Maximizing Your Meat Drops
From TheKolWiki
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The Hermit humbly requests that this page be rewritten or expanded
Needs to be rewritten to match the new dressing for success page. NPZR-farming also needs to be checked against the lep and rewritten.
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All players find themselves at some time requiring more Meat. Whether it is to buy that last skill you need, or to save up for that Ultra-Rare you've always wanted, you'll have to be dressed appropriately. This page shows the best equipment for each "classification" of player: Deity, Villa, Ascender, Normal, and Apathetic Lizardman. Each classification has a variety of resources available to them as detailed here.
Note that purchasing all the item buffs below is not necessarily cost-efficient, as the resulting drop bonus may not cover the cost of the buffs. It may be more useful for a Meat farmer to read Basic Farming or Advanced Farming instead.
KoL Deity: Presumed to have access to every resource in the game, including ultra-rares and custom items. This classification represents the theoretical maximum.
Villa: Next to the Deity in ranking. This classification represents those long-time players which have collected many items, made a number of ascensions, and have a large pool of meat to pull from. Every player in the game is capable of attaining Villa stats.
Ascender: A player that is reasonably active and works to obtain the best items that they can. This player has probably ascended at least several times, and has probably purchased at least a few expensive items from the mall.
Casual: The basic KoL player, who either plays purely for fun, or who is fairly new to the game. Still, this player has made a decent effort to master the game and enhance their capabilities.
Apathetic Lizardman: Players who take a very casual approach to the game. Sacrilegious, isn't it?!
For a complete list of everything which will affect the amount of Meat dropped by monsters, see Meat from Monsters.
Notes
- Hella Smooth (+40%) is a buff available only to those under the Bad Moon sign, and so is not included.
Farming for Meat with a NPZR
A NPZR has an 11% chance to give [(6 × weight) + 10] meat, per combat round.
It also has an 11% chance to deal (weight × 3/2) damage, per combat round.
So, like in stasis strategies, maximizing meat drops can be obtained by taking a passive approach to combat (using a dictionary or low-damage inflicting item such as the seal tooth), allowing the NPZR to kill each monster as slowly as possible and giving more time for it to pick up meat, as long as the monster doesn't kill you first (if you either have high enough moxie, enough HP, are resistant to the monster element, are using stasis strategy, etc). Unfortunately, the induction of monster critical hits makes staying alive considerably harder, but this is partially offset by the fact that the NPZR also heals you.
Figuring out NPZR meat drop
First, calculate how many hits it takes to kill the monster.
Monster HP
(NPZR weight*3/2)
Round up if you get a fraction. Then look at this table to see your average battle length and number of times the NPZR finds meat. (I've done the painful calculations; if you want to check them, look at the end of this section)
| Hits | Length | # of meat drops |
| 8+ | ~30 | 3.3 |
| 7 | 29.85 | 3.28 |
| 6 | 29.46 | 3.24 |
| 5 | 28.51 | 3.14 |
| 4 | 26.42 | 2.91 |
| 3 | 22.57 | 2.48 |
| 2 | 16.62 | 1.83 |
| 1 | 8.82 | .97 |
Then you just multiply your average # of meat drops per adventure by how big they are. That would be
# of meat drops * (weight * 6 + 10) = Average meat gain per battle
If you want to check my math, or if you think you have a much simpler formula (i.e. taking the average amount of damage an NPZR deals in a turn, and assuming it always deals that), here's why mine is correct.
It should be noted that while this strategy may indeed provide more meat per fight, it is not exactly time efficient. The leprechaun type familiars will give you a substantial meat boost even if the fight is only one round long. NPZR farming requires 30 round fights to maximize meat gain. In the end, it's really up to every player to decide.
Example - Farming the Castle in the Sky
Possibly, the best area for NPZR meat farming would be the The Castle in the Clouds in the Sky, because the base meat drop is added to the meat given by the NPZR. Of course, the non-combat adventures decrease the efficiency, so increasing combat frequency is highly recommended.
All monsters at the Castle have 150 HP. Meat drop is 135-194 (avg: ~150) per monster. So, let's compare a 30-lb NPZR with a 56-lb Leprechaun. If you do all the math, you will get:
56-lb Leprechaun = +355 meat/battle (averaged from 291-419)
30-lb NPZR = +553 meat/battle
Thus, an NPZR is definitely better than a Leprechaun at the Castle. Assuming the 30 rounds don't kill you, of course...
Sadly, all of this was changed when Jick made the NPZR incapable of producing meat after the 10th round of combat. Someone needs to re-calculate all of this.
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