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Run Away

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During every combat adventure you have the option to run away. If successful, you will escape the fight. The penalty, however, is that you receive no stats, loot or Meat from that adventure unless you employ some trickery or a whirlwind. Failing to escape will give the enemy a free chance to attack, and you will not be able to perform any other actions that round. Furthermore, familiars will not be able to attack or otherwise act.

The chances of running away is

(Monster Initiative - Player Initiative)
  • Successful attempt to run away:
You run away, like a sissy little coward.
  • Failed attempt to run away:
You attempt to run away like a sissy little coward, but you don't quite make it.
As you run out the door of the Haunted Kitchen, a butcherknife flies out of the drawer and sticks in the doorjamb next to you. You grab it as you flee.
Shineknife.gifImage:shineknife.gifshiny butcherknifeYou acquire an item: shiny butcherknife

Items aiding in escape

There are some items in the game which can help you in escaping.

itemwheneffect
ball use in combat ends combat
buckyball use in combat ends combat
cocktail napkin use in combat (Only when used against a clingy pirate) ends combat without using an adventure; also removes the current monster from the area for 20 turns.
creepy grin use in combat ends combat without using an adventure; also removes the current monster from the area for 10 turns.
divine champagne popper use in combat ends combat without using an adventure; also removes the current monster from the area for 5 turns.
fancy dress ball use in combat ends combat
green smoke bomb use in combat a chance of immediate fleeing without using an adventure
harold's bell use in combat ends combat without using an adventure; also removes the current monster from the area for 20 turns.
navel ring of navel gazing when equipped Fleeing always succeeds. For the first three uses a day this does not cost an adventure; in every subsequent attempt, the chance of not using an adventure is 10% lower, to a minimum of 20%
tattered scrap of paper use in combat a chance of immediate fleeing without using an adventure

Notes

This page was last modified on 19 April 2008, at 17:48.
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