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Passive Damage

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Adventurers, while industrious, sometimes have periods of laziness. In that case, they turn to passive damage! Does damage without the adventurer having to lift a finger! This damage is broken up into Extra Attacks and Stinging Damage. Familiars are listed comprehensively in a separate page, the Mad Hatrack, and the Fancypants Scarecrow article. Poison is a special type of damage caused by certain items and familiars, and is covered on the page for Poison Damage. As a general rule, decaying effects do initial damage which decays in successive combat rounds, and can stack with other decaying effects.

Extra Attacks

These sources, when equipped or in effect, can cause additional damage to the opponent each round of combat, even if you miss. They are sorted in the order the game displays their messages.

Source Source
Type
Damage Duration Cost Prereq How Often Notes
Skeletal Warrior Effect 9-12 30 turns   None 100%
Skeletal Cleric Effect 9-12 30 turns   None 100%
Skeletal Wizard Effect 9-12 30 turns   None 100%
grape troll doll Combat Item 3-5 Always   None 100%
  • Item is not consumed
cinnamon troll doll Combat Item 3-5 Always   None 100%
  • Item is not consumed
blue raspberry troll doll Combat Item 3-5 Always   None 100%
  • Item is not consumed
can of sterno Combat Item 10-20 Always Item Loss None 100%
  • Deals 15-30 on initial use
  • Can have multiple instances of passive damage
MagiMechTech NanoMechaMech Accessory 1-10 Always   15 Mys ? Has three different attacks
Apoplectic with Rage Skill 1 to 2x player level 5 turns 15 MP None 100% Obtained sometimes from casting Vent Rage Gland
Dizzy with Rage Skill 1 to 2x player level 5 turns 15 MP None 100% Obtained sometimes from casting Vent Rage Gland
Quivering with Rage Skill 1 to 2x player level 5 turns 15 MP None 100% Obtained sometimes from casting Vent Rage Gland
cup of infinite pencils Off-Hand Item 25-30 Always   185 Mus 100% Meat from Monsters +15%
double-ice box Off-Hand Item 10-20 Always   20 Mys 100%
  • All Spells Cast Are Cold
  • Spell Damage +10%
smirking shrunken head Off-Hand Item 3-5 Always   70 Mys 100%
bottle opener belt buckle Accessory 3-4 Sometimes   65 Mys ?
  • Enchantment claims Damages Attacking Opponent; acts even if opponent misses.
Curse of the Black Pearl Onion Effect (Food) 20-30 20-30 1 turn Item Loss, 1 Full None 100% Obtained from eating cursed black pearl onion
Bone Homie Effect 10-20 20 turns   None 100%
Rouse Sapling Skill Varied 1 turn 15 MP 22 Mox 4 rounds
  • Enabled by wearing a willowy bonnet
  • Once per combat only
  • Does no damage on cast, then 15, 30, 45, and 60 damage in subsequent rounds
Poison Damage Various Various   Various None Various
  • Poison damage can come from many different sources, and damage diminishes each turn unless a new form of poison is introduced.
Sing AT Skill 2-3 1 turn 1 MP None 100%
  • AT starter skill
  • Does 2-3 damage on cast, and passive damage the next two rounds
Mr. Haggis Off-Hand Item 4-5 Always     100%
old-school calculator watch Accessory 1-2 Always     ? This item chooses a random action every round and may cause damage of any element, delevel, heal, or provide money.
dubious loincloth Pants Sleaze 40-50 Always     100%  
muddy skirt Pants Stench 40-50 Always     100%  
Long Live GORF Effect (Food) 45-55? 3 turn Item Loss, 1 Full None 100% Obtained from eating bag of GORF
sawblade fragment Combat Item Decaying 1 turn Item Loss None 100% Decaying damage bypasses Physical Resistance
Stringozzi Serpent Trader Skill Varied 1 turn 13 MP None Varied
  • Does diminishing damage per round, until damage < 1
Candycaine powder Combat Item Varied 1 turn Item Loss None 100%
  • Damage increases as an exponential function of combat rounds elapsed and number of pouches of candycaine powder used
pufferfish spine Combat Item Varied 1 turn Item Loss None 100%
  • Damage increases as an exponential function of combat rounds elapsed and spines used
  • Although it is called a poison, it is calculated separately from other poisons in effect
jigsaw blade Combat Item 18-20 1 turn Item Loss None 100% Also deals 10-20 damage on initial use
jagged scrap metal Combat Item 18-32 1 turn Item Loss None 100% Deals 20-30 damage on initial use; recurring damage is equal to initial damage +/- 2
Hand in Glove Accessory 10-20% of Smithness Always     100%  
molten scrap metal Combat Item Varied 1 turn Item Loss None 3 rounds Deals 20-30 damage twice in initial round; diminishing Hot Damage recurs for two additional rounds.
possessed tomato Combat Item 6-8 1 turn Item loss None 100%  
hand grenegg Combat Item 6-8 Spooky 1 turn Item loss None 100%  
Colon Annihilation Hot Sauce Combat Item 6-8 Spooky 1 turn Item loss None 100%  
Burning, Man Effect 80-100 Hot 30 turns 3 thin black candles, 1 scroll of AFUE Summoning Chamber accessible, demon name obtained from sinister ancient tablet 100% Also damages player, unless the demon tattoo is exposed
Biologically Shocked Effect 80-100 or 80-100 20 turns Item Loss None 50%
Goldenshöwer Skill 10-20 Always     100%
spooky alphabet block Combat Item ??? 1 turn Item loss None 100%
  • One possible effect of the blocks
  • Must have at least 5 in inventory; 1 block is consumed
stapler bear Off-Hand Item 3-5 Always     100% Muscle+5
paint bomb Combat Item 5-10 5-10 5-10 5-10 5-10 Always Item loss None 100%  
ant hoe Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pick Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant pitchfork Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant rake Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
ant sickle Familiar Equipment 10-12 Always   None 40%
  • Does not interfere with regular familiar function
  • +10-15 Meat from Monsters
fishy wand Familiar Equipment 50-100 Always   None ?
moveable feast Familiar Equipment 0.5 to 1x weight Always   None ~35%
  • Does not interfere with regular familiar function
  • Damage is chosen from element/physical that would do the most final damage
  • +1 to Familiar Experience
  • +5 to Familiar Weight
oversized fish scaler Familiar Equipment 25-30 Always   None 33% Does not interfere with regular familiar function
plastic pumpkin bucket Familiar Equipment 0.5 to 1x weight Always   None ~35%
  • Does not interfere with regular familiar function
  • Damage is chosen from element/physical that would do the most final damage
  • +5 to Familiar Weight
  • +13% Items from Monsters
tiny bowler Familiar Equipment 10-12 Always   None ???
  • Damage is multipled against Group Monsters
EVISCERATE! Effect 10-20 20 turns   None 100%
Fangs and Pangs Effect 5-10 20 turns   None 100%
Permanent Halloween Effect 16-20 10 turns   None 100%
broken BRICKO brick combat item 50-100 Always Item loss None 100% Deals 500-1000 to BRICKO monsters

Stinging Damage

These sources, when equipped or in effect, will cause additional damage to the opponent only if the opponent successfully attacks you. It is entirely possible that even if the stinging damage does enough damage to kill the opponent, you can still die and lose the combat from the opponent's attack. They are sorted in the order the game displays their messages.

Source Source
Type
Damage Duration Cost Prereq How Often Notes
acid-squirting flower Accessory 3-5 Always   10 Mys 100%  
balloon shield Off-Hand Item (Shield) 2-3 Always   10 Mus 100% Damage Reduction: +3
double-ice cap Hat 10-20 Always   20 Mox 100% Also stuns the monster for the next round and only works once per fight
Drenched With Filth Effect 40-50 20 turns Item Loss None 100%
ironic oversized sunglasses Accessory 8-10 Always   5 Mys 100%  
hippy protest button Accessory 7-9 Always   65 Mys 100%  
hot plate Off-Hand Item (Shield) 2-4 Always   15 Mus 100%
Ol' Scratch's stove door Off-Hand Item (Shield) 40-50 Always   200 Mus 100%
Oscus's garbage can lid Off-Hand Item (Shield) 40-50 Always   200 Mus 100%
parasitic headgnawer Hat Varied Always   None 100% Varies based on player level and Yuletide Mutations
Stuck-Up Hair Effect 2-4? 5 turns 1 plasma ball charge None ? Obtained by resting with a blue plasma ball
Psalm of Pointiness AT Buff 4-8 5-15 turns 15 MP None 100% Also delevels 1-5ML when player is hit
Jalapeño Saucesphere S Buff 1-5 5-15 turns 5 MP None 100% Sauce spells restore HP
Scarysauce S Buff 2-10 5-15 turns 10 MP None 100% So-So Cold and Sleaze Resistance
cannonball charrrm bracelet Accessory 100-120 Always   80 Mys 25% Causes 10-18 points of player damage on activation
Jabañero Saucesphere (former) S Buff 1-5 Special   None 100% No longer castable; effect attainable through hookah et al.
groovy prism necklace Accessory 25 (5 Prismatic Damage) Always   60 Mys 50%  
eelskin pants Pants 30-40* Always   85 Mox 100%
eelskin hat Hat 30-40* Always   85 Mys 100%
eelskin shield Off-Hand Item (Shield) 30-40* Always   85 Mus 100%
spiky turtle shoulderpads Accessory 5-10 Always   50 Mus 100%
  • Does damage twice.
  • Damage Absorption +75
It's Electric! Effect 30-40* 15 turns Item Loss None 100%
Summon Mayfly Swarm Skill Varied 1 turn   None ? Passive damage is one of many effects of the swarm (see article)
Smokin' Effect 6-8 10 turns Item Loss None 100% Obtained from cheap cigar butt
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison
Stat Limit


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This page was last modified on 23 August 2014, at 11:03.
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