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Skeletons and The Closet

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Skeletons and The Closet
Skeletons and The Closet

You look at the skeleton and decide that it's not dressed up enough. You rummage through your closet for something to put on it, and find a chest you hadn't noticed before. It is labeled:

"Magic equipment. Do not put on skeletons or they will come to life and it will be totally awesome."

Would you like to dress up the skeleton, in spite of this dire warning?


A rusty sword and shield

You dress him up!

Skeleton f.gifYou acquire an effect: Skeletal Warrior
(duration: 30 Adventures)

A tattered mitre and flail

You dress him up!

Skeleton c.gifYou acquire an effect: Skeletal Cleric
(duration: 30 Adventures)

A gnarled wooden staff

You dress him up!

Skeleton w.gifYou acquire an effect: Skeletal Wizard
(duration: 30 Adventures)

A black cloak and a pair of knives

You dress him up!

Skeleton r.gifYou acquire an effect: Skeletal Rogue
(duration: 30 Adventures)

A T-shirt reading "The Weasel"

You dress him up!

Skeleton p.gifYou acquire an effect: Skeletal Buddy
(duration: 30 Adventures)

Never mind

You decide to play with your dolls later. I mean your skeletons, sir.

Notes

  • Accessed by using 1 Skeleton.
  • Consumes 1 Skeleton, unless the "Never mind" choice is selected.
  • Skeleton effects interact, and become more powerful if you have specific combinations of effects. (Exact interactions need more spading.)

References

  • Although the exact class names have varied over the years, a Warrior, a Cleric, a Wizard, and a Rogue make up the iconic Dungeons & Dragons adventuring party.
  • The quip about playing with dolls is likely a reference to Spaceballs.
  • The title of this adventure refers to the idiom "skeletons in the closet."
This page was last modified on 13 January 2013, at 01:19.
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