It's Almost Certainly a Trap

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It's Almost Certainly a Trap
It's Almost Certainly a Trap

Chamber #X of the Daily Dungeon appears to be empty, but you know better. They don't put empty rooms in dungeons, so any room that appears empty must contain something you haven't seen yet. And anything you haven't seen yet must be assumed to be a trap.

So what's it gonna be?


Proceed forward cautiously
Fridge.gif

As you cross the room, you trigger a tripwire. One of the side walls slides back to reveal the Kingdom's most powerful refrigerator -- and some fool has left the door standing wide open!

HPYou lose some hit points. (cold damage)

It could've been worse, though. You're pretty proud of yourself for remembering to protect yourself from the cold.

You gain ? Fortitude.
You gain ? Wizardliness.
You gain ? Smarm.

You brush yourself off and proceed to the next chamber of the Daily Dungeon.

or
Burner.gif

You accidentally step on a hidden pressure plate, and the entire floor slides back to reveal an enormous electric stove burner.

You quickly dart to the opposite door, but not before burning your feet pretty badly.

HPYou lose some hit points. (hot damage)

It could've been worse, though. You're pretty proud of yourself for remembering to protect yourself from the heat.

You gain ? Strongness.
You gain ? Mysteriousness.
You gain ? Sarcasm.

You brush yourself off and proceed to the next chamber of the Daily Dungeon.

or
Mags.gif

You step on a rigged brick on the floor, causing a panel in the ceiling to slide open and dump an entire roomful of niche adult magazines on you. You pick through them, seeing things you did not want to see...

HPYou lose some hit points. (sleaze damage)

It could've been worse, though. You're pretty proud of yourself for remembering to protect yourself from the sleaze.

You gain ? Muscleboundness.
You gain ? Wizardliness.
You gain ? Smarm.

You brush yourself off and proceed to the next chamber of the Daily Dungeon.

or
Giantskull.gif

As you cross the room, a trapdoor opens in the ceiling and a giant spooky floating skull descends, making Ooooooooooh, ooooooooooooooooooooooooh noises. You shudder as you shoulder past it.

HPYou lose some hit points. (spooky damage)

It could've been worse, though. You're pretty proud of yourself for remembering to protect yourself from spooky stuff.

You gain ? Muscleboundness.
You gain ? Wizardliness.
You gain ? Smarm.

You brush yourself off and proceed to the next chamber of the Daily Dungeon.

or
Sewermoat.gif

Halfway across the room, a section of the floor slides away to reveal a moat of raw sewage. Unfortunately, it's the section of floor you're standing on at the time. Grumbling, you crawl out of it, then realize you crawled out the wrong side, and continuing to grumble, you dive back in and swim across.

HPYou lose some hit points. (stench damage)

It could've been worse, though. You're pretty proud of yourself for remembering to protect yourself from the stench.

You gain ? Strengthliness.
You gain ? Mysteriousness.
You gain ? Chutzpah.

You brush yourself off and proceed to the next chamber of the Daily Dungeon.


Use your eleven-foot pole
Fridge.gif

As you cross the room, you trigger a tripwire. One of the side walls slides back to reveal the Kingdom's most powerful refrigerator -- and some fool has left the door standing wide open!

Thinking quickly, you reach out with your eleven-foot pole and shut the door. We're not paying to freeze the entire neighborhood to death, y'know!

or
Burner.gif

You accidentally step on a hidden pressure plate, and the entire floor slides back to reveal an enormous electric stove burner. Luckily, you are able to avoid burning your feet by using your eleven-foot pole as a single awkward stilt!

or
Mags.gif

You step on a rigged brick on the floor, causing a panel in the ceiling to slide open and dump an entire roomful of niche adult magazines on you. You use your eleven-foot pole to turn them all upside down before you see anything you don't want to see.

or
Giantskull.gif

As you cross the room, a trapdoor opens in the ceiling and a giant spooky floating skull descends, making Ooooooooooh, ooooooooooooooooooooooooh noises. You knock its teeth out with your eleven-foot pole, replacing the Ooooooh with more of a Wsssshhhhhh that isn't nearly as scary.

or
Sewermoat.gif

Halfway across the room, a section of the floor slides away to reveal a moat of raw sewage. You deftly make a bridge out of your eleven-foot pole before you fall in, and avoid getting a bad case of outhouse foot.


Proceed backwards cautiously

You slowly step backward out of the room, then out of the dungeon.


Occurs at The Daily Dungeon.

Notes

  • Proceed forward cautiously inflicts damage equal to half of your max HP. This is NOT reduced by Elemental Resistance.
  • The amount of stat gain IS increased by Elemental Resistance. Gain appears to be 2-6 points per level of resistance.
  • Use your eleven-foot pole requires an eleven-foot pole and bypasses the adventure without spending a turn.
  • Proceed backwards cautiously leaves the adventure without spending a turn or progressing the dungeon.