Monster Level

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Information on how Monster Level affects monster stats can be found at Monsters.

Monster Level modifiers raise or lower the stats of the monsters you encounter. This adjustment affects the monster's attack, defense, HP, initiative, and the stat gains given after defeating the monster.

While increased monster level increases stat gains at the end of combat, enchantments that directly give Stat Gains from Fights do not affect monster level. For example, bringing a Blood-Faced Volleyball familiar will increase your stats per fight but will not make the fight more difficult.

Monster Level modifiers should not be confused with deleveling, which decreases monster attack and defense during combat, but does not alter stat gains.

Definition

For every point of increased Monster Level, the monsters you fight receive:

  • +1 HP
  • +1 attack
    • Each point of attack from +ML confers +0.33 stat gain, instead of the +0.25 stat gain normally given.
  • +1 defense
  • Increased Combat Initiative (the formula is not simple)

Monster Level modifiers typically do not affect scaling monsters in any way. Also, Monster Level modifiers are not applied to monsters that are created during combat with a different monster (for example, amphibians produced by CLEESH, or tomb rat kings).

Colloquially, the term "Monster Level" (in the context of an absolute value, as opposed to "+X to Monster Level") is often used to mean "the value from which the monster's stat gains are calculated". This value is actually the monster's attack. Some people use these terms interchangeably.

Bonus Monster Abilities

Since the May 14, 2014 revamp, running high amounts of +ML (Monster Level modifiers) gives the monsters new abilities, making them even more challenging. The exact details of these abilities are still being determined.

  • Monsters gain physical and elemental damage resistance equal to ML*0.4%, capped at 50%.
    • Negative ML increases the damage inflicted on monsters, using the same formula. There is no known cap on this (-245 ML gives a 98% damage increase).
  • Beginning at +26 ML, monsters which are elementally aligned will inflict some elemental damage on the player at the start of combat. (How much damage?)
  • Beginning at +51 ML, monsters gain stun resistance equal to (ML-50)%.
  • Beginning at +151 ML, monsters gain stagger immunity, and may land ordinary attacks even when heavily outmoxied (needs spading)
  • If your ML bonus is negative, such as from equipping a Drowsy Sword, your stat gains are only determined by the monster's attack divided by 4.

Strategy Implications

Based on this, here are some basic adventuring strategies:

  • Safe Adventuring: For maximum safety, know the peak monster level of an area, and don't enter it until your moxie is at least 10 greater than that level, guaranteeing that you can only be hit by monster critical hits.
  • If you are relying on basic weapon attacks, your attack stat (muscle or moxie, depending on your weapon type) should be equal to or greater than average ML. This usually means you will hit at least 50% of the time. Likewise, if your moxie is at or below average ML, you will likely get hit and need to heal periodically.
  • Increasing ML is a cornerstone of most speed ascension strategies. For increased stat gains, increase monster level to the highest point you can, while still reliably winning battles.

Special Interactions

Monster Level Modifiers

Stat gains are rounded to the 1/100th decimal.

Source Source
Type
Level
Incr
Stat
Gain
Duration Cost Prereq Notes
barrel lid Off-Hand Item 50 16.66 Always*   None
Polonoia Item 50 16.66 15 turns Item Loss None
Slimebreath Spleen Item 50 16.66 40 turns Item Loss, 1 Spleen Level 5
Demonicity Item 40 13.33 40 turns Item Loss None
The Dinsey Look Item 40 13.33 20 turns Item Loss None Obtained from Dinsey face paint
old patched suit-pants Pants 40 13.33 Always   200 Mox Moxie +5%
truthful Item 40 13.33 20 turns Item Loss KOLHS
Digitally Converted Item 30 10 20 turns Item Loss None Obtained from digital underground potion
hockey stick of furious angry rage Accessory 30 10 Always   35 Mys
Koyaaniskumquatsi Item 30 10 30 turns Item Loss None
Manbait Item 30 10 20 turns Item Loss None Obtained from the most dangerous bait
Mediocri Tea Item 30 10 30 turns Item loss None Obtained from cuppa Mediocri tea
Memory of Aggressiveness Combat Item 30 10 1 Turn Item Loss None Obtained from memory of an AT base pair
Patent Sallowness Item 30 10 50 turns Item loss None Obtained from patent sallowness tonic
Sneaky Pete's leather jacket (collar popped) Shirt 30 10 Always   None
Song of Cockiness Effect 30 10 20 turns 15 MP Avatar of Boris Fighting 8 skill Obtained from using Song of Cockiness
Overconfident Effect 30 10 Always 1 MP Avatar of Boris Fighting 5 skill Obtained from using Pep Talk
Unpopular Item 30 10 20 turns Item Loss, 3 Adventures None Obtained from llama lama gong (see Path of the Roach)
Zomg WTF Skill 30 10 10 Turns 3 Zombies Zombie Slayer path Obtained from casting the Zombie Slayer skill Ag-grave-ation
Bilious Booze 25 8.33 20 turns Item Loss, 1 Drunk Level 6
bod-ice Shirt 25 8.33 Always   None
  • +25 Sleaze Damage
  • +25 Damage to Sleaze Spells
  • This item will disappear at the end of the day.
Frosty Item 25 8.33 50 turns Item Loss None
Grimace (effect) Food 25 8.33 20 turns Item Loss, 1 Full Level 6
Human-Mer-kin Hybrid (effect) Item 25 8.33 30 turns Item Loss
Human-Mer-kin Hybrid (intrinsic) Item 25 8.33 Always DNA extraction syringe is emptied
Litterbug Item 25 8.33 5 turns Item Loss None Obtained from old candy wrapper
training belt Accessory 25 8.33 Always   10 Mus
  • Weapon Damage -50%
  • Muscle +25%
vinyl shield Off-hand Item 25 8.33 Always   85 Mus
over-the-shoulder Folder Holder with folder (Jackass Plumber) Accessory 25 8.33 Always  
Sweetbreads Flambé Effect 25 8.33 25 turns Item Loss None
Assaulted with Pepper Effect 20 6.66 30 turns Only one Tea Party buff/day Access to The Rabbit Hole; a hat with a 4-char name  
astral belt Accessory 20 6.66 Always  
bone spurs Accessory 20 6.66 Always   45 Mys
bugged balaclava Familiar Equipment 20 6.66 Always   None
cane-mail shirt Shirt 20 6.66 Always   Torso Awaregness
Chihuahua Underfoot Item 20 6.66 20 turns   None
Contemptible Emanations Item 20 6.66 5-15 turns Item Loss None Obtained from cologne of contempt and Yummy Tummy bean (Beans may also give drunkenness)
Gristlesphere Effect 20 6.66 20 turns 10 MP Avatar of Jarlsberg Path of Dinner 5 skill Obtained from using Gristlesphere
grulched Item 20 6.66 10 turns Item Loss None
I Am the Slaw! Item 20 6.66 30 turns Item Loss None
Lapdog Effect 20 6.66 50 turns Can only use 1 Swimming Pool buff/day Clan VIP Lounge key and access to a clan with pool.
optimal spreadsheet Off-Hand Item 20 6.66 Always   None
pearl diver's necklace Accessory 20 6.66 Always   85 Mys
red shirt Shirt 20 6.66 Always   60 Mus, Torso Awaregness
  • All Attributes -50%
stainless steel scarf Accessory 20 6.66 Always   30 Mys
The Great Tit's Blessing Spleen Item 20 6.66 20 turns Item Loss, 1 Spleen None
tiny plastic four-shadowed mime Accessory 20 6.66 Always   35 Mys
Uncle Hobo's stocking cap Hat 20 6.66 Always   200 Mox
WAKKA WAKKA WAKKA Effect 20 6.66 20 turns Item Loss None
Ashen Burps Effect 15 5 15 turns Item Loss None
Aykrophobia Booze 15 5 20 turns Item Loss, 3 Drunk Level 3
Boris's Helm (askew) Hat 15 5 Always None
C.A.R.N.I.V.O.R.E. button Accessory 15 5 Always   10 Mys  
card sleeve Off-Hand Item 15 5 Always    
creepy-ass club Weapon (2H) 15 5 Always   65 Mus
Daisy's unclean bloomers Pants 15 5 Always   30 Mox
deathchucks Weapon (2) 15 5 Always   10 Mus Weapon Damage +75%
evil-ass club Weapon (2H) 15 5 Always   65 Mus
Fondid Food 15 5 30 turns Item Loss, 3 Full Level 5
frigid-ass club Weapon (2H) 15 5 Always   65 Mus
hot-ass club Weapon (2H) 15 5 Always   65 Mus
ice sickle Weapon (1H) 15 5 Always   None
Metal band T-shirt Shirt 15 5 Always   5 Mus, Torso Awaregness
nasty-ass club Weapon (2H) 15 5 Always   65 Mus
pearl diver's ring Accessory 15 5 Always   85 Mys
Red Lettered Item 15 5 20 turns Item Loss None Obtained from red letter
shadowy seal eye Off-hand 15 5 Always   35 Mus
Simply Irritable Item 15 5 20 turns Item Loss None Obtained from irritability potion
wolfskull mask Hat 15 5 Always   200 Mox
Yoloswagyoloswag Item 15 5 5 turns Item Loss None
Truthsayer Weapon (1H) 12 4 Always   200 Mus Weapon Damage +40%
iFlail Weapon (1H) 11 3.66 Always   35 Mox
numberwang Accessory 11 3.66 Always   35 Mys
bad-ass club Weapon (2H) 10 3.33 Always   50 Mus
badge of authority Accessory 10 3.33 Always   40 Mys May not equip more than one
bakelite backpack Back 10 3.33 Always   40 Mus
  • +20% Candy Drops from Monsters
  • Makes Accordion Bash knock loose some Meat
battery-powered drill Weapon (1) 10 3.33 Always   47 Mus
  • Spell Damage +100%
  • Maximum HP/MP +50
  • +10% Meat from Monsters
Brogre brorts Pants 10 3.33 Always   35 Mox Part of the Brogre Brouture
cheap plastic kazoo Weapon (1H) 10 3.33 Always   10 Mox
cuddly teddy bear Off-hand 10 3.33 Always   47 Mys Grants skill Overload Teddy Bear
dreadlock whip Weapon (1H) 10 3.33 Always   5 Mus
Chill Out, Dog Food 10 3.33 30 turns 3 Full Clan VIP Lounge key, Hot Dog Stand with chilly dog unlocked
Drescher's Annoying Noise Effect 10 3.33 20 turns 40 MP None
El Vibrato Megadrone Occupied Familiar 10 3.33 Always None
  • Sometimes restores 10-15 MP during combat.
  • Requires enthrone within a worn Crown of Thrones or bjornification within a worn Buddy Bjorn
Extremely Poor Taste Food 10 3.33 10 turns Item Loss, 2 Full None Obtained from escargotsicle
fireproof megaphone Off-Hand Item 10 3.33 Always   None
hipposkin poncho Shirt 10 3.33 Always   45 Mus, Torso Awaregness  
hippo whip Weapon (1H) 10 3.33 Always   None  
Juiced and Jacked Item 10 3.33 10 turns Item Loss None
lavalarva Weapon (1) 10 3.33 Always   None
Mer-kin headguard Hat 10 3.33 Always   85 Mox
Peppermint Twisted Item 10 3.33 10 turns Item Loss None
porcelain pelerine Back 10 3.33 Always 40 Mus
Pride of the Puffin Effect 10 3.33 10 turns 30 MP None
rave whistle Weapon (1H) 10 3.33 Always   52 Mox Maximum HP +10
serpentine sword Weapon (1H) 10 3.33 Always   42 Mus +10 more if wielded with a snake shield
sewage-clogged pistol Weapon (1H) 10 3.33 Always   35 Mox
smoker's cloak Back 10 3.33 Always   25 Mys
snake shield Off-hand Item 10 3.33 Always   42 Mus
Stephen's lab coat Shirt 10 3.33 Always   45 Mus +5 to Familiar Weight
The Cupcake of Wrath Item 10 3.33 20 turns Item Loss None Obtained from green-frosted astral cupcake.
The Jokester's wig Hat 10 3.33 Always   50 Mox
Spangled Star Item 10 3.33 5 turns Item Loss None Obtained from groupie spangles
Tortious Item 10 3.33 15 turns Item Loss None Obtained from Mocking turtle
curmudgel Weapon (1H) 8 2.66 Always   47 Mus Melee Damage +10
spiky turtle helmet Hat 8 2.66 Always   50 Mox Melee Damage +8
buoybottoms Pants 7 2.33 Always   60 Mox
grumpy old man charrrm bracelet Accessory 7 2.33 Always   60 Mys May not equip more than one
madius Weapon (1) 7 2.33 Always   36 Mus
squeaky staff Weapon (2H) 6 2 Always   22 Mus Mysticality +3
annoying pitchfork Familiar Equipment 5 1.66 Always   None  
bat whip Weapon (1H) 5 1.66 Always   None Spell Damage +10
beer bong Weapon (1H) 5 1.66 Always   80 Mox +15 Stench Damage
Bonestabber Weapon (1H) 5 1.66 Always   None
broken clock Accessory 5 1.66 Always      
card sleeve Off-Hand Item 5 1.66 Always    
dueling banjo Weapon (2) 5 1.66 Always   5 Mox Moxie +4
duonoculars Accessory 5 1.66 Always   17 Mys Monsters will be less attracted to you.
Eau D'enmity Item 5 1.66 5-15 turns Item Loss None Obtained from perfume of prejudice.
flaming familiar doppelgänger Familiar Equipment 5 1.66 Always   None
  • Familiar gains 1-2 extra experience per combat/Arena win
  • Cannot equip in Hardcore
floral-print skirt Pants 5 1.66 Always   60 Mox +20 Stench Damage
Furry Suit Outfit 5 1.66 Always   None Moxie -75%
Gelded Item 5 1.66 10 turns Item Loss None Obtained from chocolate filthy lucre
giant needle Weapon (2H) 5 1.66 Always   60 Mus  
goth kid t-shirt Shirt 5 1.66 Always   35 Mus, Torso Awaregness  
government-issued night-vision goggles Accessory 5 1.66 Always   None +5% Item Drops from Monsters
haunted paddle-ball Weapon (1) 5 1.66 Always   40 Mox +10 Spooky Damage
portable cassette player Accessory 5 1.66 Always   None
quirky accordion Weapon (2) 5 1.66 Always   None
rattail whip Weapon (1H) 5 1.66 Always   None Moxie +5
ring of aggravate monster Accessory 5 1.66 Always   25 Mys Part of the Yendorian Finery
silent pea shooter Weapon (1) 5 1.66 Always   35 Mox +10 Sleaze Damage
Strung-Up Quartet Song 5 1.66 Always   1 Adventure  
tail o' nine cats Weapon (1H) 5 1.66 Always   None Combat Initiative +15%
tin star Accessory 5 1.66 Always   15 Mys Moxie +3
tiny plastic trollipop Accessory 5 1.66 Always   None
troll britches Pants 5 1.66 Always   42 Mox +1 stat per fight
Victor, the Insult Comic Hellhound Puppet Off-hand Item 5 1.66 Always     Quest item obtained from Victor the Insult Comic Hellhound
Video... Games? Item 5 1.66 5 Turns One Per Day None Obtained from using defective Game Grid token
world's smallest violin Weapon (1H) 5 1.66 Always   60 Mox
flamingo mallet Weapon (2) 4 1.33 Always   20 Mus +5% Meat from Monsters
magic whistle Weapon (1H) 4 1.33 Always   27 Mox +1 to Familiar Weight
tiny plastic MechaElf Accessory 4 1.33 Always   None
tiny plastic Mr. Mination Accessory 4 1.33 Always   None
can cannon Weapon (2H) 3 1 Always   22 Mox
Frost™ brand sword Weapon (1H) 3 1 Always   20 Mus
styrofoam crossbow Weapon (2H) 3 1 Always   15 Mox Moxie +3
styrofoam staff Weapon (2H) 3 1 Always   15 Mus Mysticality +3
styrofoam sword Weapon (1H) 3 1 Always   15 Mus Muscle +3
A Little Bit Evil Item 2 0.66 10 turns Item Loss None Obtained from class specific Me and My Nemesis quest item.
evil paper umbrella Weapon (1) 1 0.33 Always   None
Microplushie: Hipsterine Off-hand 1 0.33 Always   None
tiny die-cast Unionize the Elves Sign Accessory 1 0.33 Always   None  
tiny plastic series 2 commons Accessory 1 0.33 Always   None  
tiny plastic series 3 commons Accessory 1 0.33 Always   None  
nasty rat mask Hat -5 -1.66 Always   75 Mox Moxie +9
Drowsy Sword Weapon (2H) -10 -3.33 Always   66 Mus
  • -10 ML at the start of combat
  • -1 to -10 ML with each hit
Fearless Adventure -10 -3.33 10 turns     Obtained from Ninja Snowman (Chopsticks).
Peaceful, Easy Feeling Item -10 -3.33 30 turns None None Obtained from red and green rain stick once per day
pocketwatch on a chain Off-hand -10 -3.33 Always   10 Myst
security flashlight Off-hand -10 -3.33 Always   10 Myst  
white earbuds Accessory -11 -3.66 Always   35 Myst
water wings for babies Accessory -15 -5.00 Always   None Maximum HP +10
Full of Fruit, Yourself Food -25 -8.33 10 turns 1 Full Level 6 Obtained from eating exotic jungle fruit.
red badge Accessory -25 -8.33 Always   60 Myst Damage Reduction: 5
fishbone facemask Accessory -30 -10 Always   None (Heavy Rains only)
Monstrosi Tea Item -30 -10 30 turns Item loss None Obtained from cuppa Monstrosi tea
Motorcycle: Seat: Sissy Bar Effect -30 -10 Always Avatar of Sneaky Pete Sissy Bar Upgrade
pine cone necklace Accessory -50 -16.66 Always   None
HOA regulation book Off-hand -100 -33.33 Always   100 Mus
  • Reduce enemy defense by 20%
  • So-So Resistance to All Elements (+2)
Space Trip safety headphones Accessory -100 -33.33 Always   35 Myst

Variable Modifiers

Some modifiers vary with moonlight or player choice.

Source Source
Type
Level
Incr
Stat
Gain
Duration Cost Prereq Notes
El Vibrato Relics Outfit Varies
(0-100)
Varies
(0-33.33)
Always   200 Mus
200 Mox
+10 per MODIFY charge (up to ten)
Hand in Glove Accessory Varies
(5-85)
Varies
(1.66-28.33)
Always     +1 per Smithsness point
Brimstone items Varying equipment (see link) Varies
(0-64)
Varies
(0-21.33)
Always   30 of the corresponding stat

The increase in monster level is based on the number of unique pieces equipped, as listed below:

  • 0 for 1 piece
  • 4 for 2 pieces
  • 8 for 3 pieces
  • 16 for 4 pieces
  • 32 for 5 pieces
  • 64 for 6 pieces
Grimacite gown Shirt Varies
(0-50)
Varies
(0-16.66)
Always   40 Mus, Torso Awaregness
Grimacite guayabera Shirt Varies
(0-50)
Varies
(0-16.66)
Always   47 Mus, Torso Awaregness
Moonthril Cuirass Shirt Varies
(0-50)
Varies
(0-16.66)
Always   40 Mus, Torso Awaregness
Hairshirt Shirt Varies
(0-50)
Varies
(0-16.66)
Always   40 Mus, Torso Awaregness
Biker Swagger Effect Varies
(10-50)
Varies
(3.33-16.66)
Varies
(10-50)
30 MP Avatar of Sneaky Pete Motorcycle Guy 9 skill
Breakfast Clubbed Effect Varies
(0-25)
Varies
(0-8.33)
25  
Frown Exerciser Accessory Varies
(0-25)
Varies
(0-8.33)
Always   30 Mys
depleted Grimacite hammer Weapon (2H) Varies
(0-25)
Varies
(0-8.33)
Always   35 Mus
The Super-Secret Canadian Mind-Control Device Location Varies
(0-11)
Varies
(0-3.66)
Always    
  • Mysticality moon signs only
  • Dial settings range from 0 to 11
detuned radio Quest Item Varies
(0-10)
Varies
(0-3.33)
Always    
  • Muscle moon signs only
  • Dial settings range from 0 to 10
The Annoy-o-Tron 5000 Location Varies
(0-10)
Varies
(0-3.33)
Always    
  • Moxie moon signs only
  • Dial settings range from 0 to 10
The Landscaper's leafblower Weapon (2H) Varies
(1-25)
Varies
(0.33-8.33)
Always   35 Moxie
  • Enchantment starts at 1 and increases with each combat with the item equipped
  • Resets at rollover
Ur-Kel's Aria of Annoyance AT Buff Skill Varies
(2-60)
Varies
(0.66-20)
5-15 turns 30 MP   +2 per recipient level, capped at +60 at level 30
Purse Rat Familiar +weight/2 weight/6 Always      
Mysteriously Handsome Item 3 or 6 1 or 2 5 turns Item Loss None

History

  • Before November 30, 2005 a monster's hit points did not increase with its level. This allowed the LTSynergy strategy to be very effective before this "nerf."
  • Between the advent of NS13 and January 15, 2009, running +ML would counteract the effects of running +noncombats.
    • A hidden Combat Frequency modifying effect was added to ML increasers with NS13, leading to an anti-synergy between net combat decreasers and +ML. This anti-synergy had no effect on the base combat rate, and caused a flat 1% combats per +5ML applied. Monster Aggravation Devices were a special case, and did not affect noncombat frequency.
    • This mechanic was removed with the trivial announcement: "The much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance has been removed."
  • Prior to January 12, 2013, Monster Aggravation Devices did not work for all of the Special Interactions.
  • From NS13 until May 14, 2014 stat gains from non-special monsters were calculated from the monster's total attack (base attack +variance +ML) by dividing by 4. The 2014 revamp changed stat-gain to ((base attack + variance)/4) + (ML/3), and introduced the extra ML "penalties" (monster abilities).
    • The concept of increasing stat gains from combat, while also making +ML more difficult to survive, debuted with the Class Act II: A Class For Pigs challenge path. Both the stat gains and the penalties were reduced from the CA2 levels before going into the base game.
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison
Stat Limit


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