|2010: Due to a confluence of external factors and poor planning, December's Item-of-the-Month will probably be at least a couple of days late.
2010: Check your campsite for an Advent calendar full of treats, courtesy of your friends at CRIMBCO.
2009: Announcement: Don Crimbo has left each and every Adventurer a little present at his or her campsite. He is currently in Uncle P's antiques, if you would care to discuss the terms of your repayment for this holiday favor.
Also, December's Item-of-the-Month is now available in Mr. Store.
Also also, if you want anything from the Store of Loathing to be delivered in time for Christmas, you should order it by this Wednesday.
2008: Uncle Crimbo managed to hobble into everybody's campsite last night and leave behind a little something. Also, Happy St. Sneaky Pete's Day. Also, December's Item-of-the-Month is now available in Mr. Store. Sheesh.
2008: The miscellaneous section of inventory has been altered slightly -- any quest item that is, for example, a potion type item will now be in the potion section and not the quest item section. I'm not sure if this actually changes anything or not.
2007: Uncle Crimbo stopped by everybody's campsite in the dead of night and dropped off a little calendar full of goodies. Perfectly normal, perfectly healthy goodies.
In other, more cybermatical news, December's Item-of-the-Month is now available in Mr. Store.
2006: December's Item-of-the-Month is now available in Mr. Store.
Also, the first part of the Crimboween event has begun. Check your campsite to see if anything has spookily materialized there.
Also also, due to the scope (and gradually-unfolding nature) of the Crimboween stuff, we're going to take a break from our regular Tuesday updates for the rest of December.
2006: Heart necklaces are now a free pull from Hagnk's.
2005: A monster's HP now increases, in addition to its power and defense, if its level is increased by any means.
2004: The 10-fights-per-day PvP restriction has been changed to reset at the nightly rollover, rather than on a sliding 24-hour clock.
Also, I fixed a bug where the second challenge (which is supposed to compare unbuffed stats) was using buffed stats, instead. Thanks to everybody who noticed this and reported it.