Spooky vampire (Dreadsylvanian Castle)

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For the similarly named monster, see the page Spooky vampire (Spooky Forest).


Spooky vampire
Monster ID 1414
Locations Dreadsylvanian Castle
Hit Points 800
Attack 500
Defense 500
Initiative 25
Meat None
Phylum undead
Elements spooky
Resistance None
Monster Parts head, arm, leg, torso
Drops
Freddy Kruegerand, intimidating coiffure, Dreadsylvanian Almanac page
Manuel Entry
refreshedit data
spooky vampire You're fighting Emanuelle Tombghost

You find a small room that seems safe, or at least safe enough to rest for a moment once you've barricaded the door. You throw open the windows to let in a little of the cool night air and musty stink of ancient castle out of your nose.

Unfortunately, you don't get time to enjoy it, as a huge flock of bats streams in through the window, and before you can blink the cloud of shrieking animals reforms into the shape of a tall, stern-faced man.

"How do you do that?" you ask, holding your weapon in front of you as you regain your composure. "I mean, turn into one bat, sure. But how can you possibly turn into multiple individual animals? That doesn't make any sense."

"I haven't a clue what you're talking about," he says in a thousand tiny high-pitched voices, then leaps to attack you.

Hit Message(s):

He starts to monologue about the nature of good and evil. When you eventually doze off, he bites you on the neck. Ouch! Argh! (spooky damage)

He turns into a bat and bites your neck. While frantically trying to dislodge him, you accidentally punch yourself in the face. Oof! Ow! (spooky damage)

He turns into a cloud of mist, and you accidentally inhale him. Oh god, you can feel him sucking your blood from the inside! Ugh! Eek! (spooky damage)

The vampire stares deep into your eyes, and you start to feel dizzy. Soon you're pointing out your juciest veins for him to bite. Ow! Ugh! (spooky damage)

What do you get if you cross a human, a mosquito, and a leech? I don't know either, but hey, a vampire is biting your neck. Oof! Argh! (spooky damage)

Critical Hit Message:

The vampire sucks out some of your blood, along with part of your soul, and several childhood memories. (CRITICAL HIT!) Ooh! Ow! (spooky damage)

Miss Message(s):

He starts to monologue about the nature of good and evil, but gives up when you begin to roll your eyes exaggeratedly and tap on your wristwatch.

He turns into a bat and tries to bite your neck, but you start flailing wildly in fear of him getting caught in your hair, and he can't get near.

He turns into a cloud of mist, and you accidentally inhale him. Fortunately, your fit of coughing spasms keeps him from actually doing anything in there.

The vampire stares into your eyes. It seems like maybe he's trying to hypnotize you. It also seems like maybe he's not very good at it.

He spends a little while laughing maniacally. He's gotten pretty good at it over the last few centuries.

Fumble Message:

The vampire plainly wants to suck out some of your blood, but seems undecided on what the spookiest way to do that would be. (FUMBLE!)

Special Move(s):

The vampire glides toward you an inch off the floor, unnervingly silent and still. Then he bites you, which is pretty much par for the course.

HPYou lose 1-10 hit points.
HPEnemy regains 10 HP

After Combat


Dv krueggerand.gifYou acquire an item: Freddy Kruegerand
Dv coiffure.gifYou acquire an item: intimidating coiffure (.1% chance)*
Dv recipe.gifYou acquire an item: Dreadsylvanian Almanac page (.1% chance)*
You gain ??? <substat>.

Occurs at Dreadsylvanian Castle

Notes

  • The Freddy Kruegerand and Dreadsylvanian Almanac page drops are not affected by item drop modifiers. They are similar to the beer lens drop and drops from crates. In particular, they can still drop after being stomped.
  • Every round, vampires suck your blood, healing themselves.
    • An otherworldly howl from outside freaks you out, sweetening your blood for the vampire to suck.
    • The vampire disappears, appears behind you and shouts, "Boo!", then drinks your blood.
    • The vampire glides toward you an inch off the floor, unnervingly silent and still. Then he bites you, which is pretty much par for the course.
    • The vampire hisses at you, sending chills up your spine, then sucks your blood.
    • The vampire turns into a bat right before your eyes. The transformation looks painful and terrifying. Then he sucks your blood, which is also painful and terrifying.
    • The vampire turns into a cloud of mist, which is super-spooky (the transformation, that is, not the mist. The mist is just kind of...misty), then turns back and sucks your blood.
    • The vampire unhinges his jaw, his face stretching in terrifying and unnatural ways, and then sucks your blood.
    • The vampire's eyes turn black and his face begins to stretch unnaturally. Then he sucks your blood like usual.
    • Your heart begins to pound with terror, driving all the more blood into the vampires sucking mouth.
  • If any elements are banished, starting combat with a spooky Dreadsylvanian curses you, giving one of the messages:
    • A black crow flutters down to a tree branch near you and meows loudly.
    • You feel the hair on the back of your neck stand on end.
    • A ghost shrieks in the distance, breaking your concentration without even apologizing. You shiver.
    • The wind whistles through the trees nearby, startling you and making you lose track of what you were doing. A chill runs down your spine.
    • The creepy vibes in this place really mess with your head. You shudder.
    • A black cat looks up at you and says, "what are you staring at, jagoff?" It hisses and crosses your path as it leaves.
    • You shudder. Something isn't right, here.
Spooklines.gifYou acquire an effect: Curse of Exposure
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Impotence
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Forgetfulness
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Misfortune
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Weakness
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Hollowness
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Dullness
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Clumsiness
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Loneliness
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Sluggishness
(duration: N Adventures)
or
Spooklines.gifYou acquire an effect: Curse of Vulnerability
(duration: N Adventures)
  • Effect duration, N is the number of times a noncombat in in the village has modified monsters this run.
  • The name, image, and introduction text of this monster are all randomly selected:
Dvspookyvamp1.gifDvspookyvamp2.gifDvspookyvamp3.gif

As you enter the room, a vampire turns to face you, scowling. "I do not care for intruders," he says.

"Oh yeah?" you retort. "What are you gonna do about it?"

"I need do nothing," he says. "You, on the other hand, will give all of your blood to me." He snaps his fingers. "Now."

You suddenly feel very flushed and warm. You can see the veins in your arms start to bulge, and you feel a terrible pressure in your eyeballs. A drop of blood trickles out of your nose, then changes direction and begins to float through the air, toward the vampire. Similar streams drift out of your ears. Your eyes hurt even more now, and the nosebleed is getting worse.

You jump back as a vampire coalesces out of the shadows in the corner of the room. "Ahh," he says, "you've finally arrived. I was becoming quite peckish."

"You won't get my blood, you undead freak!" you growl.

"Oh, I already have it," he says with a sinister grin as the door slams shut behind you. "I just haven't decanted it yet."

You enter a room lined with shelves containing row after row of human skulls. A vampire is relaxing on a sofa with a glass of... well, probably not wine.

"You monster!" you exclaim. "Are these all trophies of the people you've murdered over the years?"

"Certainly not," the vampire says with a wounded look. "These are in remembrance of dear friends, family members, old loves, loyal servants... When you live as long as I have, it's all too easy to forget those who leave you, so I keep their skulls as an honorarium."

"Huh," you say. "That's a bit grisly, but I guess I can understand. It can't be easy, being immortal. Still, there's an awful lot of skulls... all of these are friends of yours?"

"Well, not all of them," he says, suddenly standing quite close to you.

It appears that you've wandered into one of the castle's danker subbasements. The walls are slick with damp and mold, and the lighting is even dimmer than on the floor above -- green-tinged, flickering torches so sparsely-placed that the light from one barely reaches the location of the next. You make your way down the corridor, one hand on the wall next to you to help you keep your bearings, despite not actually wanting to touch the slick and oddly greasy stone.

You gradually become aware of someone following you. You grip the hilt of your weapon, and draw it in a lightning-quick movement as you whirl around to surprise your assailant.

No one is there. You peer, squinting, into the darkness, then give a hesitant shrug and turn back around.

A bald, rail-thin, fishbelly-white man is standing close enough for the two of you to touch noses. He hisses, baring multiple rows of fangs, and lunges for your neck.