Talk:Disco Combos
From TheKolWiki
Spade out those combos!
Possible combos of 2:
Disco Eye poke -> Disco Dance of Doom
Disco Eye poke -> Disco Dance II
Disco Eye poke -> Disco Face Stab
Disco Dance of Doom -> Disco Eye poke
Disco Dance of Doom -> Disco Dance II
Disco Dance of Doom -> Disco Face Stab
Disco Dance II -> Disco Eye poke
Disco Dance II -> Disco Dance of Doom
Disco Dance II -> Disco Face Stab
Disco Face Stab -> Disco Eye poke
Disco Face Stab -> Disco Dance of Doom
Disco Face Stab -> Disco Dance II
(sign your posts)
possible combos of three
The largest combo so far found is three moves, so I made a list of all possible combinations of two or three moves, and removed the combos already confirmed as having an effect. Feel free to remove any you confirm as having no effect, and feel free to remove any you confirm as having an effect, as long as you either post something saying both what combo it is and that it has an effect on the talk, or just put it directly on the disco combos page if you know enough about wiki formatting, so that your spading doesn't go to waste. Run-on sentences aside:
key:
- poke = Disco Eye poke
- dance = Disco Dance of Doom
- dance 2 = Disco Dance II: Electric Boogaloo
- stab = Disco Face Stab
poke -> stab
poke -> poke -> stab
poke -> dance -> stab
poke -> dance 2 -> dance
poke -> dance 2 -> dance 2
poke -> dance 2 -> stab
poke -> stab -> poke
poke -> stab -> dance
poke -> stab -> dance 2
poke -> stab -> stab
dance -> poke -> poke
dance -> poke -> dance
dance -> poke -> dance 2
dance -> poke -> stab
dance -> dance -> poke
dance -> dance -> dance 2
dance -> dance -> stab
dance -> dance 2 -> poke
dance -> dance 2 -> dance
dance -> dance 2 -> dance 2
dance -> dance 2 -> stab
dance -> stab -> poke
dance -> stab -> dance
dance -> stab -> dance 2
dance -> stab -> stab
dance 2 -> poke -> dance
dance 2 -> poke -> dance 2
dance 2 -> poke -> stab
dance 2 -> dance -> poke
dance 2 -> dance -> dance
dance 2 -> dance -> dance 2
dance 2 -> dance -> stab
dance 2 -> dance 2 -> dance
dance 2 -> dance 2 -> dance 2
dance 2 -> dance 2 -> stab
dance 2 -> stab -> poke
dance 2 -> stab -> dance
dance 2 -> stab -> dance 2
dance 2 -> stab -> stab
stab -> poke
stab -> dance
stab -> dance 2
stab -> stab
stab -> poke -> poke
stab -> poke -> dance
stab -> poke -> dance 2
stab -> poke -> stab
stab -> dance -> poke
stab -> dance -> dance
stab -> dance -> dance 2
stab -> dance -> stab
stab -> dance 2 -> poke
stab -> dance 2 -> dance
stab -> dance 2 -> dance 2
stab -> dance 2 -> stab
stab -> stab -> poke
stab -> stab -> dance
stab -> stab -> dance 2
stab -> stab -> stab
Team Spade, go!--Doran Draco 15:46, 14 February 2007 (CST)
Team spade results
- poke -> poke -> dance 2 = disco inferno
ie the same result as using only one poke.
similarly yields disco inferno after the second step, probably rendering the later steps useless.
- The sequence dance dance poke dance2 gives no result however, when by hte above theory it should also be disco inferno. (can soumone double check a longer sequence like this for me please with a different combo)
Teffania 07:25, 15 February 2007 (CST)
It occurred to me that perhaps the Tango of Terror could also be a chainable move. If anyone can confirm this, I'll factor it into the list (unless someone else gets to it first).--Doran Draco 11:14, 15 February 2007 (CST)
Necessary
This page is probably unnecessary and should probably be merged into Disco Bandit, Disco Eye-Poke, Disco Dance of Doom, and Disco Dance II: Electric Boogaloo similar to how Turtle Tamers can stack their Headbutt, Kneebutt, and Shieldbutt attacks. Most of which has already been done, apparently. Just a thought. --TheDotGamer 20:22, 13 February 2007 (CST)
The TT -Butt skill model wouldn't innitially work here as that there is no in-game mechanic that indicates the disco combos available.
--Dantose 20:27, 13 February 2007 (CST)
Once, when I followed a boogaloo with a face stab, I got the mesage "FATALITY" in huge, red letters. It might also be worth noting that when this happened, my opponent was defeated. I haven't been able to repeat the results --Munkel 23:25, 13 February 2007 (CST)
I have not made a successful blindness from just a "Dance + Poke". The only times I have been able to get it to work is from "Dance II + Dance + Poke". In those cases, I did get 2 turns of blindness. Does the formula need editing, or is the application of the effect probabilistic?--Al Khowarizmi 08:02, 14 February 2007 (CST)
Format
We need to have a format for showing combos. I suggest using something like the format used for recipes:
--Starwed 03:40, 14 February 2007 (CST)
- I went ahead and converted this page to use the above format. Really, this page should have a simple table for the combos, and the individual combo pages should use the recipe style. But at least it looks slightly better right now. ^_^ --Starwed 05:51, 14 February 2007 (CST)
- Looks very nice. Would anyone object to replacing the PlusSign with a Disco Ball instead? Seems a bit more appropriate. (And I'm sorry Jeff, but I don't know)--Toffile 09:09, 14 February 2007 (CST)
- We already use the disco ball for Superhuman Cocktailcrafting, but I agree that we should be putting these recipe style tables on the individual pages and having one table here.--Dehstil (t|c) 11:49, 14 February 2007 (CST)
- Can we replace the plus with the chintzy disco ball pendant image? I don't imagine people confusing the ingredients of advanced cocktailcrafting with those of the combo skills.
-
- Just an example.--GoldS 12:33, 14 February 2007 (CST)
- How about dance-footsteps?
--Quietust (t|c) 12:35, 14 February 2007 (CST)
- Ah, yeah, that probably makes the most sense.--GoldS 12:37, 14 February 2007 (CST)
I went ahead and moved the combo pages to the recipe format. Now this page should be converted to a table, but I'm feeling a bit lazy right now. ^_^ Plus, I'm not quite sure what the table should look like. --Starwed 09:26, 4 March 2007 (CST)
Many months later, I finished the job. Hopefully this page is more friendly on the eye now. :) Any further improvements to be made? --Starwed 16:51, 23 December 2007 (CST)
Required Class
- Out of curiosity, do these effects work only for DB's, or will it work for any class as long as they have the skills permed?--Jett 08:48, 14 February 2007 (CST)
- I'm willing to bet it's DB only, like TT Butt combos, judgeing purely from the wording of the update. - JohnDoe244 07:25, 15 February 2007 (CST)
- You're probably right, but can we get confirmation?--DoctorWorm 18:50, 3 March 2007 (CST)
- As an AT, I have tried to chain my permed DB dances and do not get the chain effects (or any notice of my attempt whatsoever.) Gulper 10:18, 23 May 2008 (CDT)
Effects apparently work on the NS
Unlike other buffs which the Naughty Sorceress repels, if you are successful in hitting her with both/all skills in their appropriate order they seem to stick. I wasn't sure where to add this in the page or if it was appropriate so I decided to post it here. I have been successful in both Disco Inferno and Disco Blindness against her. The only other buffs that I am aware of that will work when fighting her are the buffs the Sweet Nutcracker periodically grants. Would this be more appropriate on the Naughty Sorceress' wiki page? --Gezmo 04:10, 17 February 2007 (CST)
- The reason those combos work is because at the Beginning of Battle, she dispels all effects. After that, she most likely doesn't dispel effects that you receive during combat (from chaining and from the Sweet Nutcracker. However, it might be interesting to see if she dispels the effects of chaining when she does the "dispel bad effects" move shown on The Naughty Sorceress. --Coolguy00001 12:41, 17 February 2007 (CST)
Bleeding + physical resistance!
Despite the fact that the Disco Bleeding effect is supposed to be a physical attack (that is, physical bleeding), I do have confirmation that it does more than 1 damage against physically resistant monsters (at least the Ancient Protector Spirits from the new L11 quest, even though the pokes/dances/stabs themselves only do 1 damage.
Example:
You're fighting an ancient protector spirit
You follow up your eye-poke with an extremely adept boogaloo, dealing 1 damage. You're on fire!
You acquire an effect: Disco Inferno
(duration: 1 Adventure)
It continues to bleed from its face, taking 15 damage.
Perhaps this can be added in, somehow?
Kawa 04:28, 27 June 2007 (CDT)
It should probably be noted that doing a the same combo twice doesn't
give 2 turns of the buff. Still only one turn--Linkman95 03:06, 1 July 2007 (CDT).
-That is no longer the case. A single move can be stacked.--Xclockwatcher 11:22, 20 September 2007 (CDT)
-They changed that back today, didn't they? (please comfirm) (yesterday it still worked) --Mercantilia 04:50, 30 October 2007 (CDT)
-It seems they have changed it back to a no-stacking system, my combos are refusing to stack :'(--Xone01 13:25, 30 October 2007 (CDT)
I have 700+ turns of "concentration" stacked up and can no longer perform that combo at all. "Inferno" (and I assume all the others) I can only use once. --Snikrepkire 14:59, 30 October 2007 (CDT)
Chaining Combos?
I have a question regarding Chaining comboes together. For example, if I do a Dance II into a Eye Poke, it will Blind the opponent. If I follow that up by another Dance II, does this trigger Disco Inferno as well? Or does one combo's effect taking place "clear" the combo stack of anything it's got? This information (whichever way it is) should probably be included in notes in the article. --Wildfire393 14:35, 31 October 2007 (CDT)
Storing abilities
Used to be able to perform multiple combos to keep it as buffs. Now am no longer able to trigger any combo while the combo is already active.--Myst44 04:20, 3 November 2007 (CDT)
Combo Effects
I added a summary of each effect to the "recipes". People who haven't memorized them all and use this page as a reference will find it more useful, and they don't have to visit each individual description page to figure it out.--Packynix 17:05, 14 December 2007 (CST)
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