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Welcome to The KoL Wiki.
Meat.gifYou gain 18,441 Meat.

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News of the Kingdom from Coldfront:

Are you tired of existing in a 10x10 cubic room? Do you want to absorb more than just what manner of creatures stumble into your domain? Go out there, absorb items, learn skills and acquire effects on the road to becoming human! Don't be square, try Spring 2017's challenge path, Gelatinous Noob! Don't forget to share your memories with other blobventurers on the forum thread!
Jick: Jesuits:
CDMoyer: Ok, done. If you grabbed one earlier, it'll run out of needles/ounces/garbage at the end of the day and you'll need to grab a fresh one to reset it.
CDMoyer: So, the problem is that the ones with a counter will be weird, since they won't reset at rollover. But I guess maybe you notice that and throw it out for a new one?
CDMoyer: This was, like, the number one thing I get kmailed and msged about pvp. Well, tough luck to those people!

Today's Featured Article:


The five main elements in the Kingdom of Loathing are hot, cold, stench, spooky, and sleaze. Various creatures are aligned to different elements; if you prepare correctly, you can exploit their weaknesses and build up resistance to their attacks using various items and spells.

Some equipment adds bonus elemental damage to normal attacks. Sauceror spells deal either hot or cold damage, while Pastamancer spells can deal all five types in addition to purely physical damage. There are a few items and a skill which will auto-magically attack enemies with an element against which they are weak (where applicable). There are five special gravy fairy familiars, each aligned to one of the five elements.

There are other, more mysterious Non-Standard Elements which do not fit with the others. Only the monsters in The Valley of Rof L'm Fao deal bad spelling damage, only your Shadow deals unresistable shadow damage, and only monsters in the Future deal cute damage... and even then, no one does, but protect yourself just in case.

Learn more at Elements.

Today in KoL History:

2009: After your first ascension, you no longer have to look at each page of the MacGuffin diary to start that page's section of the quest.

2009: Yossarian will now tell you where he lost each of his tools, even if you're not in uniform when you talk to him.

2009: For the purposes of the level 11 quest, Lord Spookyraven's spectacles now work from inventory if you've ascended at least once.

2008: Zones or stores which can only be accessed by wearing the pirate outfit will now also be accessible by only wearing pirate fledges.

2008: The list of things you can turn in for coins during the level 12 quest is now alphabetized. I'm REALLY stretching the limits of "trivial" here.

2008: CLEESHing physically resistant monsters should no longer result in a physically-resistant amphibian.

2008: Cans of black paint should now be multi-usable.

2008: The MP regeneration from the spark-plug earring should be working now.

2004: A new PvP system has been rolled out. More options, more meaningful rewards and losses. I gave everybody their Hippy stones back and reset everybody's win/loss record. Have fun beating each other senseless.

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