All monsters can have specifically assigned body parts that affect some skills, familiars, one combat item, and the hit messages of one weapon.
- 1 Skills Affecting Body Parts
- 2 Reanimated Reanimator
- 3 Parts in Game Messages
- 4 See Also
Skills Affecting Body Parts
- Hogtie is available from the Cow Puncher skill list in Avatar of West of Loathing, and only works against creatures with legs.
All three of the skills below are only available with the Mutant Couture.
- Strangle can be used against creatures with heads.
- Disarm can be used against creatures with arms.
- Entangle can be used against creatures with legs.
The Reanimated Reanimator can collect the following body parts:
In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined.
Parts in Game Messages
Monster parts are also used in combat messages generated by several different sources.
Adorable Seal Larva
The Adorable Seal Larva's primary combat message uses Monster Part.
|You gain X hit points.|
One of the Adventurous Spelunker's combat messages uses Monster Part.
One of the Bowlet's combat messages uses Monster Part.
Messages generated by Extract use a Monster Part.
Little Mouse Skull Buddy
The Little Mouse Skull Buddy has a combat message that identifies a random monster part:
|The cute little floating mouse skull nibbles at your opponent's <monster part>, dealing X damage.|
The outdoor Rabid Dogwood from The Florist Friar's Cottage has a message that identifies a random monster part:
Stream of Sauce
One of the messages generated by Stream of Sauce uses Monster Part.
The small golem in its combat message can identify any body part possessed by the creature.
|Your little golem punches your foe in the <monster part> for X damage. Adorable!|
The message generated by Ultrasonic Ululations identifies a random monster part:
One of the normal messages generated by Utensil Twist identifies a random monster part: