Negative Status Attacks

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Dreadsylvania effects

Several monsters in the kingdom have attacks, or responses to attacks, which can confer undesirable effects upon you.

Regular Negative Status Effects

These, unlike the effects from Dreadsylvania, all can be removed with a soak in the hot tub. Originally "removed by hot tub" was one definitive way to tell negative effects from positive ones. The Naughty Sorceress removes all positive effects at the start of that fight, but not negative ones. Most effects, positive or negative and all of these attack effects, can be removed with soft green echo eyedrop antidotes.

Monster Effect source Effect Duration
7-Foot Dwarf Foreman Special Move Grilled 5 Turns
acid blob Successful Attack Corroded Weapon 5 Turns
anemone combatant Player is Hit Majorly Poisoned 10 Turns
apathetic lizardman Successful Attack Apathy 10 Turns
beelephant Player is Hit A Little Bit Poisoned 10 Turns
big creepy spider Player is Hit Hardly Poisoned at All 10 Turns
black adder Specific Hit Message Really Quite Poisoned 5 Turns
black widow Player is Hit Really Quite Poisoned 10 Turns
BRICKO python Player is Hit Really Quite Poisoned 10 Turns
coal snake Player is Hit Really Quite Poisoned 10 Turns
completely different spider Player is Hit Hardly Poisoned at All 10 Turns
conjoined zmombie Player is Hit Half-Eaten Brain 10 Turns
corpulent zobmie Player is Hit Half-Eaten Brain 5 Turns
crusty hippy Special Move Socialismydia 10 Turns
decent lumberjack Player is Hit Axe Wound 10 Turns
diamondback rattler Player is Hit Really Quite Poisoned 10 Turns
disease-in-the-box Player is Hit "The Disease" 5 Turns
dodecapede Player is Hit A Little Bit Poisoned 10 Turns
Elite Beer Bongadier Special Move Beer in Your Shoes 5 Turns
empty suit of armor Player is Hit Tetanus 10 Turns
frontwinder Player is Hit Really Quite Poisoned 10 Turns
grave rober zmobie Player is Hit Half-Eaten Brain 5 Turns
Green Ops Soldier Special Move Toad In The Hole 1 Turn
Green Ops Soldier Special Move Light-Headed 1 Turn
Hamlet Player is Hit A Little Bit Poisoned 10 Turns
jamfish Player is Hit Majorly Poisoned 10 Turns
licorice snake Player is Hit Really Quite Poisoned 10 Turns
lumberjack supervisor Player is Hit Axe Wound 10 Turns
lumberjill Player is Hit Axe Wound 10 Turns
lumberjuan Player is Hit Axe Wound 10 Turns
magic dragonfish Player is Hit The Colors... 5 Turns
mayonnaise wasp Player is Hit A Little Bit Poisoned 10 Turns
The Mastermind Player is Hit Somewhat Poisoned 10 Turns
mind flayer Player is Hit Confused 10 Turns
Mobile Armored Sweat Lodge Special Move Light-Headed 1 Turn
mutant gila monster Player is Hit Really Quite Poisoned 5 Turns
mutant saguaro Player is Hit Really Quite Poisoned 5 Turns
Neptune flytrap Player is Hit Really Quite Poisoned 10 Turns
one of Doctor Weirdeaux's creations (cobra head) Start of combat A Little Bit Poisoned 10 Turns
one of Doctor Weirdeaux's creations (scorpion butt) Each round A Little Bit Poisoned 3 Turns
Panty Raider Frat Boy Special Move Strangulated 1 Turn
Procrastination Giant Successful Melee Attack Cunctatitis 5 Turns
Protagonist Player is Hit Temporary Amnesia 5 Turns
Protector Spectre Player is Hit Tangled Up 1 Turn
Quantum Mechanic Player is Hit Teleportitis 10 Turns
Richard X Player is Hit Hardly Poisoned at All 10 Turns
Spectral Jellyfish Player is Hit Somewhat Poisoned 10 Turns
spider conspirator Player is Hit Hardly Poisoned at All 10 Turns
spider-goblin conspirator Player is Hit A Little Bit Poisoned 10 Turns
spider-legged witch's hut Player is Hit Really Quite Poisoned 10 Turns
Stephen Spookyraven Player is Hit Somewhat Poisoned 10 Turns
stone temple pirate Player is Hit Hardly Poisoned at All 10 Turns
swamp skunk Critical Hit Skunkulated 10 Turns
swarm of killer bees Player is Hit Somewhat Poisoned 10 Turns
swarm of mutant fire ants Player is Hit Really Quite Poisoned 5 Turns
tomb asp Player is Hit Really Quite Poisoned 10 Turns
toxic beastie Player is Hit Temporary Blindness 10 Turns
tribal goblin Special Move Somewhat Poisoned 10 Turns
trophyfish Player is Hit Really Quite Poisoned 5 Turns
War Frat Elite Wartender Special Move Easily Embarrassed 10 Turns
War Hippy Airborne Commander Special Move All Covered In Whatsit 5 Turns
War Hippy Elder Shaman Special Move Flared Nostrils 10 Turns
wasp in a wig Player is hit A Little Bit Poisoned 10 Turns
whitesnake Player is Hit A Little Bit Poisoned 10 Turns
X-32-F Combat Training Snowman Start of combat Bad Haircut 1 Turn
X-32-F Combat Training Snowman Start of combat Bruised 1 Turn
X-32-F Combat Training Snowman Start of combat Half-Blooded 1 Turn
X-32-F Combat Training Snowman Start of combat Half-Drained 1 Turn
X-32-F Combat Training Snowman Start of combat Hypnotized 1 Turn
X-32-F Combat Training Snowman Start of combat Relaxed Muscles 1 Turn
X-32-F Combat Training Snowman Start of combat Snowballed 1 Turn
zmobie Player is Hit Half-Eaten Brain 5 Turns
zombie waltzers Player is Hit Half-Eaten Brain 10 Turns

Prevention Equipment&Potions

There are certain pieces of equipment which can prevent the regular effects from being inflicted 75% of the time:

Equipping multiple sources of protection will not increase their effect; having a giant pinky ring and an ancient stone head equipped, for example, will still only block 75% of status attack.

When one of these items blocks a negative effect, one of these messages will be displayed:

You have an intense feeling of dread, but it quickly passes.
There's a tingling in your <shoulder>, but the feeling passes.
You get a little queasy, but the feeling quickly passes.

The Ancient medicinal herbs prevent all negative status effects 100% of the time.

The bezoar ring prevents all poison effects 100% of the time.

Dreadsylvania Status Effects

Monsters in the Clan Dungeon Dreadsylvania have harder-to-remove negative status effects. The Hot Dreadsylvanian cocoa, an NPC store item costing one Freddy Kruegerand, will remove these.

The effects named "Curse of <Attribute>" can be blocked with the Protects-Your-Junk accessory. When the curse is blocked the following is shown:

Your underwear shifts uncomfortably, preventing the curse from taking hold.

The duration of each effect is determined by the number of kisses earned per fight in that zone, which in turn is determined by the number of elements banished. In the following table, K is equal to the number of kisses earned per fight.

Source monster Condition Effect Duration
spooky monsters Start of combat Curse of Clumsiness (K-1) Turns
spooky monsters Start of combat Curse of Dullness (K-1) Turns
spooky monsters Start of combat Curse of Exposure (K-1) Turns
spooky monsters Start of combat Curse of Forgetfulness (K-1) Turns
spooky monsters Start of combat Curse of Hollownesss (K-1) Turns
spooky monsters Start of combat Curse of Impotence (K-1) Turns
spooky monsters Start of combat Curse of Loneliness (K-1) Turns
spooky monsters Start of combat Curse of Misfortune (K-1) Turns
spooky monsters Start of combat Curse of Sluggishness (K-1) Turns
spooky monsters Start of combat Curse of Vulnerability (K-1) Turns
spooky monsters Start of combat Curse of Weakness (K-1) Turns
ghosts Player is Hit Touched by a Ghost (K-1) Turns
cold monsters Start of combat Chilled to the Bone K Turns
stench monsters Player is Hit Nauseated K Turns

Positive Status Effects

There are a few attacks that are positive, and are listed here for inclusiveness only. Unlike the effects listed above, they cannot be removed with all-purpose cleaner. (Some people consider the -ML of Fearless a negative attribute, but the game does not.)

Monster Effect source Effect Duration
fiendish can of asparagus Player is Hit What's That Smell? 5 Turns
Ninja Snowman (Chopsticks) Specific Hit Message Fearless 10 Turns
Sub-Assistant Knob Mad Scientist Player is Hit Mad at Science 5 Turns
warwelf Player is Hit Mild Lycanthropy 10 Turns
Weremoose Special Move Lycanthropy, Eh? 10 Turns