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Passive Damage

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This page is in need of content

Probably missing some items. Add Deadly Lampblade once spaded out.

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This page lists the ways in which enemies can be damaged without the adventurer lifting a finger. Note that familiars are listed comprehensively in a separate page and the Mad Hatrack article.

As a general rule, decaying effects do initial damage which decays in successive combat rounds, and can stack with other decaying effects.

Source Source
Type
Damage Duration Cost Prereq Activates Notes
Zombo's skull ring Accessory 300-350 Always   200 Mys Replaces a Frat Orc's attack
cannonball charrrm bracelet Accessory 100-119 Hot Always   80 Mys Player is hit (25%) Causes 10-18 points of player damage on activation
Ol' Scratch's stove door Off-Hand Item (Shield) 40-50 Hot Always   200 Mus Player is hit
Oscus's garbage can lid Off-Hand Item (Shield) 40-50 Stench Always   200 Mus Player is hit
cup of infinite pencils Off-Hand Item 25-30 Always   185 Mus Each round Meat from Monsters +15%
oversized fish scaler Familiar Equipment 25-30 Always   None 33% Does not interfere with regular familiar function
Disco Bleeding Disco Combos 15-18 1 turn 15-22 MP None 1-3 rounds Bleeding bypasses Physical Resistance
ant hoe Familiar Equipment 10-12 Sleaze Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pick Familiar Equipment 10-12 Cold Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pitchfork Familiar Equipment 10-12 Stench Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant rake Familiar Equipment 10-12 Hot Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant sickle Familiar Equipment 10-12 Spooky Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
hippy protest button Accessory 7-9 Always   65 Mys Player is hit  
Psalm of Pointiness AT Buff 4-8 5-15 turns 15 MP None Player is hit Also delevels 1-5ML when player is hit
Scarysauce S Buff 2-10 Spooky 5-15 turns 10 MP None Player is hit So-So Cold and Sleaze Resistance
MagiMechTech NanoMechaMech Accessory 0-10 Always   None Randomly  
acid-squirting flower Accessory 3-5 Always   10 Mys Player is hit  
bottle opener belt buckle Accessory 3-4 Always   65 Mys ?
Jabañero Saucesphere S Buff 1-5 5-15 turns 5 MP None Player is hit Sauce spells restore MP
Jalapeño Saucesphere S Buff 1-5 5-15 turns 5 MP None Player is hit Sauce spells restore HP
Stuck-Up Hair Effect 2-4? 5 turns 1 plasma ball charge None ? Obtained by resting with a blue plasma ball
pygmy blowgun Item Decaying 1 turn Item Loss None On use  
sawblade fragment Item Decaying 1 turn Item Loss None On use Decaying damage bypasses Physical Resistance
scorpion whip Weapon (1H) Decaying Always   None Monster is hit (50%) Bonus Melee Damage +13
plastic pumpkin bucket Familiar Equipment 0.5 to 1x weight Always   None ~35%
  • Does not interfere with regular familiar function
  • Damage is chosen from element/physical that would do the most final damage
  • +5 to Familiar Weight
  • +13% Items from Monsters
undead elbow macaroni P Mechanic Varied Spooky 1 turn 1 ghost charge None 100% Does not act in the round in which it is summoned


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · MDmg · SDmg · Init · DA · DR · Res
FightStats· ML · Items · Meat · HP Regen · MP Regen · Adv

Modifiers

Mus · Mys · Mox · HP · MP · MDmg · SDmg · Init · DA · DR · Res
FightStats · ML · Items · Meat · HP Regen · MP Regen · Adv


PrismDmg · Crit · Fumb · Stun · Passive Dmg · Fam Wt
MP Cost · Spell Elts · Combat% · Hobo · PvP


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This page was last modified 01:50, 25 August 2008.
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