Monster Parts

From TheKolWiki
Jump to: navigation, search

All monsters can have specifically assigned body parts that affect some skills, familiars, one combat item, and the hit messages of one weapon.

Skills Affecting Body Parts

All three of the skills below are only available with the Mutant Couture.

  • Strangle can be used against creatures with heads.
  • Disarm can be used against creatures with arms.
  • Entangle can be used against creatures with legs.

Reanimated Reanimator

The Reanimated Reanimator can collect the following body parts:

In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined.

Parts in Game Messages

Monster parts are also used in combat messages generated by several different sources.

Adorable Seal Larva

The Adorable Seal Larva's primary combat message uses Monster Part.

<name> fangs your opponent in the <monster part> and greedily sucks the vital juices from the wound. It then slimes its way over to you and bites your ankle, injecting you with the aforementioned juices while blinking its big brown eyes at you. It's so adorable!
HPYou gain X hit points.

Adventurous Spelunker

One of the Adventurous Spelunker's combat messages uses Monster Part.

<name> whips your opponent in the <monster part>, dealing X damage.

Drills

Drill-type weapons, including the battery-powered drill and high-temperature mining drill, have a regular hit message that identifies a random monster part:

You drill a neat hole in your opponent's <monster part> which deals X damage. BONK! SPLAT! ZAP!

Extract

Messages generated by Extract use a Monster Part.

You reach into your foe's <part> and pull out some juicy, pulsating data.

Little Mouse Skull Buddy

The Little Mouse Skull Buddy has a combat message that identifies a random monster part:

Mouseskull.gif
The cute little floating mouse skull nibbles at your opponent's <monster part>, dealing X damage.

Rabid Dogwood

The outdoor Rabid Dogwood from The Florist Friar's Cottage has a message that identifies a random monster part:

The Rabid Dogwood jumps up and nails your opponent in the <monster part> in a misguided show of affection. It looks pretty ticked off.

Shoot

Using the Avatar of West of Loathing combat skill Shoot identifies a random monster part:

You draw your sixgun and shoot your foe right in the <monster part>, dealing X damage.

Stream of Sauce

One of the messages generated by Stream of Sauce uses Monster Part.

You blast it with a stream of hot <sauce>, dealing X damage. Right in the <part>!

Small Golem

The small golem in its combat message can identify any body part possessed by the creature.

Smallgolem.gif
Your little golem punches your foe in the <monster part> for X damage. Adorable!

Ultrasonic Ululations

The message generated by Ultrasonic Ululations identifies a random monster part:

You shriek in the direction of your foe's <part>, vibrating it to the tune of X damage.

Utensil Twist

One of the normal messages generated by Utensil Twist identifies a random monster part:

You slap your <utensil> against the ground, kicking up a spark that strikes your foe in the <monster part>, dealing X damage.

See Also