Mer-kin Colosseum

From TheKolWiki
Jump to: navigation, search
Spadebal.gif There are some vague or non-exact figures and information on this page. Some spading is required.

Please help with the gathering of post-combat messages here.
Mer-kin Colosseum
Mer-kin Colosseum
Zone Num 210
Location The Mer-Kin Deepcity
Unlocks After taming a seahorse, with Mer-kin Gladiatorial Gear
Recom Stat 1150
Combat % 100%
ML  ? - 1400
Terrain underwater
Pressure -150%
Special Adventures
Clover  ?
refreshedit data

The Mer-kin Colosseum is located in The Mer-Kin Deepcity. You must be wearing the Mer-kin Gladiatorial Gear to enter. If you are not, you'll see this message:

You see a pretty serious contingent of Mer-kin guards outside the colosseum, and they're only letting in Mer-kin gladiators.
You should probably get yourself a Mer-kin gladiator disguise if you wanna go in that place.

You cannot enter if you became the High Priest by using the Mer-kin dreadscroll:

As you approach the Colosseum, the guards in the front whisper "Praise be to the High Priest!" and kneel before you. Unfortunately, they kneel in a way that crosses their spears in front of the Colosseum entrance, and you can't get in.

A primary stat of 1150 is suggested. If your main stat isn't high enough, you'll see the following message:

This zone might be too tough for you.
(It is recommended that you have at least 1150 <mainstat> to adventure here.)

Combat Adventures


Mer-kin balldodger This monster is a Mer-Kin -- (edit metadata)
Merkinballer.gif
  • Item Drops: None
  • Meat Drop: 40-60
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: None
  • Damage Resistance: ?

Mer-kin bladeswitcher This monster is a Mer-Kin -- (edit metadata)
Merkinswitcher.gif
  • Item Drops: None
  • Meat Drop: 40-60
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: None
  • Damage Resistance: ?

Mer-kin netdragger This monster is a Mer-Kin -- (edit metadata)
Merkindragger.gif
  • Item Drops: None
  • Meat Drop: 40-60
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: None
  • Damage Resistance: ?

Georgepaul, the Balldodger This monster is a Mer-Kin -- (edit metadata)
Merkinballer2.gif
  • Item Drops: None
  • Meat Drop: 80-120
  • Monster Level: 1200 • Substat Gain: 300 • Moxie for No Hit*: 1210
  • Monster Defense: 1150
  • Hit Points: 1400
  • Initiative: 100
  • Elemental Alignment: None
  • Damage Resistance: ?
  • Note: Occurs as the 13th round.

Johnringo, the Netdragger This monster is a Mer-Kin -- (edit metadata)
Merkindragger2.gif
  • Item Drops: None
  • Meat Drop: 80-120
  • Monster Level: 1250 • Substat Gain: 312.5 • Moxie for No Hit*: 1260
  • Monster Defense: 1200
  • Hit Points: 1500
  • Initiative: 100
  • Elemental Alignment: None
  • Damage Resistance: ?
  • Note: Occurs as the 14th round.

Ringogeorge, the Bladeswitcher This monster is a Mer-Kin -- (edit metadata)
Merkinswitcher2.gif
  • Item Drops: None
  • Meat Drop: 80-120
  • Monster Level: 1300 • Substat Gain: 325 • Moxie for No Hit*: 1310
  • Monster Defense: 1250
  • Hit Points: 1600
  • Initiative: 100
  • Elemental Alignment: None
  • Damage Resistance: ?
  • Note: Occurs as the 15th round.

Non-combat Adventures


Your Big Entrance
Merkcol1.gif
  • Note: Occurs on your first turn in The Mer-kin Colosseum
  • Note: Does not take an Adventure.

Been There, Won That
Merkcol2.gif

Notes

  • This is an underwater zone. It features all the restrictions and special mechanics of underwater adventuring. Amongst other things, this means this zone has a -150% penalty to meat drops and item drops.
  • You do not have to be using a gladiatorial weapon (dodgeball, dragnet or switchblade) to enter the zone, or to defeat the monsters, however it can be extremely difficult as other methods are removed.
  • Each monster encounter in this area is preceded by and followed by some additional text by the announcers in the arena, such as
    • "The stranger has won the round!" shouts the announcer over the conch-shell PA system. "I haven't seen a bout like that since Charliesting the Hammereye cut out Noahvince the Pointyknife's breathefrond three years ago!" the color-commentator says excitedly.
  • If you Run Away or lose to a monster here, you will face the same one when you return. This can be used to select a better weapon for the encounter.
  • The monsters in this area cannot be yellow rayed, or be destroyed by using yellow taffy.
  • Mer-kin killscrolls work against the normal gladiators, but not the bosses.
  • As of a trivial update on April 8, 2013, the monsters in this zone are immune to single-round stunners and all other stun/blocking.
    • The Duckweed works, albeit just once per combat. The Eelgrass does not work (apparently it counts as a stagger).
  • Each of the monsters here has special attacks that can be countered using the special skills from the appropriate Mer-kin gladiator weapon. Their special attacks are announced by a boldface word in the combat text, which tells you which skill to use.
    • One of their special attacks causes all of the damage you inflict to be reflected back at you for a few rounds. If you get hit by this, use low-damage items or skills (such as a seal tooth), or heal yourself, until it passes.
    • The balldodgers' moves are countered with the dragnet, the netdraggers' are countered with the switchblade, and the bladeswitchers' moves are countered with the dodgeball.
  • You fight 12 normal Mer-kin and then the bosses. It starts as balldodgers, then netdraggers, then bladeswitchers. There are 4 sets of the Mer-kin in that order that are repeatedly fought until won. The first set has no special moves, the second 1, the third 2, and the fourth all 3. The bosses are fought in the same order, and use one of the three special moves in every round of combat.