| There are some vague or non-exact figures and information on this page. Some spading is required.
Each character's Hooch capacity is hidden, until Hooch-increasing items are worn or used.
Hooch Capacity Modifiers
These determine how much Hooch your character can hold.
|law-abiding citizen cane||+5||
|Time Lord Participation Mug||+3||
|banjo kazoo mount||+2||
Sources of Hooch
|Winning a combat in the Moonshiners' Woods or An Illicit Bohemian Party.||+1-2||Depends on the monster fought.|
|Winning a combat in the Moonshiners' Woods or An Illicit Bohemian Party whilst wearing a Time-twitching toolbelt.||+1||Only occurs occasionally.|
|Around The World||+5||Occurs at An Illicit Bohemian Party.|
|Crazy Still After All These Years||+10||Occurs in the Moonshiners' Woods. You can convert 5 cocktail onions to Hooch.|
|Using Unload Tommy Gun skill on an opponent in An Illicit Bohemian Party||+5||The normal combat hooch benefits are in addition.|
- Hooch can be turned in for Chroner at the Shoe Repair Store, at a rate of 1 Chroner per 3 Hooch, taking 1 adventure each time you turn it in. If the amount of Hooch turned in does not divide evenly by 3, the remainder Hooch will roll over to the next time you trade in Hooch.
- The maximum possible Hooch capacity is 30.
- However, the flags preventing you from dual-wielding law-abiding citizens cane and equipping multiple banjo kazoo mounts were not present initially, meaning you could have a maximum capacity of 40. (Just don't unequip anything!) The single-equip flag also did not initially prevent canes from being given to a Disembodied Hand, meaning players with one could get 35 capacity with only a little fiddly familiar-switching work.
- When this mechanic was originally introduced, the Hooch:Chroner exchange rate was 2:1.