Maximizing Monster Level
From TheKolWiki
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As the Sombrero vs Volleyball page shows, there is always a point in Monster Level where using a Hovering Sombrero will yield more stats than using a volleyball-type familiar. Thus, speed ascenders will wish to boost ML as much as possible (although speedsters trying to level in non-combat areas may wish to forgo boosting ML). This page shows the best equipment for each "classification" of player: Deity, Villa, Ascender, Normal, and Apathetic Lizardman. Each classification has a variety of resources available to them as detailed here.
KoL Deity: Presumed to have access to every resource in the game, including ultra rares and custom items. This classification represents the theoretical maximum.
Villa: Next to the Deity in ranking. This classification represents those long time players which have collected many items, made a number of ascensions, and have a large pool of meat to pull from. Every player in the game is capable of attaining Villa stats.
Ascender: A player that is reasonably active and works to obtain the best items that they can. This player has probably ascended at least several times, and has probably purchased at least a few expensive items from the mall.
Casual: This player may have not been around long, but has made a decent effort to play the game. They have ascended a number of times including some Hardcore runs, but has not gone to quite the extremes that a Ascender has.
Apathetic Lizardman: This player has not ascended yet, but has made decent effort.
Notes
- The variance in the Deity category is due to moon-dependent equipment.
- The snake shield only gives +10 monster level when alone; with the serpentine sword also equipped, it provides another 10, which is basically viewed as 10 per each of those two items.
- The total substat gain bonus without a sombrero (.25 per ML) comes to 51.5 to 61.5 with the maximum range of ML in the KoL Diety column.
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