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There are some vague or non-exact figures and information on this page. Some spading is required.
Placement of Disco Bleeding, pasta guardians in general, pogs, Frigidalmatian. Are there any other recent additions?
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This page lists ways that an enemy can be damaged without the adventurer lifting a finger. This damage is broken up into Extra Attacks and Stinging Damage. Familiars are listed comprehensively in a separate page, the Mad Hatrack, and the Fancypants Scarecrow article. Poison is a special type of damage caused by certain items and familiars, and is covered on the page for Poison Damage. As a general rule, decaying effects do initial damage which decays in successive combat rounds, and can stack with other decaying effects.
These items, when equipped or in effect, can cause additional damage to the opponent each round of combat, even if you miss. These items are given in the order the game displays their messages.
| Source
|
Source Type
|
Damage
|
Duration
|
Cost
|
Prereq
|
How Often
|
Notes
|
| fishy wand
|
Familiar Equipment
|
50-100
|
Always
|
|
None
|
?
|
|
| plastic pumpkin bucket
|
Familiar Equipment
|
0.5 to 1x weight
|
Always
|
|
None
|
~35%
|
- Does not interfere with regular familiar function
- Damage is chosen from element/physical that would do the most final damage
- +5 to Familiar Weight
- +13% Items from Monsters
|
| moveable feast
|
Familiar Equipment
|
0.5 to 1x weight
|
Always
|
|
None
|
~35%
|
- Does not interfere with regular familiar function
- Damage is chosen from element/physical that would do the most final damage
- +1 to Familiar Experience
- +5 to Familiar Weight
|
| grape troll doll
|
Combat Item
|
3-5
|
Always
|
|
None
|
100%
|
|
| cinnamon troll doll
|
Combat Item
|
3-5
|
Always
|
|
None
|
100%
|
|
| blue raspberry troll doll
|
Combat Item
|
3-5
|
Always
|
|
None
|
100%
|
|
| can of sterno
|
Combat Item
|
10-20 Hot
|
Always
|
Item Loss
|
None
|
100%
|
- Deals 15-30 on initial use
- Can have multiple instances of passive damage
|
| oversized fish scaler
|
Familiar Equipment
|
25-30
|
Always
|
|
None
|
33%
|
Does not interfere with regular familiar function
|
| ant hoe
|
Familiar Equipment
|
10-12
|
Always
|
|
None
|
40%
|
- Does not interfere with regular familiar function
- +10-15 Meat from Monsters
|
| ant pick
|
Familiar Equipment
|
10-12
|
Always
|
|
None
|
40%
|
- Does not interfere with regular familiar function
- +10-15 Meat from Monsters
|
| ant pitchfork
|
Familiar Equipment
|
10-12
|
Always
|
|
None
|
40%
|
- Does not interfere with regular familiar function
- +10-15 Meat from Monsters
|
| ant rake
|
Familiar Equipment
|
10-12
|
Always
|
|
None
|
40%
|
- Does not interfere with regular familiar function
- +10-15 Meat from Monsters
|
| ant sickle
|
Familiar Equipment
|
10-12
|
Always
|
|
None
|
40%
|
- Does not interfere with regular familiar function
- +10-15 Meat from Monsters
|
| MagiMechTech NanoMechaMech
|
Accessory
|
1-10
|
Always
|
|
15 Mys
|
?
|
Has three different attacks
|
| Apoplectic with Rage
|
Skill
|
1 to 2x player level
|
5 turns
|
15 MP
|
None
|
100%
|
Obtained sometimes from casting Vent Rage Gland
|
| Dizzy with Rage
|
Skill
|
1 to 2x player level
|
5 turns
|
15 MP
|
None
|
100%
|
Obtained sometimes from casting Vent Rage Gland
|
| Quivering with Rage
|
Skill
|
1 to 2x player level
|
5 turns
|
15 MP
|
None
|
100%
|
Obtained sometimes from casting Vent Rage Gland
|
| cup of infinite pencils
|
Off-Hand Item
|
25-30
|
Always
|
|
185 Mus
|
100%
|
Meat from Monsters +15%
|
| double-ice box
|
Off-Hand Item
|
10-20
|
Always
|
|
20 Mys
|
100%
|
- All Spells Cast Are Cold
- Spell Damage +10%
|
| bottle opener belt buckle
|
Accessory
|
3-4
|
Always
|
|
65 Mys
|
?
|
- Enchantment claims to Damage Attacking Opponent, but acts even if opponent misses.
|
| Curse of the Black Pearl Onion
|
Effect (Food)
|
20-30 20-30
|
1 turn
|
Item Loss, 1 Full
|
None
|
100%
|
Obtained from eating cursed black pearl onion
|
| Bone Homie
|
Effect
|
10-20
|
20 turns
|
|
None
|
100%
|
|
| Rouse Sapling
|
Skill
|
Varied
|
1 turn
|
15 MP
|
22 Mox
|
4 rounds
|
- Enabled by wearing a willowy bonnet
- Once per combat only
- Does no damage on cast, then 15, 30, 45, and 60 damage in subsequent rounds
|
| Poison Damage
|
Various
|
Various
|
|
Various
|
None
|
Various
|
- Poison damage can come from many different sources, and damage diminishes each turn unless a new form of poison is introduced.
|
| Sing
|
AT Skill
|
2-3
|
1 turn
|
1 MP
|
None
|
100%
|
- AT starter skill
- Does 2-3 damage on cast, and passive damage the next two rounds
|
| Mr. Haggis
|
Off-Hand Item
|
4-5
|
Always
|
|
|
100%
|
|
| old-school calculator watch
|
Accessory
|
?
|
Always
|
|
|
100%
|
Can also delevel, heal, or provide money.
|
| Long Live GORF
|
Effect (Food)
|
45-55?
|
3 turn
|
Item Loss, 1 Full
|
None
|
100%
|
Obtained from eating bag of GORF
|
| sawblade fragment
|
Combat Item
|
Decaying
|
1 turn
|
Item Loss
|
None
|
100%
|
Decaying damage bypasses Physical Resistance
|
| Bow Tie Bat
|
Pasta Guardian
|
15-20
|
1 turn
|
None
|
None
|
100%
|
|
| Stringozzi Serpent
|
Trader Skill
|
Varied
|
1 turn
|
13 MP
|
None
|
Varied
|
- Does diminishing damage per round, until damage < 1
|
| Candycaine powder
|
Combat Item
|
Varied
|
1 turn
|
Item Loss
|
None
|
On use
|
- Damage increases as an exponential function of combat rounds elapsed and number of pouches of candycaine powder used
|
| pufferfish spine
|
Combat Item
|
Varied
|
1 turn
|
Item Loss
|
None
|
On use
|
- Damage increases as an exponential function of combat rounds elapsed and spines used
- Although it is called a poison, it is calculated separately from other poisons in effect
|
| possessed tomato
|
Combat Item
|
6-8
|
1 turn
|
Item loss
|
None
|
100%
|
|
| hand grenegg
|
Combat Item
|
6-8 Spooky
|
1 turn
|
Item loss
|
None
|
100%
|
|
| Colon Annihilation Hot Sauce
|
Combat Item
|
6-8 Spooky
|
1 turn
|
Item loss
|
None
|
100%
|
|
| Burning, Man
|
Effect
|
80-100 Hot
|
30 turns
|
3 thin black candles, 1 scroll of AFUE
|
Summoning Chamber accessible, demon name obtained from sinister ancient tablet
|
100%
|
Also damages player, unless the demon tattoo is exposed
|
| Biologically Shocked
|
Effect
|
80-100 or 80-100
|
20 turns
|
Item Loss
|
None
|
50%
|
- Obtained from using glowing syringe
- After each round of combat, does one extra effect:
|
| stapler bear
|
Off-Hand Item
|
3-5
|
Always
|
|
|
100%
|
Muscle+5
|
| paint bomb
|
Combat Item
|
5-10 5-10 5-10 5-10 5-10
|
Always
|
Item loss
|
None
|
100%
|
|
| broken BRICKO brick
|
combat item
|
50-100
|
Always
|
Item loss
|
None
|
100%
|
Deals 500-1000 to BRICKO monsters
|
Stinging Damage
These items, when equipped or in effect, will cause additional damage to the opponent only if the opponent successfully attacks you. It is entirely possible that even if the stinging damage does enough damage to kill the opponent, you can still die and lose the combat from the opponent's attack. These items are given in the order the game displays their messages.
[ Return to Game Mechanics ]