Maximizing Your Rollover Adventures
Maximizing adventures per rollover is a very important and very basic concept. This article outlines how KoL players of various levels of experience can increase their rollover adventures.
|Ultra rares and Raffle House/Radio prizes||Tradable and still obtainable, but rare|
|Semi-rares and war hero drops|
|Mr. Store/KoL Con accessible derivatives||Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source unobtainable, source maybe tradeable|
|Mr. Store/KoL Con items and inaccessible derivatives||Tradable, but no longer obtainable|
|Other limited time content|
|Clan Dungeon non-tradables||Untradable, but still obtainable|
|Non-tradables from past holidays and world events||Untradable, and no longer obtainable|
|*||Single-equip restriction, or two-handed/three-handed weapon|
|^||Equipment disappears at the end of the day or has a limited duration|
|Time Trappings||Custom (variable)||Custom (static)|
|Hat||time helmet||3||leather aviator's cap||5||leather aviator's cap||5|
|Pants||time trousers||3||stinky cheese diaper||1-10||Pantaloons of Hatred||4|
|Weapon||time sword||3||time sword||3||time sword||3|
|Off-hand||Loathing Legion moondial (optional)||4||depleted Grimacite gravy boat||0-5||Loathing Legion moondial||4|
|Outfit bonus||Time Trappings||3||0||0|
- A nice little spreadsheet designed to aid end user analysis and optimisation of their rollover outfit and nightcap can be found here. Instructions included on sheet one of the spreadsheet.
- Clan furniture cannot all be installed simultaneously, so clans need to decide between maximizing adventures versus providing other benefits to their members. Also, they only help players who are not in Ronin or Hardcore.