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Seal Clubber

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Male Tattoo Hardcore Tattoo Hardcore Oxygenarian Tattoo Female

[edit] Description

Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive.

[edit] Skills

Most Seal Clubber skills are learned from The Brotherhood of the Smackdown. The skills from levels 1-4 cost 200, 800, 1800, and 3200 Meat respectively to learn, while all higher level skills cost 1,000 per level. All Seal Clubbers begin with the free skill Seal Clubbing Frenzy. Completing the Spookyraven Manor Quest grants you the Snarl of the Timberwolf skill.


Level Skill Description Effect Type MP Cost
0 Seal Clubbing Frenzy By clubbing a stuffed seal at your campsite, you can work yourself into a frenzy. Your Strongness will increase for a period of time. Seal Clubbing Frenzy
(+2 Muscle)
(5 Adventures)
Non-combat 1
1 Hide of the Otter Your skin becomes as thick as the skin of an otter, affording minor protection against enemy attacks. +20 Damage Absorption Passive N/A
2 Claws of the Otter You become infused with the fighting spirit of the Otter, adding 3 damage to all of your melee attacks. +3 Bonus Melee Damage Passive N/A
3 Tongue of the Otter This skill gives you the ability to lick your wounds, healing 10-20 Hit Points and making you feel less beaten up. Non-combat 7
4 Thrust-Smack This is a thrusting smack with your weapon. It will do double the usual amount of damage to your opponent if it connects. 2X Weapon Damage Combat 3
5 Super-Advanced Meatsmithing You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons. Can smith weapons using ores. Can smith whips using skins. (Costs 1 adv.) Passive N/A
6 Eye of the Stoat This skill imbues you with the spirit of a tenacious and vicious (and incredibly accurate) stoat. Your Thrust-Smacks and Lunging Thrust-Smacks will hit more often, you'll fumble less often, and your chances of scoring critical hits will be improved.
  • Thrust-Smack and Lunging Thrust-Smack skills hit more often.
  • Lunging Thrust-Smack deals more damage
  • Fumble less frequently
  • +.5X Critical Hit Chance (stacks with equipment bonuses)
Passive N/A
7 Hide of the Walrus Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks. +40 Damage Absorption Passive N/A
8 Claws of the Walrus You become one with the spirit of the War Walrus, adding 4 damage to each of your melee attacks. +4 Bonus Melee Damage Passive N/A
9 Tongue of the Walrus This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up. Non-combat 10
10 Lunging Thrust-Smack This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple damage to your opponent. 3X Weapon Damage Combat 8
11 Rage of the Reindeer This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards. Rage of the Reindeer
(+10% Muscle and +10 Bonus Melee Damage)
(10 Adventures)
Non-combat 10
12 Double-Fisted Skull Smashing This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women. Allows dual-wielding Passive N/A
13 Northern Exposure This skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee. So-So Cold Resistance Passive N/A
14 Musk of the Moose By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring. Musk of the Moose
(Increases Combat Frequency)
(10 Adventures)
Non-combat 10
15 Pulverize This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer. Can smash equipment into tasty, bite-sized chunks of the essence of the elements, including non-elemental damage. Grants access to The Malus of Forethought for Muscle classes. Passive N/A
Spookyraven Manor Quest Skill
N/A Snarl of the Timberwolf This skill makes you all snarly and spooky. Like a timberwolf. Timberwolves, if you didn't know this, are both the snarliest and the spookiest animals north of the arctic circle. Snarl of the Timberwolf
(+10 Spooky Damage)
(10 Adventures)
Non-combat 10

[edit] Levels

The amount of Muscle required to attain level L follows the formula Muscle = L2 - 2L+ 5.


[edit] Class Gear

[edit] Notes

  • Seal Clubbers have an innate 50% bonus to their maximum HP.
  • Pre-NS13, Seal Clubbers started with a seal tooth and a seal-clubbing club in their inventory.
  • Lunge-Smack is a Level 2 skill which became unavailable from the guild trainer prior to the introduction of ascension.

[edit] References

  • The class description refers to the common cliché among role playing games of having at least one Northern, "savage" character class or race (barbarians, vikings, giants, so on).
  • Clubbing seals is a stereotyped practice of northern fur trappers, and an image commonly seized upon by animal rights activists for the apparent brutality against an animal often considered cute and/or friendly.


Classes
Class1.gifImage:class1.gifSeal Clubber
Seal Clubber
Class2.gifImage:class2.gifTurtle Tamer
Turtle Tamer
Class3.gifImage:class3.gifPastamancer
Pastamancer
Class4.gifImage:class4.gifSauceror
Sauceror
Class5.gifImage:class5.gifDisco Bandit
Disco Bandit
Class6.gifImage:class6.gifAccordion Thief
Accordion Thief
This page was last modified 04:00, 12 July 2008.
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