never throw molybdenum tools. Was I just impatient? If not is there a mask strategy to solve this? I'm currently just leaving that side-quest undone. --MCroft (talk) 02:35, 29 August 2018 (UTC)

Just swap the gremlin's mask with something that won't cause you too many problems and it will resume displaying the usual combat messages. At least it works against the gas masked gremlins. --Noskilz (talk) 02:59, 29 August 2018 (UTC)

Neverending Party Masks

It seems like these 5 masks may be universally associated with specific monsters based on their theming. If this is found to be the case then the page should be updated accordingly.

The mobs I found wearing the masks were as follows:

  • motorcycle mask - worn by biker
  • magical cartoon princess mask - worn by "plain" girl
  • catcher's mask - worn by jock
  • "sexy" mask - worn by party girl
  • werewolf mask - worn by burnout

--Butterflygirlkmc (talk) 14:01, 5 September 2018 (UTC)

While monster effects of the sexy and werewolf masks are documented, the others are not. They surely do something to enhance the monster, though, do they not?

Motorcycle masks, for example, appear to provide 50% physical damage reduction; I noticed this when I was able to easily one-shot most of the other monsters with lunging thrust-smack, but the biker proved to be more resilient. To provide a brief example of this:

A lunging thrust smack versus a biker with the motorcycle mask dealt 147 (+12) (+80) (+4) (+30) (+34) damage. A lunging thrust smack versus a party girl with the "sexy" mask dealt 336 (+14) (+80) (+4) (+30) (+34) damage.

The monster manuel reports both monsters having similar stats, otherwise, so a flat-out increase in defense doesn't seem to be the culprit. --Volc (talk) 17:16, 9 November 2018 (UTC)