Maximizing Your Spell Damage
From TheKolWiki
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This page details various levels of Bonus Spell Damage, following the guidelines in Dressing For Success.
Note that Sauce spells inflict only hot or cold damage, and elemental bonuses apply only to spells of like element. The Flavour of Magic increase assumes one of the five associated Spirit effects is active.
Also note that percentage-based spell damage enhancers are to be preferred over absolute spell damage enhancers, as percentage-based enhancers are not limited by spell damage caps.
Since spell damage for uncapped spells is also boosted by Mysticality, spellslingers may also wish to maximize their Mysticality.
| Legend
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| Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare
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| Semi-rares and war hero drops
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| Mr. Store items | Tradable, but no longer obtainable
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| Other limited time content
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| Clan Dungeon non-tradables | Untradable, but still obtainable
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| Other non-tradables
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| *
| Single-equip accessory or two-handed weapon
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| Familiar | Hat | Shirt | Pants
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| Weight | Magic Dragonfish (land) | Magic Dragonfish (underwater)
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| 1 | +2% | +2%
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| 5 | +10% | +10%
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| 10 | +20% | +20%
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| 15 | +30% | +30%
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| 20 | +40% | +40%
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| 25 | +50% | +50%
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| 30 | +60% | +60%
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| 35 | +70% | +70%
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| 40 | +80% | +80%
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| 45 | +90% | +90%
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| 50 | +100% | +100%
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| 60 | +100% | +120%
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| 70 | +100% | +140%
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| 80 | +100% | +160%
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| 90 | +100% | +180%
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| 100 | +100% | +200%
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| Mainhand | Offhand | Accessory | Familiar equipment
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| Outfit | Effects and buffs | Familiar weight Effects and Buffs | Passive skills, non-buff skills and others
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Notes
- Hella Smart is excluded from the table due to the inability to obtain cross-class skills in Bad Moon. It provides a +15 spell damage bonus.
- Marbles are offhand items that will also give bonus spell damage. They are excluded due to their number; however, they are listed here, in order of increasing (total plus elemental) spell damage:
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