Maximizing Your Spell Damage
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This page details various levels of Bonus Spell Damage, in terms of increasing amounts of effort needed to acquire them.
Every classification of player has a variety of resources available to them as detailed here.
Note that for the purposes of issuing a total, the percentage increases are calculated assuming that a Level 11 Sauceror is casting Saucegeyser and dealing 100 damage. Hence, Casual and Normal classifications are assumed to be playing as Saucerors for this particular table, and have access to Sauceror skills. Additionally, Sauce spells inflict only hot or cold damage, and elemental bonuses apply only to spells of like element. The Flavour of Magic increase assumes one of the five associated Spirit effects is active.
Also note that percentage-based spell damage enhancers are to be preferred over absolute spell damage enhancers, as percentage-based enhancers are not limited by spell damage caps.
Since spell damage for uncapped spells is also boosted by Mysticality, spellslingers may also wish to maximize their Mysticality.
Notes
- Hella Smart is excluded from the table due to the inability to obtain cross-class skills in Bad Moon. It provides a +15 spell damage bonus.
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