MP Cost: 0
When getting the jump on a monster due to Combat Initiative, Moxie class characters have the option to try to steal an item. Picking pockets can only be attempted during the first round of combat.
The effect Form of...Bird! or a tiny black hole can grant pickpocket ability to characters of other classes. There are several other items that perform pickpocket-like actions. (See Methods section below.)
Attempts to steal an item from the monster.
Your savage beatdown seems to have knocked loose some treasure. Sweet!
Your savage beatdown fails to knock loose any treasure. Lame!
You deftly slip your fingers into your opponent's pocket and grab something.
- Normal pickpocket success:
You fish around in your opponent's pocket, but you don't find anything.
- Normal pickpocket failure:
You can't steal anything right now.
You manage to wrest a shiny object from your opponent's grasp.
- Attempting to steal something while conditions for pickpocketing aren't satisfied:
You're unable to find any shiny objects. How sad!
- Failure under Form of...Bird!:
The Logic of Pickpocketing
- If the monster has a pickpocket-only drop, roll for that item first.
- For each pickpocket-able item (in random order):
- Roll a random number between 0 and 99. (Items with fractional base drop rates are Conditional Drops)
- If the rolled number is below the item's base drop rate, then that item is stolen, and stop.
- If no items were stolen, then pickpocket fails.
The Math of Pickpocketing
If a monster can drop n different items with associated base drop rates p1, p2, ..., pn, then the probability that item #1 will be obtained from a single pickpocket is given by the formula
- The probabilities of pickpocketing the other items can be found by permuting the variables.
- Another, possibly easier formula, where A is the base chance of the wanted item dropping, B is the base chance of another dropping, and C is the chance of a third item dropping, is:
- If the monster can drop 2 items, Pickpocketing Chance = A(1-B)+AB/2
- If the monster can drop 3 items, Pickpocketing Chance = A(1-B)(1-C)+(AB)(1-C)/2+(AC)(1-B)/2+ABC/3
- The total chance of getting an item from a monster if you Pickpocket it and kill it is:
- Base Chance (1+ Item Drop Modifiers)(1- Pickpocketing Chance) + Pickpocketing Chance
These are the normal pickpocket skills. They can grab pickpocket-only items. Only one item can be stolen per combat.
- Pickpocket itself is available to Moxie classes, characters under Form of...Bird!, and characters equipped with a tiny black hole. Pickpocket is only available in the first round of combat, upon getting the jump on the monster.
- A second Pickpocket attempt is allowed for Disco Bandits equipped with Bling of the New Wave, but only if the first attempt is attempted and fails.
The following abilities can be attempted later in combat. They can not grab pickpocket-only items. Because only one item can be stolen per combat, they will not steal an item if a previous pickpocket succeeded.
- The V for Vivala mask, on critical hit, may steal an item with 100%, chosen at random with equal probability.
- Divine crackers are a pickpocket-like combat item which act with a +60% bonus.
- The level 10 Bow Tie Bat Pasta Guardian tries to pickpocket three times after summoning.
- Rave Steal chooses one item at random (with equal probability) and forces it to drop.
- Peppermint crooks are another pickpocket-like combat item, which are not consumed until an item is stolen successfully.
- Smash & Graaagh seems to act like Rave Steal and V for Vivala mask.
These act independently from the other pickpockets and can succeed in the same combat:
- The Slimeling familiar, at the end of combat, will randomly choose one of the monster's equipment pieces which didn't drop and try to disgorge it. This mechanic is somewhat similar to pickpocket, but is implemented differently. See the Disgorging section on the Slimeling's page for more details. This is independent from all of the above, meaning that it can happen in conjunction with one of the above succeeding.
Special Pockets For Picking
The following areas/monsters have items that can only be gained through the pickpocket ability:
When pickpocket was originally implemented, all conditional drops were marked as not pickpocketable. Generally, this remains true for older content, although CDMoyer has stated that in more recent content, each item's pickpocketability and conditionality are determined separately.
For example, shirts drop conditionally based on whether you have Torso Awaregness. In older content, shirts could not be stolen, but in the Knob revamp, pickpocket can steal shirts.
The following is a list of notable monsters that either can not be pickpocketed or have items that can not be stolen.
Bonus Pickpocket Chance
These act as item drop modifiers, but for pickpocket attempts: +100% pickpocket chance would double the base drop rate for each item. This is different from doubling each item's total chance of being pickpocketed. These effects only affect the regular "Pick Pocket" command (as granted by Moxie classes, Birdform, and the tiny black hole) and not similar effects like the peppermint crook or divine cracker.
- If you successfully pickpocket something, you won't get it as a normal drop after killing the monster. However, if the monster can drop more than one of a certain item (for example, monsters in The Hole in the Sky that can drop multiple stars or lines), the other instances of that item can still drop normally.
- Even if a monster has no item drops, you may still attempt to pick its pocket if you get initiative.
- Item drop modifiers do not affect pickpocketing probability.
- If you click on a different link or log out of KoL when you get the initiative to get to the "You twiddle your thumbs" message, when you click on the Pick its Pocket button, you are still able to pickpocket.
- It is possible to pickpocket an item, and then successfully run away from the monster.
- See this forum thread for more information.
- This ability was added to the game as a Tuesday update on January 9, 2007.