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Quest Log

From TheKolWiki

Quest Log

Your Quest Log is a large fallen tree in your Campground that helps keeps track of your questing status. It was added to the campground and top menu on February 7, 2006.

Quests can be either the ones given by The Council of Loathing, or "miscellaneous." The list of quests is divided into four sections: [current quests], [completed quests], [other accomplishments], and a [notes] section for the player to edit. This last section enables players to save important pieces of information, such as recipes, item effects, or perhaps your girlfriend's phone number a good strategy for defeating the Bonerdagon. When a Hobo code binder is acquired, a fifth section of the quest log, [hobo code binder], becomes available and lists the locations of all the glyphs the player has found.

[edit] Quest Text

[edit] Council Quests:

  • [Current] The Council of Loathing wants you to bring them a mosquito larva, for some reason. They told you to look for one in the Spooky Forest, in the Distant Woods.
How can a woods contain a forest? Suspension of disbelief, that's how.
  • [Completed] You delivered a mosquito larva to the Council of Loathing. Nice work!
  • [Current] The owner of the Typical Tavern is having a bit of a rat infestation problem.
The Tavern is in the Distant Woods.
  • [Completed] You solved the rat problem at the Typical Tavern. Way to go!
  • [Current] The Council wants you to make your way to the chamber of the Boss Bat, and slay him.
His chamber can be found deep within the Bat Hole, in the Nearby Plains.
  • (In between) You're getting closer to the Boss Bat's chamber. Keep searching the Bat Hole until you find it.
  • (In between) You're getting very close to the Boss Bat's chamber. Keep exploring.
  • (In between) You've discovered the Boss Bat's chamber -- now go in there and clean his clock. Then beat him up. Unless he doesn't have a clock, in which case just go straight to the beating.
  • (In between) Now that you've defeated the Boss Bat, you should go back to the Council for your reward.
  • [Completed] You have slain the Boss Bat. Huzzah!
  • [Current] The Council of Loathing wants you to infiltrate Cobb's Knob and take out the Goblin King.
Kill him, that is. Not, like, take him out on a date.
  • [Completed] You have slain the Goblin King. Good job!
  • [Current] The Council of Loathing wants you to assist the Deep Fat Friars. They can be found in their copse in the Distant Woods.
  • [Completed] You have cleansed the taint of the Deep Fat Friars. Congratulations!
  • [Current] The Council of Loathing wants you to find the source of the extreme Spookiness emanating from the Cyrpt. You can find it in the Nearby Plains.
  • (In between) You've defeated the Bonerdagon -- now take his skull back to the Council, and claim your reward!
  • [Completed] You've undefiled the Cyrpt, and defeated the Bonerdagon. Hip, Hip, Hooray!
  • [Current] The Council of Loathing wants you to visit the L337 Tr4pz0r, who lives at the base of Mt. McLargeHuge, the tallest of the Big Mountains.
  • (In between) The Tr4pz0r wants you to infiltrate Itznotyerzitz Mine, and bring him back 3 chunks of ore.
  • (In between) The Tr4pz0r wants you to bring him 6 chunks of goat cheese from the Goatlet.
  • (In between) The Tr4pz0r wants you to find some way to protect yourself from the cold. If you can't find a way to do it magically, you can probably find some warm clothes on the eXtreme Slope of Mt. McLargeHuge.
  • [Completed] You have learned how to hunt Yetis from the L337 Tr4pz0r. Shazam!
  • [Current] The Council of Loathing wants you to assist the Baron Rof L'm Fao. You must find your way past the Orc Chasm in the Big Mountains to reach the Baron's valley.
  • (In between) Now that you've found your way to the Valley beyond the Orc Chasm, you must make your way to the gates of the Baron's fortress.
  • [Completed] You have helped the Baron Rof L'm Fao with his monster problem. w00t!
  • [Current] The Council of Loathing wants you to investigate the source of the giant garbage raining down on the Nearby Plains.
  • [Completed] You have stopped the rain of giant garbage in the Nearby Plains. Slick!
  • [Current] The Council has instructed you to collect your father's archaeology notes from Distant Lands, and use them to hunt down the Holy MacGuffin. Your first step is to find the Black Market, to get some forged ID.
  • (In between) You've found the Black Market... now to hit the Travel Agency and get yourself on a slow boat to China. I mean, Distant Lands.
  • (In between) You've picked up your father's diary, and things just got a whole lot more complicated. Oh dear.
  • Gotta Worship Them All
  • [Current] You father seemed to think the hidden temple in the Distant Woods might be guarding part of the Staff of Ed. I hope you've got your lucky fedora with you.
  • (In between) You've cunningly evaded one of the Hidden Temple's traps. But what else lies in store? cue ominous music
  • (In between) Having proved that you ain't no hollaback girl, there's just one more trap to go. Pity dad never got around to translating that last passage...
  • (In between) Awesome, you've evaded all of the temple's traps! Of course, it turned out that getting the piece of the Staff of Ed isn't going to be nearly that easy, but you were probably expecting that anyway. If you weren't, well, sorry.
  • [Completed] You've defeated the ancient ghost of an ancient mummy of an ancient high priest and claimed his ancient amulet! Go you!
  • In a Manor of Spooking
  • [Current] Your father's notes indicate that the gem from the Staff of Ed is probably hidden in a Seaside Town mansion. At a guess, you figure Spookyraven Manor is probably your best bet.
  • (In between) You've unlocked the wine cellar in Spookyraven Manor. What are the chances there's a secret door hidden somewhere? Yeah, probably about one in one.
  • (In between) You've found Lord Spookyraven's secret black magic laboratory. When you're done with him, he'll be doing black and blue magic.
  • [Completed] You've defeated Lord Spookyraven and claimed the Eye of Ed! Huzzah!
  • Never Odd Or Even
  • [Current] If you're going to get the Staff of Fats, it looks like the first step is to get into the Palindome. Maybe it has something to do with that amulet your father mentioned in his diary? That password looks important, too.
  • (In between) Congratulations, you've discovered the fabulous Palindome, rumored to be the final resting place of the legendary Staff of Fats! Now all you have to do is find it...
  • (In between) Well, you found the Staff of Fats, but then you lost it again. Good going. Looks like you're going to have to track down this Mr. Alarm guy for help...
  • (In between) Mr. Alan Alarm has agreed to help you nullify Dr. Awkward's ineptitude field (patent pending), but wants some wet stew in return. Those ingredients again: lion oil, a bird rib, and some stunt nuts. Sounds delicious!
  • (In between) Oh yeah, you've got the Mega Gem, and are ready to deliver some pain to Dr. Awkward. They call you the bus driver, because you're gonna beat the hell out of that guy.
  • [Completed] Congratulations, you've recovered the long-lost Staff of Fats!
Nice Work!
  • A Pyramid Scheme
  • [Current] Your father's diary indicates that the key to finding the Holy MacGuffin is hidden somewhere in the desert. I hope you've got your walking shoes on.
  • (In between) You've managed to stumble upon a hidden oasis out in the desert. That should help make your desert explorations a little less... dry.
  • (In between) The fremegn leader Gnasir has tasked you with finding a stone rose, at his abandoned encampment near the oasis. Apparently it's an ancient symbol of his tribe or something, I dunno, whatever. He's not gonna help you unless you get it for him, though.
  • (In between) Gnasir has asked you to prove your honor and dedication to the tribe by painting his front door black. A menial task to be sure, but at least it's not dangerous.
Well, unless you're really allergic to paint fumes or something.
  • (In between) Gnasir seemed satisfied with the tasks you performed for his tribe, and has asked you to come back later.
...
Okay, that's probably long enough.
  • (In between) For your worm-riding training, you need to find a 'thumper', something that produces a rhythmic vibration to summon sandworms.
It's unlikely that we're talking about bunny rabbits here.
  • (In between) You need to find fifteen missing pages from Gnasir's worm-riding manual. Have fun!
  • (In between) One worm-riding manual page down, fourteen to go.
  • (In between) Two worm-riding manual pages down, thirteen to go. Sigh.
  • (In between) You've found all of Gnasir's missing manual pages. Time to take them back to the sietch.
  • (In between) You've earned your hooks and are ready to ride the worm. Literally, not in the South-of-the-Border sense.
  • (In between) One excitingly-described worm-ride later, you've found the little pyramid with the map of Seaside Town inside. Looks like you're going to need the Staff of Ed to get the location of the Holy MacGuffin's hiding place.
  • (In between) You've found the hidden buried pyramid that guards the Holy MacGuffin. You're so close you can almost taste it! (In a figurative sense, I mean -- I don't recommend you go around licking things you find in ancient tombs.)
  • [Completed] The mighty Ed the Undying has fallen! You recovered the Holy MacGuffin! Jolly good show, mate!
  • [Completed] You've handed the Holy MacGuffin over the the Council, and enjoyed a ticker-tape parade in your honor. That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!
  • [Current] The Council has gotten word of tensions building between the hippies and the frat boys on the Mysterious Island of Mystery.
They suspect that the two factions are about to go to war, and they want to make sure it's a big war. They want you to head down there and see if you can't stir up some trouble.
  • (In between) You've managed to get the war between the hippies and frat boys started, and now the Council wants you to finish it.
You can aid the war effort by fighting on the Battlefield, or you can help out some of the other residents of the island in the hopes that they'll aid the side you're fighting for.
  • [Completed] You led the filthy hippies to victory in the Great War. For Gaia!
  • [Completed] You led the Orcish frat boys to victory in the Great War. For The Horde!
  • [Completed] You started a chain of events that led the pirates to annihilate both the hippies and the frat boys in the Great War. Toasty!
  • [Current] The Council of Loathing has instructed you to make your way to the top of the Naughty Sorceress' Tower and defeat her.
Inside the entrance to the Lair, you've encountered three strange gates. An inscription provides a clue on how you might pass through them...
  • (In between) Having made it through the three gates, you've encountered a giant mirror that blocks your way deeper into the Lair.
  • (In between) You've come to an odd junction in the cave leading to the Sorceress' Lair. It seems that in order to proceed, you'll need to solve a really convoluted and contrived puzzle involving a cloud of gas, a locked door, and three statues of mariachis.
  • (In between) The Council of Loathing has instructed you to make your way to the top of the Naughty Sorceress' Tower and defeat her. Currently, you're stuck in a hedge maze, Don't beat around the bush, get through it!
  • (In between) You've passed through the gates, solved a fiendish puzzle, beat the hedge maze like a psychotic landscaper, and now you're facing a fiendish monster on the {level number} level of the sorceress's tower.
  • (In between) You've solved many puzzles, and now are confronted with the most frustrating puzzle yet. Can you figure out the code to get through the heavy door?
  • (In between) You're almost to the final epic showdown battle countdown of fate and destiny and whatnot! Get in there and kick some tail!
  • (In between) You thought you were finally going to fight the Sorceress, but you're still stuck battling her minions. This one seems to be a shadowy, evil version of you, except it doesn't have a goatee.
  • (In between) You find yourself fighting one of the Sorceress's freakishly overgrown familiars. What is she feeding them, anyway?
  • (In between) This is it, sparky -- the big showdown with the Naughty Sorceress. I just wanted to say, "good luck - we're all counting on you."
  • (In between) You have defeated the Naughty Sorceress! Whoohoo! You left the king in his prism, though.
  • (Completed, not really) You have defeated the Naughty Sorceress and freed the King! What are you hanging around here for?

[edit] Guild Quests:

  • [Current] Since your Guild's meat car has been lost due to somewhat sketchy circumstances, you need to build a new one. You might be able to find some parts at Degrassi Knoll.
  • [Completed] You've built a new meat car from parts. Impressive!
  • [Current] You've been charged by your Guild (sort of) with the task of bringing back a delicious meal from the legendary White Citadel. You've been told it's somewhere near Whitey's Grove, in the Distant Woods.
    • (In between) You've discovered the road from Whitey's Grove to the legendary White Citadel. You should explore it and see if you can find your way.
    • (In between) You're progressing down the road towards the White Citadel, but you'll need to find something that can help you get past that stupid cheetah if you're going to make it any further. Keep looking around.
    • (In between) You've made your way further down the Road to the White Citadel, but you still haven't found it. Keep looking!
    • (In between) You've found the White Citadel, but it's at the bottom of a huge cliff. You should keep messing around on the Road until you find a way to get down the cliff.
    • (In between) You have discovered the legendary White Citadel. You should probably go in there and get the carryout order you were trying to get in the first place. Funny how things spiral out of control, isn't it?
    • (In between) You've got the Satisfaction Satchel. Take it to your contact in your Guild for a reward.
  • [Completed] You've delivered a satchel of incredibly greasy food to someone you barely know. Plus, you can now shop at White Citadel whenever you want. Awesome!
  • [Current] You've been tasked with digging up the grave of an ancient and powerful wizard and bringing back a key that was buried with him. What could possibly go wrong?
    • (In between) Well, you got the key and turned it in -- mission accomplished. How much do you wanna bet, though, that they won't be able to find anyone else to search the tower, and you'll be stuck with the dirty work again?
    • (In between) Much as you expected, you've been given back the key to Fernswarthy's tower and ordered to investigate.
    • (In between) You've unlocked Fernswarthy's tower. Now you just have to find something to show your guild leaders, to prove you haven't just been slacking off this whole time.
    • (In between) You've found some stairs in Fernswarthy's tower, but they don't lead to much. Better keep looking.
    • (In between) You've found a trapdoor to Fernswarthy's basement, which is potentially interesting and/or dangerous. It's probably not what your Guild is interested in, though, so you should probably keep looking.
    • (In between) You found some kind of dusty old book in Fernswarthy's tower. Hopefully that's enough to keep that guy in your guild off your case.
  • [Completed] You've turned in the old book, and they said they didn't want it and for you to go away. A bit anticlimactic, but I suppose it still counts as a success. Congratulations!
  • [Current] One of your guild leaders has tasked you to recover a mysterious and unnamed artifact stolen by your Nemesis. Your first step is to smith an Epic Weapon.
Two parts of the Epic Weapon can be had from the two oldest and wisest men in the kingdom, one of whom runs the casino. You weren't told where the third part is.
  • (In between) To unlock the full power of the Legendary Epic Weapon, you must defeat Beelzebozo, the Clown Prince of Darkness, in The "Fun" House.
  • (In between) You've successfully defeated Beelzebozo and claimed the last piece of the Legendary Epic Weapon -- congratulations! Now you just have to wait for your Guild to find out where your nemesis is hiding. Unfortunately, this might take a while.

[edit] Miscellaneous Quests:

  • [Current] The Untinker in Seaside Town wants you to find his screwdriver. He thinks he left it at Degrassi Knoll, on the Nearby Plains.
  • [Completed] You fetched the Untinker's screwdriver. Nice going!
  • [Current] The Pretentious Artist, who lives on the Wrong Side of the Tracks in Seaside Town, has lost his palette, his pail of paint, and his paintbrush.
He told you that he thinks the palette is in the Haunted Pantry, the pail of paint is somewhere near the Sleazy Back Alley, and the paintbrush was taken by a Knob Goblin.
  • [Completed] You helped retrieve the Pretentious Artist's stuff. Excellent!
  • [Current] Mayor Zapruder of Degrassi Knoll wants you to investigate the Gnolls' bugbear pens, located in the Distant Woods.
  • (In between) Mayor Zapruder wants you to find your way to the spooky gravy fairies' barrow, but first he needs you to bring him a flaming/frozen/stinky mushroom from the mushroom fields deep within Degrassi Knoll.
  • (In between) Now that you've got a powerful Gravy Fairy, Mayor Zapruder wants you to investigate the Spooky Gravy Barrow in the Distant Woods.
  • (In between) Now that you've slain Queen Felonia, you should go back to Mayor Zapruder for your reward.
  • [Completed] You've helped Mayor Zapruder of Degrassi Knoll with his spooky gravy fairy problem. Nice going!
  • [Current] Doc Galaktik wants you to collect some herbs for him. This is what he told you:
"First, I'll need three swindleblossoms. I'm not sure where they grow, but I know that the harem girls of Cobb's Knob like to wear them in their hair.
After that, I'll need three sprigs of fraudwort. It's used by ninja assassins from Hey Deze to make poisons.
Finally, I'll need three bundles of shysterweed -- it only grows near the graves of liars. Or so I've been told. The guy might've been lying, I guess."
  • [Completed] You found some herbs for Doc Galaktik, and he rewarded you with a permanent discount on Curative Nostrums and Fizzy Invigorating Tonics. Nifty!
  • [Current] The Council of Loathing has suggested that you visit the Toot Oriole, on Mt. Noob, in the Big Mountains. You should probably listen to them.
  • (In between) The Toot Oriole wants you to adventure in Noob Cave until you find the pile of shiny pebbles he hid there.
  • (In between) The Toot Oriole wants you to go to the skills menu and buff yourself up a bit.
  • (In between) The Toot Oriole wants you to kill rabbits in the Dire Warren until you can recover a liver from one of them. Eew.
  • (In between) The Toot Oriole wants you to continue fighting rabbits in the Dire Warren until you've collected 40 Meat.
  • (In between) The Toot Oriole wants you to bring him some chewing gum on a string. You can buy it at The Market, in Market Square, in Seaside Town.
  • (In between) The Toot Oriole wants you to go to Seaside Town and fish a worthless trinket out of the sewer for him.
  • (In between) The Toot Oriole wants you to take a hermit permit and a worthless trinket to the Hermitage, in the Big Mountains, and trade them to the hermit for a golden twig.
  • (In between) The Toot Oriole wants you to use some Meat Paste (which you can make in the miscellaneous section of your inventory) to put the parts of his Mighty Bjorn action figure back together.
  • [Completed] You have completed your training with the Toot Oriole. Groovy!
  • [Current] The Captain of the Gourd, on the Right Side of the Tracks in Seaside Town, needs you to help him defend the gourd. He's asking you to bring back 5 [Knob Goblin firecrackers|razor-sharp can lids|spider webs] from the [Outskirts of Cobb's Knob|Haunted Pantry|Sleazy Back Alley].
  • [Completed] You've helped out the Captain of the Gourd. Urp!
  • [Current] You were approached in the Sleazy Back Alley by a guy named Harold, who wants you to repair his favorite hammer for him.
  • [Completed] You handily helped Harold with his hammer. Hallelujah!
  • [Current] A guy near the Haunted Pantry gave you a cake, and asked if you could figure out some way to light the candles on it. He says that normal fire won't work, because they're "hilarious" novelty candles.
  • [Completed] You helped the anonymous baker prepare his cake for Claude. What a Samaritan!
  • [Current] A wounded guard near Cobb's Knob wants you to go to Doc Galaktik's Medicine Show, in the Market Square of Seaside Town, and get him a container of Doc Galaktik's Pungent Unguent.
  • [Completed] You helped out a wounded Knob Goblin guard by bringing him some unguent. You're a regular Florence Nightingale Jr.!
  • [Current] Azazel, one of the ArchDukes of Hey Deze, has "lost" several of the talismans of his evil power. If you find them, he'll probably reward you. Probably. He's kind of a jerk.
    He lives in the City of Pandemonium, on the other side of the Deep Fat Friars' Gate in the Distant Woods.
  • [Completed] You've found Azazel's unicorn, his lollipop, and his tutu. This peek into the nature of evil is disturbing, but the reward was gratifying. Go you!
  • [Current] You must try to find a way to break Lady Linnea's bewitching spell on Uncle Crimbo and return him to his factory in time for Crimbo by finding the three magical things that remind him who he is.
  • (In between) You've found Uncle Crimbo, but he doesn't seem to want to leave. You're going to have to try to find the two other things that he likes to convince him to come back.
  • (In between) You've given Uncle Crimbo two things he likes, but it doesn't seem to be enough. The old lout was a notorious drunkard -- maybe some booze will ply him.
  • [Completed] You've saved Uncle Crimbo! Fantastic!
    Uncle Crimbo is sure to give you something cool on Crimbo for your hard work.
  • [Current] Gnorbert, elder of the gnomish gnomads, wants you to collect some comic books from a sk8 gnome named Gnathan, who usually hangs out at The eXtreme Slope.
    Sounds pretty simple; this shouldn't take long.
  • (In between) Gnathan the Sk8 Gnome refuses to give up the comic books unless you bring him some fingerless hobo gloves. That's kind of a pain, but still, not a big deal, right?
  • (In between) A hobo named All-but-Dissertation Tucker Dummychuck has agreed to give you his gloves, but only if you can find him some demonic harmonica lessons. Demonica lessons? Well, anyway, that shouldn't be difficult.
  • (In between) The Archfiend Marble has offered to trade you a book of harmonica lessons in exchange for the Boock of Darck Magicks. Apparently it was last seen in the collection of some occult-hobbyist nobleman.
    Are you starting to get a bad feeling about this quest? I know I am.
  • (In between) Lord Spookyraven's librarian, Alice, has agreed to give you the Boock of Darck Magics, if you'll find her some fresh ectolpasm. I mean, ectoplasm.
  • (In between) A slick lihc named Rick has agreed to swap you some ectoplasm if you'll bring him something slicker than he is. Something from a nearby kitchen?
  • (In between) Kevin'x, one of the chefs in Cobb's Knob, has offered you some of his Knob Butter in exchange for a couple of pointed wooden sticks. That sounds pretty simple -- surely, someone will be willing to just give you a couple of sticks, right? They won't need you to trade something else for them, right?
  • (In between) Cindy the Vampire Slayer will trade you her marinated stakes for an all-powerful evil-slaying weapon. If you ask me, that's not exactly an equitable trade, but what are you gonna do?
    She also said something about a prophecy: "Under the bug-eyed, winged pedagogue, the uber-weapon slumbers."
  • (In between) An ancient wise woman named Glorificus Steinemus has agreed to give you an ancient but mysteriously shiny weapon of evil-destroying, in exchange for a cup of really good herbal tea.
  • (In between) A hippy with some ridiculous name has agreed to give you a cup of her all-natural organic herbal tea in exchange for some white whine vinaigrette dressing. She was pretty emphatic about the 'white' part, for some reason.
  • (In between) The White Wizard Gannongast says he'll give you his special white wine vinaigrette dressing if you'll bring him the fifteen shards of the mystic Non-Essential Amulet that he sent some spiky-haired kid to collect.
  • (In between) A spiky-haired protagonist named Mist Angst has agreed to swap you the Non-Essential Amulet in exchange for a Really Big Tiny House. He said something about a guy with a carrot in his nose, or on his nose, or something... sorry, I wasn't really listening.
  • (In between) to give you a house
    the snowman first requires
    one red paperclip
  • (In between) Man, how long has this quest been going on? Well, at least it's nearly over. Well, half over. Sigh.
    Better get that paperclip back to the ninja snowman who wanted it, so he can give you whatever the next thing was.
  • (In between) Tang Lung the Ninja Snowman has given you a Really Big Tiny House for that protagonist kid with the ridiculous hair.
  • (In between) The spiky-haired protagonist has given you the Non-Essential Amulet that that wizard guy was looking for.
  • (In between) Gannongast the White Wizard has given you a bottle of white wine vinaigrette. Who was it that wanted that? I think it was that hippy chef, right?
  • (In between) Ethereal Koi Blossom has brewed you up a cup of herbal tea for... um... oh, it was that old woman, the one in the cave. Right?
  • (In between) You've obtained the ancient evil-smiting weapon that the vampire-slaying chick wanted. Don't quit now, you're coming up on the home stretch!
  • (In between) Cindy the Vampire Slayer gave you a couple wooden stakes. Who was it that wanted the stakes? Lemme check my notes...
    Oh, the chef. The Knob Goblin guy.
  • (In between) Kevin'x the Knob Goblin chef has given you some of his knob butter. Yeah, yeah, har-de-har. Look, just take it back to that spectre or whatever it was that wanted it so we can be done with this, okay?
  • (In between) Rick the Slick Lihc has given you some ectoplasm for the ghostly librarian. Aren't you glad you've got me to remember all this stuff for you?
  • (In between) Alice the Ghostly Librarian has given you the Boock of Darck Magick. That goes to... um... to...
    Hell, I've forgotten. Sorry!
  • (In between) The Archfiend Marble traded you a book of harmonica lessons for that boock you brought him.
  • (In between) All-but-Dissertation Tucker Dummychuck swapped you his fingerless gloves for a book of harmonica lessons. Don't you need fingers to play the harmonica properly? Well, whatever. At least this is nearly done with.
  • (In between) Gnathan the Sk8 Gnome gave you back Chomsky's comic books. Hurry! Take them back to Gnorbert, the elder! For the love of god, make this quest be over!
  • [Completed] You did it! You successfully returned the comic books and were rewarded with some sort of gnomitronic gizmo. All I can say is, it'd better be a damn good gizmo.
  • [Current] A salty old pirate named Cap'm Caronch has offered to let you join his crew if you find some treasure for him. He gave you a map, which causes you to wonder why he didn't just go dig it up himself, but oh well...
  • (In between) Now that you've found Cap'm Caronch's booty (and shaken it a few times), you should probably take it back to him.
  • (In between) Cap'm Caronch has given you a set of blueprints to the Orcish Frat House, and asked you to steal his dentures back from the Frat Orcs.
If you are caught or killed, the secretary will disavow any knowledge of your actions.
  • (In between) You have successfully swiped the Cap'm's teeth from the Frat Orcs -- time to take the nasty things back to him. And then wash your hands.
  • (In between) You've completed two of Cap'm Caronch's tasks, but (surprise surprise) he's got a third one for you before you can join his crew. Strange how these things always come in threes...
Anyway, the Cap'm wants you to defeat Old Don Rickets, the current champion of Insult Beer Pong, at his own game.
  • (In between) You have successfully joined Cap'm Caronch's crew! Unfortunately, you've been given crappy scutwork to do before you're a full-fledged pirate.
Your tasks: scrub the mizzenmast, polish the cannonballs, and shampoo the rigging.
  • [Completed] Congratulations, you're a mighty pirate! Time to man the poop deck and sail the eleven seas!

[edit] Other Accomplishments:

(Valid for the current incarnation:)

(Permanent:)

  • You have proven yourself literate. (Complete The Altar of Literacy)
  • You have completed the Most Extreme Haiku Challenge. (Complete the Most Extreme Haiku Challenge)
  • You have unlocked # tattoos.
  • You have earned # trophies.
  • You have collected # familiars.
  • You have completed # Hardcore ascensions.
  • You have been inoculated against The Grey Plague. (No longer available)
  • You have picked # pretty flowers in PvP combat.
  • You have spent # Adventures protesting the slaughter of the Knott Yetis. (Use a Yeti Protest Sign # times; no longer available)
  • You contributed # Meat to the Council's Build a Huge Cannon fund. (Give # meat to the Council of Loathing; no longer available)
  • You contributed # Meat to the Council's War fund. (Give # meat to the Council of Loathing; no longer available)
  • You contributed # Meat to the Council's "Buy a Pair of Yetis" fund. (Give # meat to the Council of Loathing; no longer available)
  • You contributed # drinks to the Council's efforts to get the Knott Yetis to breed. (Give # drinks to the Council of Loathing; no longer available)
  • You have spent # Adventures gazing at the stars. (Spend # Adventures in The LAAAAME Observatory; no longer available)
  • You rescued Uncle Crimbo that time he was kidnapped by Linnea. (Completed the Save Uncle Crimbo! quest during Crimboween; no longer available)
  • You saved Crimbo from Father Crimbo and his assimilated Crimborg. (Defeated all of the Crimborg denizens in A Sinister Dodecahedron and destroyed Father Crimbo; no longer available)
  • You delved # floor(s) into the basement over your entire lifetime before NS13 was implemented. (Adventure in the Fernswarthy's Basement before the rollout of NS13; no longer available)
  • You donated # bricks to the rebuilding of Hagnk's. (Buy bricks from A Secretive Mason with meat and chunks of depleted Grimacite for the rebuilding of Hagnk's Ancestral Mini-Storage; no longer available)

[edit] Notes

  • The [other accomplishments] section is a handy way to determine your Collector's Score.
  • Updates to the Hobo Tattoo do not increase the number of tattoos unlocked as counted by the quest log.
  • You can visit your quest log in the middle of a multi-round combat. This can be useful when using combat items that have effects that change every ascension.
  • The hobo code binder section does not appear until you get a glyph.

[edit] References

This page was last modified 23:25, 18 August 2008.
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