Summonable Pastamancer Combat Entities
From TheKolWiki
Pastamancers can learn to summon three types of entities in combat. Once summoned, the entity acts like a second familiar with unique abilities.
To call upon a summon, the pastamancer first needs to establish a connection with one of the summons, by using a specific item outside of combat. For example, using shimmering tendrils allows the pastamancer to summon an angel hair wisp. It is only possible to have a connection with one summon at a time; when you establish a connection with a new summon, the old connection is overwritten, and the previous summon disappears permanently.
Pastamancers can only summon their entity during the first round of combat after getting the jump on the opponent.
A player can only summon an entity ten times a day. Switching summons doesn't allow more uses per day, so players should only switch if they want to permanently replace their summon.
Level
Pastamancer combat summons gain experience during combat and can level up. In the same way familiars gain weight, these summons gain levels as a square root of experience. So a summon will become stronger after their 4th, 9th, 16th, 25th, etc. combat. Summons gain one experience point per combat, and do not benefit from effects that increase familiar experience gain.
Summon level is capped at 10. Each summon gains a new ability at level 5 and level 10.
When the pastamancer switches to a different type of summon and back, each entity contacted is randomly generated with a new name. It does not retain the experience level of any previously-contacted summon.
Messages
- After summoning for the 8th or 9th time each day:
- Your brain feels tired.
- After summoning for the 10th time each day:
- You are mentally exhausted by the effort of summoning <name>.
- When the summon levels up:
- <name> looks stronger...
The summoned entities
|