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Maximizing Your Meat Drops

From TheKolWiki

The Hermit humbly requests that this page be rewritten or expanded

Needs to be rewritten to match the new dressing for success page.
NPZR-farming also needs to be checked against the lep and rewritten.



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All players find themselves at some time requiring more Meat. Whether it is to buy that last skill you need, or to save up for that Ultra-Rare you've always wanted, you'll have to be dressed appropriately. This page shows the best equipment for each "classification" of player: Deity, Villa, Ascender, Normal, and Apathetic Lizardman. Each classification has a variety of resources available to them as detailed here.

Note that purchasing all the item buffs below is not necessarily cost-efficient, as the resulting drop bonus may not cover the cost of the buffs. It may be more useful for a Meat farmer to read Basic Farming or Advanced Farming instead.

KoL Deity: Presumed to have access to every resource in the game, including ultra-rares and custom items. This classification represents the theoretical maximum.

Villa: Next to the Deity in ranking. This classification represents those long-time players which have collected many items, made a number of ascensions, and have a large pool of meat to pull from. Every player in the game is capable of attaining Villa stats.

Ascender: A player that is reasonably active and works to obtain the best items that they can. This player has probably ascended at least several times, and has probably purchased at least a few expensive items from the mall.

Casual: The basic KoL player, who either plays purely for fun, or who is fairly new to the game. Still, this player has made a decent effort to master the game and enhance their capabilities.

Apathetic Lizardman: Players who take a very casual approach to the game. Sacrilegious, isn't it?!

For a complete list of everything which will affect the amount of Meat dropped by monsters, see Meat from Monsters.

  KoL Deity Villa Ascender Casual Apathetic Lizardman
Hat Hodgman's porkpie hat 25 Hobo power Hodgman's porkpie hat 25 Hobo power n/a 0 n/a 0 n/a 0
Shirt origami pasties 30% origami pasties 30% duct tape shirt 20% n/a 0 n/a 0
Pants Hodgman's lobsterskin pants 25 Hobo power Hodgman's lobsterskin pants 25 Hobo power stainless steel slacks 20% n/a 0 n/a 0
Weapon bottle-rocket crossbow 15% bottle-rocket crossbow 15% muculent machete 5% muculent machete 5% muculent machete 5%
Off-Hand Hodgman's garbage sticker Each Hobo power converts to 1% Hodgman's garbage sticker Each Hobo power converts to 1% cup of infinite pencils 15% cup of infinite pencils 15% cup of infinite pencils 15%
Accessory 1 Grimacite gauntlets 30% natty blue ascot 20% Baron Von Ratsworth's money clip 15% pulled porquoise pendant 15% ratskin belt 10%
Accessory 2 Hodgman's lucky sock 50 Hobo power Hodgman's lucky sock 50 Hobo power pulled porquoise pendant 15% Booty chest charrrm bracelet 10% Booty chest charrrm bracelet 10%
Accessory 3 Hodgman's bow tie 25 Hobo power Hodgman's bow tie 25 Hobo power Order of the Silver Wossname 11% ratskin belt/
toy crazy train
10% toy crazy train 10%
Familiar Hobo Monkey 20 lb Hobo Monkey 20 lb Lep Type 20 lb Lep Type 20 lb Lep Type 20 lb
Familiar Equip lucky Tam O'Shanter/
Shatner
50% Mayflower bouquet 5 lb
and
0%-40%
Std Equip 5 lb Std Equip 5 lb Std Equip 5 lb
Hodgman's Regal Frippery outfit effect Yes 25 Hobo power Yes 25 Hobo power No 0 No 0 No 0
Healthy Green Glow Yes 10 lb Yes 10 lb Yes 10 lb No 0 No 0
Amphibian Sympathy Yes 5 lb Yes 5 lb No 0 No 0 No 0
Hobonic Yes 5 Hobo Power Yes 5 Hobo Power No 0 No 0 No 0
Empathy of the Newt Yes 5 lb Yes 5 lb Yes 5 lb Yes 5 lb No 0
Heavy Petting Yes 5 lb Yes 5 lb Yes 5 lb Yes 5 lb Yes 5 lb
Leash of Linguini Yes 5 lb Yes 5 lb No 0 No 0 No 0
Man's Worst Enemy Yes 5 lb Yes 5 lb Yes 5 lb Yes 5 lb No 0
Squirming Like a Toad Yes 5 lb Yes 5 lb Yes 5 lb No 0 No 0
Bestial Sympathy Yes 3 lb Yes 3 lb Yes 3 lb Yes 3 lb No 0
Heart of Green Yes 3 lb Yes 3 lb Yes 3 lb Yes 3 lb Yes 3 lb
Sinuses For Miles Yes 200% Yes 200% Yes 200% Yes 200% No 0%
Preternatural Greed Yes 100% Yes 100% Yes 100% Yes 100% No 0%
Egg-stortionary Tactics Yes 50% Yes 50% Yes 50% Yes 50% No 0%
Polka of Plenty Yes 50% Yes 50% Yes 50% Yes 50% No 0%
Winklered Yes 40% Yes 40% Yes 40% No 0% No 0%
Can't Be a Chooser Yes 30% Yes 30% Yes 30% Yes 30% Yes 30%
Disco Nirvana Yes 30% Yes 30% No 0% No 0% No 0%
Wasabi Sinuses Yes 30% Yes 30% Yes 30% Yes 30% Yes 30%
Heart of Pink Yes 20% Yes 20% Yes 20% Yes 20% Yes 20%
Make Meat FA$T! Yes 20% Yes 20% No 0% No 0% No 0%
Nimble Fingers Yes 20% Yes 20% No 0% No 0% No 0%
Sticky Fingers Yes 20% Yes 20% Yes 20% Yes 20% Yes 20%
Expert Panhandling Yes 10% Yes 10% No 0% No 0% No 0%
Gnefarious Pickpocketing Yes 10% Yes 10% No 0% No 0% No 0%
Material Witness Yes 10% Yes 10% No 0% No 0% No 0%
Tongue Black Tongue 5 lb
and
30%
Black Tongue 5 lb
and
30%
Black Tongue 5 lb
and
30%
Red Tongue 30% No 0
Cupcake Your Cupcake Senses Are Tingling 30% Your Cupcake Senses Are Tingling 30% Your Cupcake Senses Are Tingling 30% Your Cupcake Senses Are Tingling 30% No 0
% Total 970% 910%-950% 701% 615% 150%
Total Weight 71 lb 76 lb 66 lb 46 lb 33 lb
Weight % Bonus 325% 344% 246% 186% 145%
Grand Total 1295% 1254%-1294% 947% 801% 295%

Notes

  • Hella Smooth (+40%) is a buff available only to those under the Bad Moon sign, and so is not included.

Farming for Meat with a NPZR

A NPZR has an 11% chance to give [(6 × weight) + 10] meat, per combat round.
It also has an 11% chance to deal (weight × 3/2) damage, per combat round.

So, like in stasis strategies, maximizing meat drops can be obtained by taking a passive approach to combat (using a dictionary or low-damage inflicting item such as the seal tooth), allowing the NPZR to kill each monster as slowly as possible and giving more time for it to pick up meat, as long as the monster doesn't kill you first (if you either have high enough moxie, enough HP, are resistant to the monster element, are using stasis strategy, etc). Unfortunately, the induction of monster critical hits makes staying alive considerably harder, but this is partially offset by the fact that the NPZR also heals you.

Figuring out NPZR meat drop

First, calculate how many hits it takes to kill the monster.

      Monster HP      
(NPZR weight*3/2)

Round up if you get a fraction. Then look at this table to see your average battle length and number of times the NPZR finds meat. (I've done the painful calculations; if you want to check them, look at the end of this section)

HitsLength# of meat drops
8+~303.3
729.853.28
629.463.24
528.513.14
426.422.91
322.572.48
216.621.83
18.82.97

Then you just multiply your average # of meat drops per adventure by how big they are. That would be

# of meat drops * (weight * 6 + 10) = Average meat gain per battle

If you want to check my math, or if you think you have a much simpler formula (i.e. taking the average amount of damage an NPZR deals in a turn, and assuming it always deals that), here's why mine is correct.

It should be noted that while this strategy may indeed provide more meat per fight, it is not exactly time efficient. The leprechaun type familiars will give you a substantial meat boost even if the fight is only one round long. NPZR farming requires 30 round fights to maximize meat gain. In the end, it's really up to every player to decide.

Example - Farming the Castle in the Sky

Possibly, the best area for NPZR meat farming would be the The Castle in the Clouds in the Sky, because the base meat drop is added to the meat given by the NPZR. Of course, the non-combat adventures decrease the efficiency, so increasing combat frequency is highly recommended.

All monsters at the Castle have 150 HP. Meat drop is 135-194 (avg: ~150) per monster. So, let's compare a 30-lb NPZR with a 56-lb Leprechaun. If you do all the math, you will get:

56-lb Leprechaun = +355 meat/battle (averaged from 291-419)

30-lb NPZR = +553 meat/battle

Thus, an NPZR is definitely better than a Leprechaun at the Castle. Assuming the 30 rounds don't kill you, of course...

Sadly, all of this was changed when Jick made the NPZR incapable of producing meat after the 10th round of combat. Someone needs to re-calculate all of this.


Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · MDmg · SDmg · Init · DA · DR · Res
FightStats· ML · Items · Meat · HP Regen · MP Regen · Adv

Modifiers

Mus · Mys · Mox · HP · MP · MDmg · SDmg · Init · DA · DR · Res
FightStats · ML · Items · Meat · HP Regen · MP Regen · Adv


PrismDmg · RDmg · Crit · Fumb · Stun · Passive Dmg · Fam Wt
MP Cost · Spell Elts · Combat% · Hobo · PvP


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This page was last modified on 12 August 2008, at 22:02.
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