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Maximizing Your Weapon Damage

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Hermit.gifImage:hermit.gifMaximizing Your Weapon Damage The Hermit humbly requests that this page be rewritten or expanded.

Should weapon power/smacking (which now only multiply Weapon Power)/criticals be taken into account?

This page illustrates how players of different means can maximize the damage they do in weapon combat, following the guidelines in Dressing For Success.

Note that since the elemental powder potions (phial of coldness, phial of hotness, phial of sleaziness, phial of spookiness, and phial of stench) convert all damage to the corresponding element and are fairly cheap, and elemental damage is not absorbed so long as the monster is not aligned with the chosen element, the equipment choices below were made according to total bonus damage over all elements, plus the physical bonus.

A listing of weapon damage modifiers can be found at Bonus Weapon Damage. Since weapon damage is largely dependent on Muscle, readers may also be interested in Muscle Modifiers and Maximizing Your Muscle.

[ Return to Dressing For Success ]


Legend
Ultra rares and Raffle House/Radio prizes Tradable and still obtainable, but rare
Semi-rares and war hero drops
Mr. Store items Tradable, but no longer obtainable
Other limited time content
Clan Dungeon non-tradables Untradable, but still obtainable
Other non-tradables
* Single-equip accessory or two-handed weapon


Hat Shirt Pants Mainhand Offhand
ganger bandana 15%
Frosty's old silk hat 30
grungy bandana 20
longhaired hippy wig 20
stone baseball cap 15
psycho sweater 20%
Hodgman's disgusting technicolor overcoat 75
clownskin harness 4
Danglin' Chad's loincloth 25
furry kilt 5
furry pants 5
ninja hot pants 5
haiku katana 50%
Zombo's shoulder blade* 30%
fish scimitar 10%
Frosty's arm 60
Brimstone Bludgeon 30
crazy bastard sword 30
mafia violin case 30
palm-frond whip 30
haiku katana 50%
fish scimitar 10%
Frosty's arm 60
17-ball 50
Brimstone Bludgeon 30
crazy bastard sword 30
mafia violin case 30
palm-frond whip 30
flaming talons 10
Accessory Familiar equipment Outfit Effects and buffs Passive skills, non-buff skills and others
rainbow pearl ring* 200
Ice-Cold Beer Ring* 40
Mudflap-Girl Ring* 40
Ring of Fire* 40
Ring of the Sewer Snake* 40
The Ring* 40
cyborg stompin' boot* 20
Iiti Kitty phone charm* 15
Gaia beads 10
kick-ass kicks* 10
Disembodied Hand familiar with haiku katana equipped 50%
Disembodied Hand familiar with Frosty's arm equipped 60
Disembodied Hand familiar with Brimstone Bludgeon, mafia violin case, or palm-frond whip equipped 30
None N/A
Cruisin' for a Bruisin' 100%
Rainbow Bright 75
Bloody Bloody Bloody! 50
Chauve-Souris Merde Fou 50
Cuts Like a Buttered Knife 50
Flamingly Floral 50
Permafrosty 50
Demonic Taint 30
Pop-eyed 30
Big Flaming Whip 20
Ponderous Potency 20
Fustulent 15
Dirge of Dreadfulness 12
Cold Blooded 10
Deadly Flashing Blade 10
Engorged Weapon 10
Hot Blooded 10
Papowerful 10
Spooky Demeanor 10
Stenchtastic 10
Supafly 10
Tenacity of the Snapper 8
Amorous 5
Aspect of the Twinklefairy 5
Compensatory Cruelness 5
Heart of Orange 5
Pronounced Potency 5
Chalky Hand 3
Flaming Weapon 3
Frigid Weapon 3
Rushin' Hands 3
Sleazy Weapon 3
Spooky Weapon 3
Stinky Weapon 3
Twinkly Weapon 3
Kiss of the Black Fairy 2x drunk
Full of Vinegar 1x drunk
Frosty the Hitman 0-4
Rage of the Reindeer 10
Snarl of the Timberwolf 10
Claws of the Walrus 4
Claws of the Otter 3


Notes

  • The palm-frond whip may not be the best of choices as it can break in combat.
  • Sharp Weapon indirectly increases weapon damage by increasing weapon power.


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats· ML · Items · Meat · HP Regen · MP Regen · Adv

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init · DA · DR · Res
FightStats · ML · Items · Meat · HP Regen · MP Regen · Adv


PrismDmg · RDmg · Crit · Fumb · Stun · Passive Dmg · Fam Wt
MP Cost · Spell Elts · Combat% · Hobo · PvP


[ Return to Dressing For Success ]

This page was last modified on 7 January 2009, at 18:34.
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