Semi-Rare Adventures
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Semi-rare adventures are special adventures that provide unique rewards or allow the player to fight rare monsters. Like Clover Adventures, they only exist in some zones.
All players have a special hidden counter which is decremented when spending adventures. When the counter reaches zero, the player's next adventure will be a semi-rare adventure (if the player is adventuring in a zone that has one). The semi-rare will simply be missed if the player spends that turn anywhere other than in a zone that has a semi-rare adventure. Whether or not a semi-rare adventure was received, the counter will then reset to a random number from 160-200 and begin decrementing again.
This counter can be exposed by eating a fortune cookie -- one of the three "lucky numbers" given by each fortune will be the current value of the counter. The other two numbers are apparently random. To determine which of the three numbers is the counter, the player might eat two cookies and look for matching numbers, though an observant player can deduce the correct number if the other numbers fall outside the expected range.
There are several exceptions to these rules:
- Oxygenarians have an observed semi-rare counter range of at least 102-118 adventures. This shorter interval will be used until they break the prism or drop the path; once path restrictions have been lifted, the next semi-rare interval will revert to the normal 160-200 adventures.
- Your semi-rare counter is not set at the beginning of an ascension until you adventure in a normal zone (one which uses adventure.php). Eating a fortune cookie when no counter is set yields only random numbers.
- The counter also needs to be reset by adventure.php after receiving each semi-rare.
- The same semi-rare adventure cannot be encountered twice in a row -- in order to obtain a particular semi-rare more than once, a different one must be obtained in between. If you ascend, you can get the same semi-rare adventure a second time without getting a different one in between.
- Semi-rares will be overridden by adventuring while drunk, as you are redirected to the Drunken Stupor zone.
- Semi-rares can also be overridden by Clover Adventures, Bad Moon adventures, and Feast of Boris encounters. It is unknown how they interact with superlikelies.
- Teleportitis will not override your semi-rare adventure; it will only take you to a random zone, and if that zone has a semi-rare, you get that semi-rare.
Escaping combat using tattered scraps or similar items which don't cost adventures does not decrement the counter. This can be helpful if you know you should be getting a semi-rare adventure but go to the wrong zone by mistake.
Semi-rare adventures are obtainable without eating fortune cookies -- the cookies merely reveal the counter, as opposed to creating it. The power of fortune cookies lies in pinpointing the exact adventure during which a semi-rare will take place.
Table of Semi-Rare Adventures
| Location
| Adventure
| Reward
| Result
|
| Seaside Town
|
| The Haunted Kitchen
| Play Misty For Me
|  freezerburned ice cube freezerburned ice cube
| +50 Cold Damage (10 adventures)
|
| The Haunted Library
| Like the Sunglasses, But Less Comfortable
|  black eyedrops black eyedrops
| Sublime Spooky Resistance (10 adventures)
|
| The Haunted Pantry
| The Pilsbury Doughjerk
|  tasty tart tasty tart (3)
|
|
| The Limerick Dungeon
| The Bleary-Eyed Cyclops
|  cyclops eyedrops cyclops eyedrops
| +100% Items from Monsters (10 adventures)
|
| The Sleazy Back Alley
| In the Still of the Alley
|  distilled fortified wine distilled fortified wine (3)
|
|
| The Big Mountains
|
| The Goatlet
| Natural Selection
|  can of spinach can of spinach
| Melee Damage +30 (10 adventures)
|
| Lair of the Ninja Snowmen
| Not Quite as Cold as Ice
|  bottle of antifreeze bottle of antifreeze
| Sublime Cold Resistance (10 adventures)
|
| The Valley Beyond The Orc Chasm
| Some Bad ASCII Art (combat)
| ASCII shirt, 30669, 33398, and 2 334 scrolls.
|
|
| The Nearby Plains
|
| A Battlefield
| Prior to Always
|  six-pack of New Cloaca-Cola six-pack of New Cloaca-Cola
| 6 cans of New Cloaca-Cola (restore 140-160 MP each)
|
| Batrat and Ratbat Burrow
| How Does He Smell?
|  Dogsgotnonoz pills Dogsgotnonoz pills
| Sublime Stench Resistance (10 adventures)
|
| The Castle in the Clouds in the Sky
| All The Rave
|  Mick's IcyVapoHotness Inhaler Mick's IcyVapoHotness Inhaler
| +200% Meat from Monsters (10 adventures)
|
| Guano Junction
| Le Chauve-Souris du Parfum
|  Eau de Guaneau Eau de Guaneau
| +50 Stench Damage (10 adventures)
|
| Harem
| Hands On
|  scented massage oil scented massage oil (3)
| Restores all HP
|
| Kitchens
| Knob Goblin Elite Guard Captain (combat)
| Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm
| Knob Goblin Elite Guard Uniform
|
| Laboratory
| You Can Top Our Desserts, But You Can't Beat Our Meats
|  bottle of Mystic Shell bottle of Mystic Shell
| +29 Damage Reduction (10 adventures)
|
| Menagerie Level 2
| Rokay, Raggy!
|  irradiated pet snacks irradiated pet snacks
| +10 to Familiar Weight (10 adventures)
|
| The Misspelled Cemetery pre- or post-crypt
| A Menacing Phantom
|  poltergeist-in-the-jar-o poltergeist-in-the-jar-o
| Combat item, 200-250 damage.
|
| Outskirts of Cobb's Knob
| Lunchboxing
|  Knob Goblin lunchbox Knob Goblin lunchbox
|
|
| Treasury
| Knob Goblin Embezzler (combat)
|  meat stack meat stack (3-4)
|
|
| Desert Beach
|
| South of The Border
| Filth, Filth, and More Filth
|  donkey flipbook donkey flipbook
| Sublime Sleaze Resistance (10 adventures)
|
| The Distant Woods
|
The Dark Elbow of the Woods/ The Dark Heart of the Woods/ The Dark Neck of the Woods/ The Deep Fat Friars' Gate
| It's The Only Way To Be Sure
|  SPF 451 lip balm SPF 451 lip balm
| Sublime Hot Resistance (10 adventures)
|
| The Hidden City
| Two Sizes Too Small
|  shrinking powder shrinking powder
| Halves an enemy's HP (only one is usable per fight)
|
| The Inexplicable Door
| Some Bricks Do, In Fact, Hang in the Air
|  fire flower fire flower
| +50 Hot Damage (10 adventures)
|
| The Spooky Forest
| Blaaargh! Blaaargh!
|  fake blood fake blood
| +50 Spooky Damage (10 adventures)
|
| Whitey's Grove
| Monty of County Crisco
|  bag of lard bag of lard
| +50 Sleaze Damage (10 adventures)
|
| The Mysterious Island of Mystery
|
| The Hippy Camp (pre-war)
| The Latest Sorcerous Developments
|  teeny-tiny magic scroll teeny-tiny magic scroll
| +100 Mysticality (10 adventures)
|
| Orcish Frat House (pre-war)
| Sand in the Vaseline
|  bottle of rhinoceros hormones bottle of rhinoceros hormones
| +100 Muscle (10 adventures)
|
| The Obligatory Pirate's Cove
| Yo Ho Ho and a Bottle of Whatever This Is
|  bottle of pirate juice bottle of pirate juice
| +100 Moxie (10 adventures)
|
| Hobopolis
|
| A Maze of Sewer Tunnels
| C. H. U. M. chieftain (combat)
|  Filthy Crown Filthy Crown
|
Clan Trophy
|
| Burnbarrel Blvd.
| A Tight Squeeze (costs 5 hobo nickels)
|  jar of squeeze jar of squeeze
|
|
| Exposure Esplanade
| Cold Comfort (costs 5 hobo nickels)
|  bowl of fishysoisse bowl of fishysoisse
|
|
| The Heap
| Juicy! (costs 5 hobo nickels)
|  concentrated garbage juice concentrated garbage juice
| +75 Stench Damage
|
| The Ancient Hobo Burial Ground
| Flowers for You (costs 5 hobo nickels)
|  deadly lampshade deadly lampshade
| +75 Spooky Damage, poisons on hit
|
| The Purple Light District
| Maybe It's a Sexy Snake! (costs 5 hobo nickels)
|  lewd playing card lewd playing card
| Combat item, ~187? damage
|
|