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Semi-Rare Adventures

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"SR" redirects here. Did you mean Sauceror?

Semi-rare adventures are special adventures that provide unique rewards or allow the player to fight rare monsters. Like Clover Adventures, they only exist in some zones.

All players have a flag which is set to a specific turn number. When that turn number is reached, the player will have a semi-rare adventure, if the player is adventuring in a zone that has one and the player did not receive that same semi-rare adventure on his most recent successful semi-rare opportunity. The semi-rare will simply be missed if the player spends that turn anywhere other than in a zone that has a semi-rare adventure. Whether or not a semi-rare adventure was received, the flag will then be set as described below.

The very first semi-rare that is available in any run will occur 70-80 turns after the start of the run. Each time the flag is set following a semi-rare adventure opportunity, it will be set to a number 160-200 higher than the current turn (or 100-120, if the run is an Oxygenarian run).

For those more math-inclined, semi-rare adventures after the first (in a run) are distributed triangularly around their center value. In the case of all semi-rares after the first one, the counter is set to 180 + rand(0,20) - rand(0,20) for non-oxygenarian runs and 110 + rand(0,10) - rand(0,10) for oxygenarian runs, meaning that the values closer to 180 or 110 are much more likely than the values closer to the ends of the range. However, the first semi-rare is distributed uniformly: 70+rand(0,10).[1]

This flag can be exposed by eating a fortune cookie -- one of the three "lucky numbers" given by each fortune will be the difference between the current turn and the semi-rare flag value ("flag" and "semi-rare adventure number" maybe be used interchangeably here). The other two numbers are apparently random, and may be larger than 200 (up to 299 has been observed). To determine which of the three numbers is the correct one, the player might eat two cookies and look for matching numbers, though an observant player can deduce the correct number if the other numbers fall outside the expected range. If the player's flag is equal to the current turn number (i.e. his/her next adventure click will cause the SR adventure to occur), all three lucky numbers will be random. Since semi-rares occur the turn after the counter expires (when the counter reaches 0), the first semi-rare adventure will occur between turns 71-81.

There are several exceptions to these rules:

  • A semi-rare cannot be obtained from the same location twice in a row. In order to obtain a particular semi-rare more than once, a different one must be obtained in between. This resets on ascension.
  • Your semi-rare adventure number is set at the beginning of an ascension to the range of 70-80 turns after the start of the run.
  • Oxygenarians have a semi-rare counter range of 100-120 adventures. This shorter interval will be used until they break the prism or drop the path; once path restrictions have been lifted, the next semi-rare interval will revert to the normal 160-200 adventures.
  • The act of dropping path from the account menu will automatically re-roll your semi-rare to the 160-200 range, if you were an Oxygenarian.
  • The adventure number is reset by adventure.php when you receive each semi-rare.
  • The fortune cookie number may be indeterminate after a player has been in adventure.php if the flag is equal to the current turn (meaning the very next adventure is a semi-rare); a fortune cookie will never display "0" as one of its numbers.
  • If a semi-rare adventure has been skipped, and the player has not been in adventure.php (for example, spending turns in Fernswarthy's Basement, The Shore, or the Daily Dungeon), then the flag has not been set, and fortune cookies will show invalid numbers.
  • Semi-rares will be overridden by adventuring while drunk, as you are redirected to the Drunken Stupor zone.
  • Semi-rares can also be overridden by Clover Adventures and Bad Moon adventures, but not Feast of Boris and El Dia de Los Muertos Borrachos encounters, as of an update in July 2009. They also cannot be overridden by superlikelies.
  • Teleportitis will not override your semi-rare adventure; it will only take you to a random zone, and if that zone has a semi-rare, you get that semi-rare.
  • Violet Fog flashbacks will override your semi-rare. It is not known whether choosing to escape from the fog rather than pursue it to the end will give a second chance at the semi-rare, although it is postulated that it should.
  • For more information on how semirares relate to other encounter types, see Encounter.
  • Spending a turn normally but gaining back a free turn via a V for Vivala mask or a Temporal Riftlet does increase your turn counter, and therefore does bring you closer to your semi-rare turn, even though your "turns left" counter does not decrease.

Escaping combat using tattered scraps or similar items which don't cost adventures does not increment your turn count, and therefore can be used to recover from a mis-click. This can be helpful if you know you should be getting a semi-rare adventure but go to the wrong zone by mistake. However, if the semi-rare is a combat adventure, like the Knob Goblin Elite Guard Captain, you cannot use a free runaway from him to get the Bad ASCII Art on that same adventure. This is to prevent possible exploitation.

Semi-rare adventures are obtainable without eating fortune cookies -- the cookies merely reveal the adventure number, as opposed to creating it. The power of fortune cookies thus lies in pinpointing the exact adventure during which a semi-rare will take place.

Table of Semi-Rare Adventures

Location Adventure Reward Result
Seaside Town
The Haunted Billiards Room A Shark's Chum boost stats (non-combat) OR Billiardschalk.gif
cube of billiard chalk (combat)
10 Strongness, Mysteriousness and Chutzpah OR Regular Attacks Can't Miss (10 adventures)
The Haunted Kitchen Play Misty For Me Frostcube.gif
freezerburned ice cube
+50 Cold Damage (10 adventures)
The Haunted Library Like the Sunglasses, But Less Comfortable Blackdrops.gif
black eyedrops
Sublime Spooky Resistance (10 adventures)
The Haunted Pantry The Pilsbury Doughjerk Pie.gif
tasty tart (3)
The Sleazy Back Alley In the Still of the Alley Wine.gif
distilled fortified wine (3)
The Big Mountains
The Goatlet Natural Selection Spinachcan.gif
can of spinach
Weapon Damage +30 (10 adventures)
Lair of the Ninja Snowmen Not Quite as Cold as Ice Antifreeze.gif
bottle of antifreeze
Sublime Cold Resistance (10 adventures)
The Limerick Dungeon The Bleary-Eyed Cyclops Eyedrops.gif
cyclops eyedrops
+100% Items from Monsters (10 adventures)
The Valley Beyond The Orc Chasm Bad ASCII Art (combat) ASCII shirt, 30669, 33398, and 2 334 scrolls.
The Nearby Plains
A Battlefield Prior to Always Sixpack.gif
six-pack of New Cloaca-Cola
6 cans of New Cloaca-Cola (restore 140-160 MP each)
Batrat and Ratbat Burrow How Does He Smell? Nosepills.gif
Dogsgotnonoz pills
Sublime Stench Resistance (10 adventures)
The Castle in the Clouds in the Sky All The Rave Inhaler.gif
Mick's IcyVapoHotness Inhaler
+200% Meat from Monsters (10 adventures)
Guano Junction Le Chauve-Souris du Parfum Eau.gif
Eau de Guaneau
+50 Stench Damage (10 adventures)
Harem Hands On Vial.gif
scented massage oil (3)
Combat usable, Restores all HP and stuns foe for 1 round
Cobb's Knob Barracks Knob Goblin Elite Guard Captain (combat) Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm Knob Goblin Elite Guard Uniform
Kitchens Knob Goblin Elite Guard Captain (combat) Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm Knob Goblin Elite Guard Uniform
Laboratory You Can Top Our Desserts, But You Can't Beat Our Meats Magicshell2.gif
bottle of Mystic Shell
+30 Damage Reduction (10 adventures)
Menagerie Level 2 Rokay, Raggy! Nutsack.gif
irradiated pet snacks
+10 to Familiar Weight (10 adventures)
The Misspelled Cemetary pre- or post-crypt A Menacing Phantom Moonshine.gif
poltergeist-in-the-jar-o
Combat item, 200-250 damage.
Outskirts of Cobb's Knob Lunchboxing Lunchbox.gif
Knob Goblin lunchbox
Treasury Knob Goblin Embezzler (combat) Meatstack.gif
meat stack (1-4) and 400-600 meat
Desert Beach
South of The Border Filth, Filth, and More Filth Flipbook.gif
donkey flipbook
Sublime Sleaze Resistance (10 adventures)
The Distant Woods
The Dark Elbow of the Woods
The Dark Heart of the Woods
The Dark Neck of the Woods
The Deep Fat Friars' Gate
Pandamonium Slums
It's The Only Way To Be Sure Chapstick.gif
SPF 451 lip balm
Sublime Hot Resistance (10 adventures)
The Hidden City Two Sizes Too Small Powder.gif
shrinking powder
Halves an enemy's HP (only one is usable per fight)
The Hidden Temple Baa'baa'bu'ran (combat) Stonewool.gif
stone wool
(up to 3)
Can be used to get the Fitting In adventure. Useful for unlocking The Hidden City.
The Inexplicable Door Some Bricks Do, In Fact, Hang in the Air Fireflower.gif
fire flower
+50 Hot Damage (10 adventures)
The Spooky Forest Blaaargh! Blaaargh! Vial.gif
fake blood
+50 Spooky Damage (10 adventures)
Whitey's Grove Monty of County Crisco Lardbag.gif
bag of lard
+50 Sleaze Damage (10 adventures)
The Mysterious Island of Mystery
The Hippy Camp (pre-war) The Latest Sorcerous Developments Tinyscroll.gif
teeny-tiny magic scroll
+100 Mysticality (10 adventures)
Orcish Frat House (pre-war) Sand in the Vaseline Bottle.gif
bottle of rhinoceros hormones
+100 Muscle (10 adventures)
The Obligatory Pirate's Cove Yo Ho Ho and a Bottle of Whatever This Is Piratejuice.gif
bottle of pirate juice
+100 Moxie (10 adventures)
Hobopolis
A Maze of Sewer Tunnels C. H. U. M. chieftain (combat) Chumcrown.gif
Filthy Crown

Clan Trophy

Burnbarrel Blvd. A Tight Squeeze (costs 5 hobo nickels) Moonshine.gif
jar of squeeze
Exposure Esplanade Cold Comfort (costs 5 hobo nickels) Soupbowl.gif
bowl of fishysoisse
The Heap Juicy! (costs 5 hobo nickels) Lightvial.gif
concentrated garbage juice
+75 Stench Damage (20 adventures)
The Ancient Hobo Burial Ground Flowers for You (costs 5 hobo nickels) Lampshade.gif
deadly lampshade
+75 Spooky Damage (20 adventures), poisons on hit
The Purple Light District Maybe It's a Sexy Snake! (costs 5 hobo nickels) Lewdcard.gif
lewd playing card
Combat item, 110-187 (+X) damage
Elf Alley What a Tosser (costs 50 hobo nickels) Papult.gif
gift-a-pult
Allows gift items to be used as combat items while equipped
Map to Vanya's Castle
Vanya's Castle Chapel The Time This Fire Pixwatch.gif
pixel stopwatch
Stuns for 5? rounds
This page was last modified on 28 April 2012, at 15:30.
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