NS13 Change Log
From TheKolWiki
The purpose of this page is to list all new content introduced with NS13.
Level 11 areas
Monsters
Items
Quest items
New Familiars
Sells the following items:
Adventures
Monsters
Items
Quest Items
Adventures
Locations
Monsters
Items
Quest items
Adventures
Items
Quest Items
Adventures
Items
Quest Items
Boss
Adventures
Items
Quest Items
Opens after reading your father's diary.
- Without ultrahydrated, this area gives noncombats which give negative effects, like:
- There's a gnome choice adventure: choosing to haggle opens the oasis. Choosing to buy the carburetor gives broken carburetor.
Monsters
Items
Noncombats
- One gives you Ultrahydrated, which allows proper adventuring in the desert.
Monsters
Items
Quest Items
Monsters
Non-combats
Items
Quest Items
Monsters
Non-combats
Items
Monsters
Items
Level 12 areas
Monsters
Non-combats
(In Frat Warrior Fatigues or Frat Boy Ensemble)
Items
Outfits
Monsters
Non-Combats
(In War Hippy Fatigues)
(In Frat Warrior Fatigues)
Items
Outfits
(for want of a better name)
Monsters
Items
Monsters
Non-Combats
Items
Items
Quest Items
Items
Quest Items
Quest Items
Items
Monsters
Items
Monsters
Items
Monsters
Items
Monster
Items
Items (all sub zones)
Monsters
Monsters
Monsters
Items
Monsters
Items
Monsters
Items
Monsters
Items
Monsters
Items
Monsters
Items
Monsters
Other areas
Adventures
Items
Adventures
Items
Quest Items
Places
Items
Adventures
Items
Adventures
Items
Adventures
Items
Adventures
Items
Adventures
Items
Quest Items
Adventures
Items
Monsters
Items
Hermit
Items
Market
Items
Bounty Hunter Hunter's Shack
Quests
If players have not yet accepted or finished a bounty in a day, they may take one of the three daily bounties (a low-level, mid-level, and high-level bounty are offered). The bounty remains open for the player who accepts it until they complete it, drop it, or ascend. While the bounty is open, the creature(s) it targets drop bounty (quest) items up to the amount requested. Completing a bounty results in 1 Filthy lucre being dropped. Lucre can be spent on the following (non-tradable) items:
New Raffle Prizes
Misc
Items
Anniversary Items
Monsters
New Skills
Legendary Epic Weapons
New Quests
New Recipes
Drinks
Casseroles and lasagnas
Pies
Hippies
Frats
Changes in Existing Items
- Almost all of the keys needed for the NS Quest (Sneaky Pete's key, Boris's key, Jarlsberg's key, digital key and Richard's star key) are now Quest Items, which means that they are non-tradeable or sellable. The skeleton key, however, is still open to being traded, probably because it can be used for other things (specifically, the Daily Dungeon, to get Sneaky Pete's, Boris's, or Jarlsberg's keys. The digital key and Richard's star key can now be cooked into digital key lime, and star key lime to make digital key lime pie and star key lime pie.
- It is now possible to throw bang potions during combat.
- Both snakehead charms and Talismans o' Nam are also Quest Items now.
- Quest keys are still available in clan stashes. Submitted bug report. Almost definitely a bug do not do.
- Antique armor now smashes into useless powder.
- White picket fence is now not zappable.
Changes in Existing Quests
Changes in existing skills
- Most Sauceror and Pastamancer combat spells have a damage cap, and if you go beyond that with Bonus Spell Damage then the spell produces a backlash which hurts you if you are using a spell not native to your class, or gives a beneficial effect (only if you are currently a Sauceror using sauce spells). Higher-level spells have higher damage caps, and using a chefstaff or any item with percentage-based spell damage modifiers will allow you to exceed the cap. The cap may be based in part on your current buffed Mysticality.
- Saucerors now create 3 reagent potions instead of one when crafting them, and get an additional 5 turns of coverage from each one.
- Jabañero and Jalapeño Saucespheres had their functionality changed entirely. They now return a percentage of the MP cost of combat sauce spells to the player as HP or MP.
- Sauceror buffs now require a saucepan to cast.
- Sauceror buffs give a duration of 5 turns per cast with a basic saucepan, 10 turns with a 5-Alarm Saucepan, and Saucerors with a 17-alarm Saucepan get 15.
- Sauceror combat spells now give beneficial effects (to Saucerors only) when the player's bonus spell damage causes the spell to exceed its damage cap.
- Salsaball was introduced as a new level one starting skill.
- Immaculate Seasoning no longer gives Bonus Spell Damage.
Fernswarthy's Basement
- There are new adventures in the basement. A new scaling monster, A n-Dimensional Horror has been added. In addition, new adventures (Peace, Bra, Singled Out, Still Better Than Pistachio, Unholy Writes, The Unthawed) will test how much elemental damage you can endure. A Festering Powder tests how much MP drainage you can endure, while Throwin' Down the Gauntlet tests how much Health you can lose.
- In addition to this, unique adventures occur every 100 floors which will reward an adventurer with an all-powerful sandwich, a brain-smashing cocktail or a bizzare-looking barbell. Those who continue on even further will earn a reward which has the potential to surpass even these powerful items.
- The total pre-NS13 number of floors passed in Fernswarthy's Basement is now listed in your quest log under "other accomplishments".
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