Pulverize

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Pulverize

Pulverize

Type: Passive
MP Cost: N/A

This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer.

Lets you smash equipment

Source: Guild Trainer
Price: 15,000 Meat
Class: Seal Clubber
Level: 15
Effect: Enables you to use a tenderizing hammer to smash almost any piece of equipment into chunks of essence, and grants Muscle classes access to The Malus of Forethought within The Brotherhood of the Smackdown.


When you acquire the skill:

Torg looks up at you. "Lemme show you something," he says, and points to a giant hammer in the back corner that you hadn't noticed before. "This is the Malus of Forethought. You're probably strong enough to use it now. You can pulverize stuff with your regular tenderizing hammer, but the Malus allows you to combine the essences of things you pulverize."

Items obtained by using this skill

Powders

Powder Effect (Duration) Result
Scpowder.gif
twinkly powder
Uberpants.gif
Twinklebritches (5 Adv.)
+3 Damage Reduction
Scpowder.gif
hot powder
Cords.gif
Flame-Retardant Trousers (5 Adv.)
Slight Hot Resistance
Scpowder.gif
cold powder
Chinos.gif
Insulated Trousers (5 Adv.)
Slight Cold Resistance
Scpowder.gif
stench powder
Fatigues2.gif
Smelly Pants (5 Adv.)
Slight Stench Resistance
Scpowder.gif
spooky powder
Demonpants.gif
Spookypants (5 Adv.)
Slight Spooky Resistance
Scpowder.gif
sleaze powder
Yakpants.gif
Sleaze-Resistant Trousers (5 Adv.)
Slight Sleaze Resistance
Scpowder.gif
useless powder
- It's useless!

Nuggets

Nugget Effect (Duration) Result
Scnuggets.gif
twinkly nuggets
Csword.gif
Twinkly Weapon (5 Adv.)
+3 Weapon Damage
Scnuggets.gif
hot nuggets
Flame.gif
Flaming Weapon (5 Adv.)
+3 Hot Damage
Scnuggets.gif
cold nuggets
Snowflake.gif
Frigid Weapon (5 Adv.)
+3 Cold Damage
Scnuggets.gif
stench nuggets
Stench.gif
Stinky Weapon (5 Adv.)
+3 Stench Damage
Scnuggets.gif
spooky nuggets
Batblade.gif
Spooky Weapon (5 Adv.)
+3 Spooky Damage
Scnuggets.gif
sleaze nuggets
Dripsword.gif
Sleazy Weapon (5 Adv.)
+3 Sleaze Damage

Wads

Wads give one adventure and take one spleen hit. Additionally, each wad gives Muscle, Mysticality, and Moxie substats and an effect that lasts ten adventures. The effects give a bonus varying from +10% to +30% to each stat (+60% total spread across all three) and +10 elemental damage. Twinkly wads only give +10% to all stats and +5 melee and spell damage.

Elemental wads can be transmuted to other elements by cooking them with a twinkly wad with the skill The Way of Sauce.

Wad type Substats gained Effect bonus
Beefiness Wizardliness Cheek +% Muscle +% Mysticality +% Moxie Damage Defense
Scwad.gif
twinkly wad
8-10 8-10 8-10 +10% +10% +10% Melee and Spell Damage +5 -
Scwad.gif
hot wad
24-30 8-10 16-20 +30% +10% +20% +10 Hot Damage So-So Hot Resistance
Scwad.gif
cold wad
24-30 16-20 8-10 +30% +20% +10% +10 Cold Damage So-So Cold Resistance
Scwad.gif
stench wad
16-20 24-30 8-10 +20% +30% +10% +10 Stench Damage So-So Stench Resistance
Scwad.gif
spooky wad
8-10 24-30 16-20 +10% +30% +20% +10 Spooky Damage So-So Spooky Resistance
Scwad.gif
sleaze wad
12-15 12-15 24-30 +15% +15% +30% +10 Sleaze Damage So-So Sleaze Resistance
The skill Rainbow Gravitation can combine the elemental wads into a prismatic wad, which grants 5-7 adventures for 3 spleen damage.
Prismwad.gif
prismatic wad
50-60 50-60 50-60 +30% +30% +30% +15 Hot Damage
+15 Cold Damage
+15 Stench Damage
+15 Spooky Damage
+15 Sleaze Damage
Serious Resistance to all Elements

There are two types of equipment which pulverize into more powerful wads:

Wad type Muscle substats Mysticality substats Moxie substats Adventure gain Spleen Notes
Scwad.gif
epic wad
140-160 140-160 140-160 5 1
Ultwad.gif
ultimate wad
X X X 0 15
  • Obtained by pulverizing an ultra rare.
  • It gives the player enough stats to reach their next level and half that amount to each off-stat.

Elemental Jewels

Elemental jewels can be obtained by pulverizing equipment which would produce elemental wads, at 1% of the rate of wads. They are jewelrymaking components for really expensive jewelry. They were added with the advent of NS13.

Other Exceptions

Equipment from or crafted from materials from The Sea yield one sea salt crystal when pulverized.
Equipment smithed from depleted Grimacite (depleted Grimacite astrolabe, depleted Grimacite grappling hook, depleted Grimacite gravy boat, depleted Grimacite hammer, depleted Grimacite ninja mask, depleted Grimacite shinguards, depleted Grimacite weightlifting belt) yield one chunk of depleted Grimacite when pulverized.
Equipment made from sugar sheet yields one sugar shard when pulverized.
Equipment made from BRICKO bricks, or dropped from BRICKO monsters yield one BRICKO brick when pulverized.
Equipment made from peppermint sprouts or the giant candy cane yields one candycaine powder when pulverized.
The Pocket Square of Loathing when pulverized.
Equipment from Dreadsylvania monsters yield various elemental clusters when pulverized.
Equipment from Dreadsylvania bosses yields an epic cluster when pulverized.
Equipment smithed from a lump of Brituminous coal will yield a handful of Smithereens when pulverized.
Pulverizing a fleetwood chain.
Has a chance to be gained from normal pulverizing while the warbear jackhammer drill press is installed in your workshed.
Equipment from the Ceramic Suit when pulverized.
Equipment from the Synthetic Suit when pulverized.
Equipment from the Wicker Wear when pulverized.
Equipment from the Bakelite Brigandine when pulverized.
The dice-themed rewards for One Crazy Random Summer give this when pulverized.
The parts from Dinsey's Exoskeleton give this when pulverized.
Equipment from the Gingerbread Best give a small number of these when pulverized.

How Much Do You Get?

How much you get from smashing an item depends on its power; the table below shows the relation between power and what smashing an item will yield. For equipment with no visible power, such as Accessories and Off-hand Items, the requirement can be used as a guide (but may not always be correct, as some items have their requirements decoupled from their power).

Each elemental wad has a 1% chance of being replaced by an elemental jewel instead.

Power Requirement Yield
10-35 0-2 1 powder
40-55 5-13 2 powders
60-75 15-23 3 powders
80-95 25-33 4 powders or 1 nugget
100-115 35-43 3 powders/1 nugget or 2 nuggets
120-135 45-53 3 nuggets
140-155 55-63 4 nuggets or 1 wad
160-175 65-73 3 nuggets/1 wad or 2 wads
180+ 75+ 3 wads

What Kind Do You Get?

Pulverizing items that deliver elemental damage may yield elemental powders/nuggets/wads of the same elemental type.

Pulverizing items that protect from elemental damage may yield elemental powders/nuggets/wads of the types that element is most vulnerable toward. Example: pulverizing a lihc face (spooky resistance) yields hot and stench powders. (See Elements)

Pulverizing items that are enchanted but which neither protect from nor deliver elemental damage produces only twinkly powders/nuggets/wads. The only exceptions to this rule are items which can be purchased directly from NPC stores or made entirely from purchasable components (such as the Gnollish autoplunger); these produce useless powder.

Items that yield more than one type of powder/nugget/wad will give each type with equal probability. (E.g. If an item gives exactly one nugget, but may give either a spooky, a hot, or a twinkly nugget, you have a 33% chance of each one.)

Pulverizing unenchanted items (including some starting equipment, NPC store items, Wand of Nagamar) yields only useless powder, which can be used for nothing.

Pulverizing an ultra rare will yield an ultimate wad in addition to the normal powder/nuggets/wads as above.

Pulverizing a boss reward from Hobopolis, or one of Mother Slime's clan-distributable drops will give an epic wad.

After NS-13, the four components of the Antique Arms And Armor outfit, which used to smash to wads, smash to useless powder.

Notes

  • Jick explained on the radio show on 4 November 2013 that, in the game world, Turtle Tamer equipment made from living turtles is NOT smashed into powder as a whole: The turtle is only hit on the edge and will be totally fine. It just scoots off into a sewer, where it will join his brethren and you get a little bit of the powder that you knocked off of its shell. No turtles get harmed in the process!

History

  • Prior to the Seal Clubber skill revamp on September 24, 2013, this skill used to cost 30,000 Meat.

References

  • This may be a reference to the Enchanting tradeskill in the MMORPG, World of Warcraft. This tradeskill gives the ability to disenchant items into various reagents that can then be used to create a plethora of power-ups.
  • The "you commence to smashin'" message received when pulverizing an item may be a reference to the Aqua Teen Hunger Force episode "Dumber Dolls", which features a dancing hillbilly action figure who frequently exclaims, "commence to jigglin'!"

External Links