Special Monsters

From TheKolWiki
Jump to: navigation, search
Spadebal.gif There are some vague or non-exact figures and information on this page. Some spading is required.

We need the dirt on the Nemesis Quest bosses, video game dungeons, dreadsylvanian werewolves, others? Note that "atk/4" is no longer valid for most scaling monsters, but MAY still be valid for the werewolves.
Nopic.gif This page is in need of content.

*It would be nice to get a little more details about why it's "assumed" that the NS blocks items at a base rate of 25%. Is there some solid spading data somewhere?
  • The data here needs more solid numbers, and we're missing some (like Conspiracy Island monsters)

Most monsters in the Kingdom have set attributes that are, apart from a small variance, fixed. Dairy goats, for instance, all come with more or less the same attack, defense, HP, XP, and initiative; those attributes completely define their behavior in combat and the consequent stat gains and rewards.

There are a few special monsters, however; either their stats or their combat behavior follow different mechanics.

For details on how to deal with difficult special monsters, see the scaling damage article.

Special Monster Statistics

Monster Attack (ML) Defense XP HP Initiative Notes
Feast of Boris Monsters Moxie - 5? Muscle - 5? Atk / 4 HP * ?
El Dia de Los Muertos Borrachos Monsters Moxie - 5? Muscle - 5? Atk / 4? HP * ?
The Worm Wood Monsters Moxie * 1.1 + ML, capped at 125+ML Muscle + ML, capped at 125+ML Atk / 4 Def * 0.8 Doesn't count ML from Radio etc.
Mt Molehill Monsters Moxie + ML, capped at 200+ML Muscle + ML, capped at 200+ML Atk / 4 Def * 0.75
The Red Queen's Garden Monsters Moxie + ML, capped at 200+ML Muscle + ML, capped at 200+ML Atk / 4 Def * 0.75
Hipster Monsters Moxie + ML, capped at 10,000 + ML Muscle + ML, capped at 10,000 + ML Atk / 4 Def * 0.75
Space Monsters Moxie + ML, various caps Muscle + ML, various caps Atk / 4 Def * 0.75 Caps not affected by ML
Hidden Temple Monsters Moxie + ML, capped at 50 + ML Muscle + ML, capped at 50 + ML Atk / 4 Def * 0.75
Baa'baa'bu'ran Moxie + 10 + ML, capped at 100 + ML Muscle + 10 + ML, capped at 100 + ML Atk / 4 Def * 0.75
Clan of Cave Bars Moxie + 20 + ML * 5, capped at 200 + ML * 5 Muscle + 20 + ML * 5, capped at 200 + ML * 5 Atk / 4 Def * 0.75 Once per day
Low Level Bee Monsters Moxie + ML, uncapped Muscle + ML, uncapped Atk / 4 Def * 0.75
Mid Level Bee Monsters Moxie + 20 + ML, uncapped Muscle + 20 + ML, uncapped Atk / 4 Def * 0.75
High Level Bee Monsters Moxie + 40 + ML, uncapped Muscle + 40 + ML, uncapped Atk / 4 Def * 0.75
Baron von Ratsworth Moxie + (3 + number of ascensions, max 12) Muscle + (3 + number of ascensions, max 12) Atk / 4? HP * 1.25
The Guy Made Of Bees 100,000 100,000 40 100,000 0%
Sorceress Tower Monsters 100,000 100,000 40 100,000 0%
Your Shadow Special Special 200 395 150%
Naughty Sorceress, Form 1 ~190 ~180 0 ~416 Infinite?
Naughty Sorceress, Form 2 ~205 ~195 0 ~620 Infinite?
Naughty Sorceress, Form 3 1,000,000 1,000,000 500 1,000,000 Unknown
Crimbco Cubicles Monsters (without a CRIMBCO lanyard equipped) 9-11 9-11 Atk/4 9-11 ?
Crimbco Cubicles Monsters (with a CRIMBCO lanyard equipped) Moxie Muscle Atk/4 0.75 * Muscle ?
The Candy Diorama monsters (with a tourmalime tourniquet equipped) Moxie Muscle Atk/4 0.75 * Muscle ?
Sloppy Seconds Diner monsters Mox+5 (10~11111) +ML Mus+5 (10~11111) +ML Mainstat/4 Def * 0.75 0
The Deep Dark Jungle monsters Mox+5 (10~11111) +ML Mus+5 (10~11111) +ML Mainstat/4 Def * 0.75 0
Investigating a Plaintive Telegram (easy) monsters Mox+5+ML, ? min Mus+5+ML, ? min ? Def * 0.75 ?
Investigating a Plaintive Telegram (mod) monsters Mox+25+ML, ? min Mus+25+ML, ? min ? Def * 0.75 ?
Investigating a Plaintive Telegram (hard) monsters Mox+50+ML, 180 min Mus+50+ML, 180 min ? Def * 0.75 ?

Notes

  • The basic outline: a scaling monster's attack matches your moxie, and its defense matches your muscle, plus or minus a (typically small constant) factor, and often subject to minimum/maximum caps.
  • Monster Level modifiers affect most, but not all, scaling monsters. These adjustments typically apply after the min/max caps.
  • Your stat gains from most scaling monsters are calculated as if the monster's attack were equal to your character's buffed main stat (often subject to the same min/max caps as the monster's actual stats).
    • Similarly, stat gains from the Hovering Sombrero are calculated using buffed main stat and bonus ML.
  • Apart from the specific deviations listed below, these monsters are believed to, in every other respect, obey standard game mechanics.
  • The Hovering Sombrero often gives bonus stats based on Monster Level even for monsters with a fixed XP. (Using a sombrero against tower guardians is therefore quite lucrative.)

Invisible Noobsphere

Shadow Notes

  • Your shadow deals a set number of damage each turn, equal to:
(90-100 + (Max HP/6), rounded up)

Naughty Sorceress Notes

  • The Naughty Sorceress used to scale with your stats, but no longer does as of NS13.
  • The Naughty Sorceress halves your familiar weight, occasionally heals for 100 HP in battle, and will restore lost monster levels if her monster levels have been reduced more than 5 ML (first form) or 7 ML (second form).
  • The Naughty Sorceress sometimes blocks skills and combat items. At one point her skill blocking had a base rate of 50%, which dropped after you lost to her (not running away) several times. This may no longer be correct.
    • Currently, her blocking rate is affected by your Mysticality. (Numbers? Needs spading.)
    • It's assumed that she blocks items at a base rate of 25%.
    • Normal weapon attacks are not blocked.
  • If your attack is blocked (or if both items are blocked if you are funkslinging), your familiar will not get a chance to activate; it will be blocked as well. If you attack and are not blocked, but miss, your familiar is still given a chance to activate.

Bonerdagon Notes

History

  • On September 18, 2013, the stat rewards from (most) scaling monsters were changed -- previously, they were calculated from the monster's attack (and therefore, indirectly, from your Moxie). After this change, the stat rewards were calculated as if the monster's attack were set to your character's main stat.

See Also