Special Monsters
From TheKolWiki
Most monsters in the Kingdom have set attributes that are, apart from a small variance, fixed. Dairy goats, for instance, all come with more or less the same Attack, Defense, HP, XP, and initiative; and those attributes completely define their behavior in combat and the consequent stat gains and rewards.
There are a few special monsters, however: either their stats or their combat behavior follow different mechanics.
Special Monster Statistics
| Monster
| Attack (ML)
| Defense
| XP
| HP
| Initiative
| Notes
|
| Crimbo 2005 - Reindeer
| Moxie + ?
| Muscle + ?
| Atk / 5
| HP * ?
|
|
|
| Crimbo 2005 - Elves
| Moxie + ?
| Muscle + ?
| Atk / 5
| HP * ?
|
|
|
| Crimbo 2006 - Past
| Moxie - 5
| Muscle - 5
| Atk / 5
| HP * 0.7
|
|
|
| Crimbo 2006 - Present
| Moxie + 0
| Muscle - 2
| Atk / 5
| HP * 0.8
|
|
|
| Crimbo 2006 - Future
| Moxie + 5?
| Muscle + 5?
| Atk / 5
| HP * 1.0
|
|
|
| Crimbo 2007 - Elves
| Moxie - 2
| Muscle + ?
| Atk / 4
| HP * 0.8
|
|
|
| Crimbo 2008 - Mob Penguins
| Moxie + ?
| Muscle + ?
| Atk / 4
| HP * ?
|
| Monster level caps at 10000
|
| Feast of Boris Monsters
| Moxie - 5?
| Muscle - 5?
| Atk / 4
| HP * ?
|
|
|
| El Dia de Los Muertos Borrachos Monsters
| Moxie - 5?
| Muscle - 5?
| Atk / 4?
| HP * ?
|
|
|
| Baron Von Ratsworth
| Moxie + (3 + number of ascensions, max 12)
| Muscle + (3 + number of ascensions, max 12)
| Atk / 4?
| HP * 1.2?
|
|
|
| The Guy Made Of Bees
| 100,000
| 100,000
| 40
| 100,000
| 0%
|
|
| Sorceress Tower Monsters
| 100,000
| 100,000
| 40
| 100,000
| 0%
|
|
| Your Shadow
| Special
| Special
| 200
| 385-402
| 150%
|
|
| Naughty Sorceress, Form 1
| ~190
| ~180
| 0
| ~416
| Infinite?
|
|
| Naughty Sorceress, Form 2
| ~205
| ~195
| 0
| ~620
| Infinite?
|
|
| Naughty Sorceress, Form 3
| 1,000,000
| 1,000,000
| 500
| 1,000,000
| Unknown
|
|
Notes
- The basic outline: scaling monsters' attack matches your moxie, and their defense matches your muscle, plus or minus a (typically small constant) factor, sometimes capped at a specific level.
- Monster Level modifiers do not affect most scaling monsters. They do affect Worm wood monsters, however.
- Apart from the specific deviations listed below, these monsters are believed to in every other respect obey standard Game Mechanics
- The Hovering Sombrero gives bonus stats based on Monster Level even for monsters with a fixed XP. (Using a sombrero against Tower Guardians is therefore quite lucrative).
Invisible Noobsphere
Shadow Notes
- Your Shadow deals a set number of damage per turn, equal to
(90-100 + (Max HP/6), rounded up)
Naughty Sorceress Notes
- The Naughty Sorceress used to scale with your stats, but no longer does as of NS13.
- The Naughty Sorceress halves your familiar weight, occasionally heals for 100 HP in battle, and will restore lost monster levels if her monster levels have been reduced more than 5 ML (first form) or 7 ML (second form).
- The Naughty Sorceress blocks skills and spells at a base rate of 50% [1]. The skill block rate (and possibly the item drop rate as well) drops after losing (not running away) several times. It's assumed that she blocks items at a base rate of 25%. Normal weapon attacks are not blocked.
- If your attack is blocked (both items blocked if funkslinging) your familiar will not get a chance to activate -- it is blocked as well. If you attack, are not blocked, but miss your familiar is still given a chance to activate.
Bonerdagon Notes
- The Bonerdagon blocks items at about a 25% rate, skills at about a 50% rate, and never blocks normal attacks. [2] It is assumed but not proven that the Bonerdagon and NS have the same block mechanics.
See Also
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