|He eats and eats and|
eats and eats and eats and eats.
That's pretty much it.
Prevents foes from attacking
Produces yellow pixels
Instantly devours foes when fed a power pill
Ability: Blocks attacks (properties of a Levitating Potato?), restores HP and MP after combat like a Ghuol Whelp, drops yellow pixels after every combat and power pills every 10-20 combats (capped at the lower of daycount+1 or 11).
Throne/Bjorn: All Attributes +10, occasionally drops yellow pixels
Hatchling: yellow puck
Familiar-Specific Equipment: orange boxing gloves
Mumming Trunk Abilities:
| +15% Meat Drop
|| 4-5 MP
|| +3 Muscle statgain
|| +15% Item Drop
|| +3 Mysticality statgain
|| 8-10 HP
|| +2 Moxie statgain
|*Hover for details
- <Name> darts back and forth past your foe making weird blooping noises, confusing him.
- <Name> clamps onto your opponent's leg, which doesn't seem to actually hurt him, but is powerfully distracting.
- <Name> grabs your opponent's pant legs, preventing him from attacking you.
- Your opponent seems puzzled by this weird yellow most-of-a-circle that's running around.
- Your opponent seems startled by the fact that you're accompanied by a creature that is a mouth and nothing else.
- "Wakka wakka wakka wakka," <Name> says to your opponent, who doesn't seem to know what to make of this.
- <Name> eats your opponent, but saves you the eyes. The eyes are the best part.
- <Name> eats your opponent -- except for the eyes, which start to float away. You catch them and eat them yourself, and they're quite satisfying.
- <Name> acts out a little scene depicting how he met his girlfriend. It's refreshingly charming.
- <Name> gives you a really pointy kiss. Ow, but awwww.
- <Name> gives you a key, and sort of gestures to indicate you should eat it. Which seems weird, but you do it anyway. Turns out keys are quite tasty! (Don't eat keys, kids.)
- <Name> catches one of his poorly antialiased corners on the scenery, knocking loose a pixel.
- <Name> tries to eat a rock, and loses a pixel in the process.
- <Name> sneezes, and a pixel hits your shoe.
- <Name> rubs against your leg, shedding a stray pixel.
- <Name> coughs up a pixel.
- <Name> stumbles on a pothole, and a pixel goes flying.
- Wait -- make that two pixels.
- <Name> punches a nearby banana, dislodging an extra yellow pixel.
- <Name> gives you an extra pixel. Nothing weird happens, no particular ceremony. He just gives it to you.
- <Name> spits his gum on the ground like an animal. Oh wait, that's just an extra pixel.
- Another pixel drops off of <Name>. Is he shedding his winter coat or something?
- <Name> gives you another spare pixel he apparently doesn't think he needs.
- You find a strange pill on the ground behind <Name>.
- At the end of combat (After 256 combats, over multiple ascensions)
- You hear a startling and unpleasant buzzing sound. You turn around to see <Name> staring worriedly at a weird object...
- You hear a tinny gulping noise from behind you. You turn around and notice a pixel on the ground.
- With lucky Tam O'Shanter equipped:
- It's probably safe to assume that <name> would be winking at you under that Tam O'Shanter, if he had any eyes.
- With miniature gravy-covered maypole equipped:
- <name> circles the maypole, making that weird "wakka wakka" noise.
- With wax lips equipped:
- <name> smiles at you with those big red wax lips. All he needs is a bow and a beauty mark to go with them.
- None - familiar has no weaknesses.
- Was given a major buff on June 15, 2015. Before then, its only functions were blocking and producing yellow pixels, which had fewer things they could be crafted into.
- The power pill drop mechanic has not been fully spaded, but it appears that drops can occur between 10 to 20 combats, weighted toward the lower end of the range. This indicates that power pills use increasing drop mechanic similar to spleen familiars. Existing data would support a 10% drop chance on the tenth combat, increasing by 10% for every combat thereafter.
- An obvious reference to Pac-Man.
- Puck Man was the original Japanese name of Pac-Man, but this was changed when the first arcade game was localized, to prevent vandalism of arcade cabinets by changing the P to an F.