Maximizing Your Damage Absorption
From TheKolWiki
In the tradition of the other Dressing For Success articles, this is a guide to maximizing damage absorption.
Damage Absorption reduces the damage you take by a factor of (√(DA/10)-1) * 10%, but capped at 90%, which is reached at 1000 points of DA. Note that DA is completely separate from Damage Reduction, which acts prior to DA.
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| Legend
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| Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare
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| Semi-rares and war hero drops
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| Mr. Store items | Tradable, but no longer obtainable
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| Other limited time content
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| Clan Dungeon non-tradables | Untradable, but still obtainable
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| Other non-tradables
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| Single-equip accessory or two-handed weapon
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| Hat | Shirt | Pants | Mainhand | Offhand
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| Accessory | Familiar equipment | Outfit | Effects and buffs | Passive skills, non-buff skills and others
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Notes
- Note that Antique Arms can break in the middle of combat, making them a less advantageous choice than their power might indicate.
- Since DA is capped at 1000, players might wish to use less powerful (but perhaps more reliable, or enchanted differently) equipment than listed above.
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