Talk:Critical Hit Chance
From TheKolWiki
Does Stoat stack before or after the multiplier? IE, [(1*4)+1] in 11 (5 in 11), or [(1+1)*4] in 11 (8 in 11)
--Rikmach 02:02, 7 January 2006 (Central Standard Time)
For that matter, what about being Vole?
--Unnatural20 15:56, 30 July 2006 (CDT)
Don't have the forum thread on me, but testing's shown the vole is +.5 crit chance, like the stoat. both stoat and vole add their bonus AFTER the the critical chance modifiers are multiplied [(1*4)+0.5+0.5] in 11 (5 in 11).
might have to change the effect on eye of the stoat on the boards since it no longer gives thrust smack a 100% hit--Myst44 13:18, 27 July 2007 (CDT)
- OK, I'm not up the latest spading, but I assume Vole should be changed to +.5 instead of +1. Further, I'd separate Vole, Stoat and the V mask into their own table for "additive bonuses" or something, assuming they all stack. Thoughts? --Prestige 20:41, 4 November 2007 (CST)
On a related note, should the Spirit Precipice mention that the sword damages you on a critical hit? The Shillelagh mentions hardcore reward status, I think this entry ought to warn players so they don't go "omg, 5x." and mall it immediately. --Shokwave 07:45, 19 August 2006 (CDT)
It says here that clockwork items need 30 mys/mus/mox but on their different pages it says 25. Which one is correct?--Aerlin 06:53, 14 February 2007 (CST)
- They all require 25 stat. This can easily be verified by logging into a KoL server and clicking on the link in the upper right hand corner of the item page to view the description page through KoL's servers. I just updated this page to reflect the real requirements. --TheDotGamer 07:32, 14 February 2007 (CST)
My research indicates that the OK Lumberjack Outfit also increases Critical Hit Chance, but I want to wait until others confirm this phenomenon, and the magnitude, before adding it to this list.--Mis2027 13:36, 13 July 2007 (CDT)
- I've collected some more data supporting 5x.--Mis2027 06:49, 9 October 2007 (CDT)
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