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Smooth Criminal

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Smooth Criminal
Smooth Criminal

This room contains two things: A locked door, and a gigantic sleeping Ogre with a ring of keys on his belt. You know what you have to do.


Hork the Keys
  • Without sufficient Moxie:

As you approach the ogre, you clumsily step on a squeaky board and wake him up. He picks you up and casually tosses you back to the dungeon entrance.

  • With sufficient Moxie:

You sneakily sneak up on the ogre, take his keys, and unlock the door. Just to show off, you return the keys to his belt before moving on.

You move deeper into the dungeon.


Occurs at The Daily Dungeon.

Notes

  • This test can be passed with as low as 28 Moxie. 44 Moxie guarantees success. See Daily Dungeon Stat Tests for more information about this test.

References

This page was last modified on 23 July 2007, at 05:05.
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