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Monster Level

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Information on how Monster Level affects monster stats can be found at Monsters.

The level of a monster can be raised or lowered as you encounter it, based on your equipment, buffs, active effects, and the current setting of the Canadian Mind-Control Device, The Annoy-o-Tron 5000 or detuned radio. This adjustment affects all of the monster's point ratings. Monster level modifiers in effect before the fight begins typically do not affect scaling monsters in any way.

The objects and familiars that affect Stat Gains from Fights do not affect monster levels. For example, bringing a Blood-Faced Volleyball familiar will increase your stats per fight but will not make the fight more difficult.

Contents

Definition

For every point of increased Monster Level, the monsters you fight receive:

  • +1 HP
  • +1 attack (and therefore +0.25 stat gain)
  • +1 defense
  • Increased Combat Initiative (the formula is not simple)

There are some Special Monsters which are exceptions to these rules.

Colloquially, the term "Monster Level" (in the context of an absolute value, as opposed to "+X to Monster Level") is often used to mean "the value from which the monster's stat gains are calculated". This value is actually the monster's attack. Some people use these terms interchangeably.

Strategy Implications

Based on this, here are some basic adventuring strategies:

  • Know the peak monster level of an area, and don't enter it until your Moxie is at least 10 greater than that level, guaranteeing that you can only be hit by monster critical hits.
  • Know the average monster level of an area, and go ahead and enter that area when your attack stat is equal to or greater than that level, so that you will hit at least 50% of the time, but you will have to heal during or after each battle.
  • In combination with either of the above, wear equipment that raises monster levels to set up the monsters you will encounter with higher stat point gains, and then use combat skills that lower monster level to make the monsters beatable again (although you will still have to deal damage equal to the raised hit point value).

Manipulating +ML is a cornerstone of most speed ascension strategies. The gist of it is: pump up +ML to the highest point you can, while still reliably winning battles.

Special Interactions

Monster Level Modifiers

Source Source
Type
Level
Incr
Stat
Gain
Duration Cost Prereq Notes
Slimebreath Spleen Item 50 12.5 40 turns Item Loss, 1 Spleen Level 5
old patched suit-pants Pants 40 10 Always   200 Mox Moxie +5%
truthful Item 40 10 20 turns Item Loss KOLHS
Digitally Converted Item 30 7.5 20 turns Item Loss None Obtained from digital underground potion
hockey stick of furious angry rage Accessory 30 7.5 Always   35 Mys
Koyaaniskumquatsi Item 30 7.5 30 turns Item Loss None
Memory of Aggressiveness Combat Item 30 7.5 1 Turn Item Loss None Obtained from memory of an AT base pair
Sneaky Pete's leather jacket (collar popped) Shirt 30 7.5 Always   None
Unpopular Item 30 7.5 20 turns Item Loss, 3 Adventures None Obtained from llama lama gong (see Path of the Roach)
Zomg WTF Skill 30 7.5 10 Turns 3 Zombies Zombie Slayer path Obtained from casting the Zombie Slayer skill Ag-grave-ation
Bilious Booze 25 6.25 20 turns Item Loss, 1 Drunk Level 6
Frosty Item 25 6.25 50 turns Item Loss None
Grimace (effect) Food 25 6.25 20 turns Item Loss, 1 Full Level 6
Litterbug Item 25 6.25 5 turns Item Loss None Obtained from old candy wrapper
vinyl shield Off-hand Item 25 6.25 Always   85 Mus
over-the-shoulder Folder Holder with folder (Jackass Plumber) Accessory 25 6.25 Always  
Assaulted with Pepper Effect 20 5 30 turns Only one Tea Party buff/day Access to The Rabbit Hole; a hat with a 4-char name  
astral belt Accessory 20 5 Always  
bone spurs Accessory 20 5 Always   45 Mys
bugged balaclava Familiar Equipment 20 5 Always   None
cane-mail shirt Shirt 20 5 Always   Torso Awaregness
Chihuahua Underfoot Item 20 5 20 turns   None
Contemptible Emanations Item 20 5 5-15 turns Item Loss None Obtained from cologne of contempt and Yummy Tummy bean (Beans may also give drunkenness)
grulched Item 20 5 10 turns Item Loss None
Lapdog Effect 20 5 50 turns Can only use 1 Swimming Pool buff/day Clan VIP Lounge key and access to a clan with pool.
optimal spreadsheet Off-Hand Item 20 5 Always   None
pearl diver's necklace Accessory 20 5 Always   85 Mys
red shirt Shirt 20 5 Always   60 Mus, Torso Awaregness
  • All Attributes -50%
stainless steel scarf Accessory 20 5 Always   30 Mys
The Great Tit's Blessing Spleen Item 20 5 20 turns Item Loss, 1 Spleen None
tiny plastic four-shadowed mime Accessory 20 5 Always   35 Mys
Uncle Hobo's stocking cap Hat 20 5 Always   200 Mox
Aykrophobia Booze 15 3.75 20 turns Item Loss, 3 Drunk Level 3
Boris's Helm (askew) Hat 15 3.75 Always None
C.A.R.N.I.V.O.R.E. button Accessory 15 3.75 Always   10 Mys  
card sleeve Off-Hand Item 15 3.75 Always    
creepy-ass club Weapon (2H) 15 3.75 Always   65 Mus
evil-ass club Weapon (2H) 15 3.75 Always   65 Mus
Fondid Food 15 3.75 30 turns Item Loss, 3 Full Level 5
frigid-ass club Weapon (2H) 15 3.75 Always   65 Mus
hot-ass club Weapon (2H) 15 3.75 Always   65 Mus
ice sickle Weapon (1H) 15 3.75 Always   None
Metal band T-shirt Shirt 15 3.75 Always   5 Mus, Torso Awaregness
nasty-ass club Weapon (2H) 15 3.75 Always   65 Mus
pearl diver's ring Accessory 15 3.75 Always   85 Mys
Red Lettered Item 15 3.75 20 turns Item Loss None Obtained from red letter
Simply Irritable Item 15 3.75 20 turns Item Loss None Obtained from irritability potion
wolfskull mask Hat 15 3.75 Always   200 Mox
Truthsayer Weapon (1H) 12 3 Always   200 Mus Weapon Damage +40%
numberwang Accessory 11 2.75 Always   35 Mys
bad-ass club Weapon (2H) 10 2.5 Always   50 Mus
badge of authority Accessory 10 2.5 Always   40 Mys May not equip more than one
cheap plastic kazoo Weapon (1H) 10 2.5 Always   10 Mox
dreadlock whip Weapon (1H) 10 2.5 Always   5 Mus
Chill Out, Dog Food 10 2.5 30 turns 3 Full Clan VIP Lounge key, Hot Dog Stand with chilly dog unlocked
Drescher's Annoying Noise Effect 10 2.5 20 turns 40 MP None
Extremely Poor Taste Food 10 2.5 10 turns Item Loss, 2 Full None Obtained from escargotsicle
hipposkin poncho Shirt 10 2.5 Always   45 Mus, Torso Awaregness  
hippo whip Weapon (1H) 10 2.5 Always   None  
Juiced and Jacked Item 10 2.5 10 turns Item Loss None
Peppermint Twisted Item 10 2.5 10 turns Item Loss None
Pride of the Puffin Effect 10 2.5 10 turns 30 MP None
rave whistle Weapon (1H) 10 2.5 Always   52 Mox Maximum HP +10
serpentine sword Weapon (1H) 10 2.5 Always   42 Mus +10 more if wielded with a snake shield
snake shield Off-hand Item 10 2.5 Always   42 Mus
The Cupcake of Wrath Item 10 2.5 20 turns Item Loss None Obtained from green-frosted astral cupcake.
Spangled Star Item 10 2.5 5 turns Item Loss None Obtained from groupie spangles
curmudgel Weapon (1H) 8 2.0 Always   47 Mus Melee Damage +10
spiky turtle helmet Hat 8 2.0 Always   50 Mox Melee Damage +8
buoybottoms Pants 7 1.75 Always   60 Mox
grumpy old man charrrm bracelet Accessory 7 1.75 Always   60 Mys May not equip more than one
squeaky staff Weapon (2H) 6 1.5 Always   22 Mus Mysticality +3
annoying pitchfork Familiar Equipment 5 1.25 Always   None  
bat whip Weapon (1H) 5 1.25 Always   None Spell Damage +10
beer bong Weapon (1H) 5 1.25 Always   80 Mox +15 Stench Damage
Bonestabber Weapon (1H) 5 1.25 Always   None
broken clock Accessory 5 1.25 Always      
card sleeve Off-Hand Item 5 1.25 Always    
Eau D'enmity Item 5 1.25 5-15 turns Item Loss None Obtained from perfume of prejudice.
flaming familiar doppelgänger Familiar Equipment 5 1.25 Always   None
  • Familiar gains 1-2 extra experience per combat/Arena win
  • Cannot equip in Hardcore
Furry Suit Outfit 5 1.25 Always   None Moxie -75%
Gelded Item 5 1.25 10 turns Item Loss None Obtained from chocolate filthy lucre
giant needle Weapon (2H) 5 1.25 Always   60 Mus  
goth kid t-shirt Shirt 5 1.25 Always   35 Mus, Torso Awaregness  
rattail whip Weapon (1H) 5 1.25 Always   None Moxie +5
ring of aggravate monster Accessory 5 1.25 Always   25 Mys Part of the Yendorian Finery
Strung-Up Quartet Song 5 1.25 Always   1 Adventure  
tail o' nine cats Weapon (1H) 5 1.25 Always   None Combat Initiative +15%
tin star Accessory 5 1.25 Always   15 Mys Moxie +3
troll britches Pants 5 1.25 Always   42 Mox +1 stat per fight
Victor, the Insult Comic Hellhound Puppet Off-hand Item 5 1.25 Always     Quest item obtained from Victor the Insult Comic Hellhound
world's smallest violin Weapon (1H) 5 1.25 Always   60 Mox
magic whistle Weapon (1H) 4 1.00 Always   27 Mox +1 to Familiar Weight
can cannon Weapon (2H) 3 0.75 Always   22 Mox
Frost™ brand sword Weapon (1H) 3 0.75 Always   20 Mus
styrofoam crossbow Weapon (2H) 3 0.75 Always   15 Mox Moxie +3
styrofoam staff Weapon (2H) 3 0.75 Always   15 Mus Mysticality +3
styrofoam sword Weapon (1H) 3 0.75 Always   15 Mus Muscle +3
A Little Bit Evil Item 2 0.5 10 turns Item Loss None Obtained from class specific Me and My Nemesis quest item.
tiny die-cast Unionize the Elves Sign Accessory 1 0.25 Always   None  
tiny plastic series 2 commons Accessory 1 0.25 Always   None  
tiny plastic series 3 commons Accessory 1 0.25 Always   None  
nasty rat mask Hat -5 -1.25 Always   75 Mox Moxie +9
Drowsy Sword Weapon (2H) -10 -2.5 Always   66 Mus
  • -10 ML at the start of combat
  • -1 to -10 ML with each hit
Fearless Adventure -10 -2.5 10 turns     Obtained from Ninja Snowman (Chopsticks).
pocketwatch on a chain Off-hand -10 -2.5 Always   10 Myst
security flashlight Off-hand -10 -2.5 Always   10 Myst  
Full of Fruit, Yourself Food -25 -6.25 10 turns 1 Full Level 6 Obtained from eating exotic jungle fruit.
red badge Accessory -25 -6.25 Always   60 Myst Damage Reduction: 5
Space Trip safety headphones Accessory -100 -25 Always   35 Myst
HOA regulation book Off-hand -100 -25 Always   100 Mus
  • Reduce enemy defense by 20%
  • So-So Resistance to All Elements (+2)

Variable Modifiers

Some modifiers vary with moonlight or player choice.

Source Source
Type
Level
Incr
Stat
Gain
Duration Cost Prereq Notes
El Vibrato Relics Outfit Varies
(0-100)
Varies
(0-25)
Always   200 Mus
200 Mox
+10 per MODIFY charge (up to ten)
Hand in Glove Accessory Varies
(5-85)
Varies
(1.25-21.25)
Always     +1 per Smithsness point
Brimstone items Varying equipment (see link) Varies
(0-64)
Varies
(0-16)
Always   30 of the corresponding stat

The increase in monster level is based on the number of unique pieces equipped, as listed below:

  • 0 for 1 piece
  • 4 for 2 pieces
  • 8 for 3 pieces
  • 16 for 4 pieces
  • 32 for 5 pieces
  • 64 for 6 pieces
Grimacite gown Shirt Varies
(0-50)
Varies
(0-12.5)
Always   40 Mus, Torso Awaregness
Grimacite guayabera Shirt Varies
(0-50)
Varies
(0-12.5)
Always   47 Mus, Torso Awaregness
Moonthril Cuirass Shirt Varies
(0-50)
Varies
(0-12.5)
Always   40 Mus, Torso Awaregness
Hairshirt Shirt Varies
(0-50)
Varies
(0-12.5)
Always   40 Mus, Torso Awaregness
Frown Exerciser Accessory Varies
(0-25)
Varies
(0-6.25)
Always   30 Mys
depleted Grimacite hammer Weapon (2H) Varies
(0-25)
Varies
0-6.25
Always   35 Mus
The Super-Secret Canadian Mind-Control Device Location Varies
(0-11)
Varies
(0-2.75)
Always    
  • Mysticality moon signs only
  • Dial settings range from 0 to 11
detuned radio Quest Item Varies
(0-10)
Varies
(0-2.5)
Always    
  • Muscle moon signs only
  • Dial settings range from 0 to 10
The Annoy-o-Tron 5000 Location Varies
(0-10)
Varies
(0-2.5)
Always    
  • Moxie moon signs only
  • Dial settings range from 0 to 10
The Landscaper's leafblower Weapon (2H) Varies
(1-25)
Varies
(0.25-6.25)
Always   35 Moxie
  • Enchantment starts at 1 and increases with each combat with the item equipped
  • Resets at rollover
Ur-Kel's Aria of Annoyance AT Buff Skill Varies
(2-60)
Varies
(0.5-15)
5-15 turns 30 MP   +2 per recipient level, capped at +60 at level 30
Purse Rat Familiar +weight/2 weight/8 Always      
Mysteriously Handsome Item 3 or 6 0.75 or 1.5 5 turns Item Loss None

History

  • Before November 30, 2005 a monster's hit points did not increase with its level. This allowed the LTSynergy strategy to be very effective before this "nerf."
  • Between the advent of NS13 and January 15, 2009, running +ML would counteract the effects of running +noncombats.
    • A hidden Combat Frequency modifying effect was added to ML increasers with NS13, leading to an anti-synergy between net combat decreasers and +ML. This anti-synergy had no effect on the base combat rate, and caused a flat 1% combats per +5ML applied. Monster Aggravation Devices were a special case, and did not effect noncombat frequency.
    • This mechanic was removed with the trivial announcement: "The much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance has been removed."
  • Prior to January 12, 2013, Monster Aggravation Devices did not work for all of the Special Interactions.
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison
Stat Limit


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This page was last modified on 29 March 2014, at 12:42.
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