Semi-Rare Adventures
From TheKolWiki
"SR" redirects here. Did you mean Sauceror?
Semi-rare adventures are special adventures that provide unique rewards or allow the player to fight rare monsters. Like Clover Adventures, they only exist in some zones.
All players have a flag which is set to a specific turn number. When that turn number is reached, the player will have a semi-rare adventure, if the player is adventuring in a zone that has one and the player did not receive that same semi-rare adventure on his most recent successful semi-rare opportunity. The semi-rare will simply be missed if the player spends that turn anywhere other than in a zone that has a semi-rare adventure. Whether or not a semi-rare adventure was received, the flag will then be set as described below.
The very first semi-rare that is available in any run will occur 70-80 turns after the start of the run. Each time the flag is set following a semi-rare adventure opportunity, it will be set to a number 160-200 higher than the current turn (or 100-120, if the run is an Oxygenarian run).
For those more math-inclined, semi-rare adventures after the first (in a run) are distributed triangularly around their center value. In the case of all semi-rares after the first one, the counter is set to 180 + rand(0,20) - rand(0,20) for non-oxygenarian runs and 110 + rand(0,10) - rand(0,10) for oxygenarian runs, meaning that the values closer to 180 or 110 are much more likely than the values closer to the ends of the range. However, the first semi-rare is distributed uniformly: 70+rand(0,10).[1]
This flag can be exposed by eating a fortune cookie -- one of the three "lucky numbers" given by each fortune will be the difference between the current turn and the semi-rare flag value ("flag" and "semi-rare adventure number" maybe be used interchangeably here). The other two numbers are apparently random, and may be larger than 200 (up to 299 has been observed). To determine which of the three numbers is the correct one, the player might eat two cookies and look for matching numbers, though an observant player can deduce the correct number if the other numbers fall outside the expected range. If the player's flag is equal to the current turn number (i.e. his/her next adventure click will cause the SR adventure to occur), all three lucky numbers will be random. Since semi-rares occur the turn after the counter expires (when the counter reaches 0), the first semi-rare adventure will occur between turns 71-81.
There are several exceptions to these rules:
- A semi-rare cannot be obtained from the same location twice in a row. In order to obtain a particular semi-rare more than once, a different one must be obtained in between. This resets on ascension.
- Your semi-rare adventure number is set at the beginning of an ascension to the range of 70-80 turns after the start of the run.
- Oxygenarians have a semi-rare counter range of 100-120 adventures. This shorter interval will be used until they break the prism or drop the path; once path restrictions have been lifted, the next semi-rare interval will revert to the normal 160-200 adventures.
- The act of dropping path from the account menu will automatically re-roll your semi-rare to the 160-200 range, if you were an Oxygenarian.
- The adventure number is reset by adventure.php when you receive each semi-rare.
- The fortune cookie number may be indeterminate after a player has been in adventure.php if the flag is equal to the current turn (meaning the very next adventure is a semi-rare); a fortune cookie will never display "0" as one of its numbers.
- If a semi-rare adventure has been skipped, and the player has not been in adventure.php (for example, spending turns in Fernswarthy's Basement, The Shore, or the Daily Dungeon), then the flag has not been set, and fortune cookies will show invalid numbers.
- Semi-rares will be overridden by adventuring while drunk, as you are redirected to the Drunken Stupor zone.
- Semi-rares can also be overridden by Clover Adventures and Bad Moon adventures, but not Feast of Boris and El Dia de Los Muertos Borrachos encounters, as of an update in July 2009. They also cannot be overridden by superlikelies.
- Teleportitis will not override your semi-rare adventure; it will only take you to a random zone, and if that zone has a semi-rare, you get that semi-rare.
- Violet Fog flashbacks will override your semi-rare. It is not known whether choosing to escape from the fog rather than pursue it to the end will give a second chance at the semi-rare, although it is postulated that it should.
- For more information on how semirares relate to other encounter types, see Encounter.
- Spending a turn normally but gaining back a free turn via a V for Vivala mask or a Temporal Riftlet does increase your turn counter, and therefore does bring you closer to your semi-rare turn, even though your "turns left" counter does not decrease.
Escaping combat using tattered scraps or similar items which don't cost adventures does not increment your turn count, and therefore can be used to recover from a mis-click. This can be helpful if you know you should be getting a semi-rare adventure but go to the wrong zone by mistake. However, if the semi-rare is a combat adventure, like the Knob Goblin Elite Guard Captain, you cannot use a free runaway from him to get the Bad ASCII Art on that same adventure. This is to prevent possible exploitation.
Semi-rare adventures are obtainable without eating fortune cookies -- the cookies merely reveal the adventure number, as opposed to creating it. The power of fortune cookies thus lies in pinpointing the exact adventure during which a semi-rare will take place.
Table of Semi-Rare Adventures
| Location
|
Adventure
|
Reward
|
Result
|
| Seaside Town
|
| The Haunted Billiards Room
|
A Shark's Chum
|
boost stats (non-combat) OR  cube of billiard chalk (combat)
|
10 Strongness, Mysteriousness and Chutzpah OR Regular Attacks Can't Miss (10 adventures)
|
| The Haunted Kitchen
|
Play Misty For Me
|
 freezerburned ice cube
|
+50 Cold Damage (10 adventures)
|
| The Haunted Library
|
Like the Sunglasses, But Less Comfortable
|
 black eyedrops
|
Sublime Spooky Resistance (10 adventures)
|
| The Haunted Pantry
|
The Pilsbury Doughjerk
|
 tasty tart (3)
|
|
| The Sleazy Back Alley
|
In the Still of the Alley
|
 distilled fortified wine (3)
|
|
| The Big Mountains
|
| The Goatlet
|
Natural Selection
|
 can of spinach
|
Weapon Damage +30 (10 adventures)
|
| Lair of the Ninja Snowmen
|
Not Quite as Cold as Ice
|
 bottle of antifreeze
|
Sublime Cold Resistance (10 adventures)
|
| The Limerick Dungeon
|
The Bleary-Eyed Cyclops
|
 cyclops eyedrops
|
+100% Items from Monsters (10 adventures)
|
| The Valley Beyond The Orc Chasm
|
Bad ASCII Art (combat)
|
ASCII shirt, 30669, 33398, and 2 334 scrolls.
|
|
| The Nearby Plains
|
| A Battlefield
|
Prior to Always
|
 six-pack of New Cloaca-Cola
|
6 cans of New Cloaca-Cola (restore 140-160 MP each)
|
| Batrat and Ratbat Burrow
|
How Does He Smell?
|
 Dogsgotnonoz pills
|
Sublime Stench Resistance (10 adventures)
|
| The Castle in the Clouds in the Sky
|
All The Rave
|
 Mick's IcyVapoHotness Inhaler
|
+200% Meat from Monsters (10 adventures)
|
| Guano Junction
|
Le Chauve-Souris du Parfum
|
 Eau de Guaneau
|
+50 Stench Damage (10 adventures)
|
| Harem
|
Hands On
|
 scented massage oil (3)
|
Combat usable, Restores all HP and stuns foe for 1 round
|
| Cobb's Knob Barracks
|
Knob Goblin Elite Guard Captain (combat)
|
Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm
|
Knob Goblin Elite Guard Uniform
|
| Kitchens
|
Knob Goblin Elite Guard Captain (combat)
|
Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm
|
Knob Goblin Elite Guard Uniform
|
| Laboratory
|
You Can Top Our Desserts, But You Can't Beat Our Meats
|
 bottle of Mystic Shell
|
+30 Damage Reduction (10 adventures)
|
| Menagerie Level 2
|
Rokay, Raggy!
|
 irradiated pet snacks
|
+10 to Familiar Weight (10 adventures)
|
| The Misspelled Cemetary pre- or post-crypt
|
A Menacing Phantom
|
 poltergeist-in-the-jar-o
|
Combat item, 200-250 damage.
|
| Outskirts of Cobb's Knob
|
Lunchboxing
|
 Knob Goblin lunchbox
|
|
| Treasury
|
Knob Goblin Embezzler (combat)
|
 meat stack (1-4) and 400-600 meat
|
|
| Desert Beach
|
| South of The Border
|
Filth, Filth, and More Filth
|
 donkey flipbook
|
Sublime Sleaze Resistance (10 adventures)
|
| The Distant Woods
|
The Dark Elbow of the Woods The Dark Heart of the Woods The Dark Neck of the Woods The Deep Fat Friars' Gate Pandamonium Slums
|
It's The Only Way To Be Sure
|
 SPF 451 lip balm
|
Sublime Hot Resistance (10 adventures)
|
| The Hidden City
|
Two Sizes Too Small
|
 shrinking powder
|
Halves an enemy's HP (only one is usable per fight)
|
| The Hidden Temple
|
Baa'baa'bu'ran (combat)
|
 stone wool (up to 3)
|
Can be used to get the Fitting In adventure. Useful for unlocking The Hidden City.
|
| The Inexplicable Door
|
Some Bricks Do, In Fact, Hang in the Air
|
 fire flower
|
+50 Hot Damage (10 adventures)
|
| The Spooky Forest
|
Blaaargh! Blaaargh!
|
 fake blood
|
+50 Spooky Damage (10 adventures)
|
| Whitey's Grove
|
Monty of County Crisco
|
 bag of lard
|
+50 Sleaze Damage (10 adventures)
|
| The Mysterious Island of Mystery
|
| The Hippy Camp (pre-war)
|
The Latest Sorcerous Developments
|
 teeny-tiny magic scroll
|
+100 Mysticality (10 adventures)
|
| Orcish Frat House (pre-war)
|
Sand in the Vaseline
|
 bottle of rhinoceros hormones
|
+100 Muscle (10 adventures)
|
| The Obligatory Pirate's Cove
|
Yo Ho Ho and a Bottle of Whatever This Is
|
 bottle of pirate juice
|
+100 Moxie (10 adventures)
|
| Hobopolis
|
| A Maze of Sewer Tunnels
|
C. H. U. M. chieftain (combat)
|
 Filthy Crown
|
Clan Trophy
|
| Burnbarrel Blvd.
|
A Tight Squeeze (costs 5 hobo nickels)
|
 jar of squeeze
|
|
| Exposure Esplanade
|
Cold Comfort (costs 5 hobo nickels)
|
 bowl of fishysoisse
|
|
| The Heap
|
Juicy! (costs 5 hobo nickels)
|
 concentrated garbage juice
|
+75 Stench Damage (20 adventures)
|
| The Ancient Hobo Burial Ground
|
Flowers for You (costs 5 hobo nickels)
|
 deadly lampshade
|
+75 Spooky Damage (20 adventures), poisons on hit
|
| The Purple Light District
|
Maybe It's a Sexy Snake! (costs 5 hobo nickels)
|
 lewd playing card
|
Combat item, 110-187 (+X) damage
|
| Elf Alley
|
What a Tosser (costs 50 hobo nickels)
|
 gift-a-pult
|
Allows gift items to be used as combat items while equipped
|
| Map to Vanya's Castle
|
| Vanya's Castle Chapel
|
The Time This Fire
|
 pixel stopwatch
|
Stuns for 5? rounds
|
|