The Hermitage
From TheKolWiki
The Hermitage in The Big Mountains is home to the hermit, who will trade your worthless trinkets, worthless gewgaws and worthless knick-knacks for his stuff. Make sure you have a hermit permit with you, or have used a hermit script.
|
|
The Hermit rummages through your sack, and his eyes light up at the sight of your worthless trinket. He leads you deeper into the cave, and points at a collection of items spread out on a filthy carpet. It seems he wants to trade...
|
Items Traded
Text
Without any worthless items:
- The Hermit rummages through your sack, and with a disappointed look on his face, he sends you packing.
- As you're leaving The Hermitage, the Toot Oriole flies down from Mt. Noob and lights on a rock near you.
- "Remember what I taught you, Adventurer -- the Hermit wants worthless items from the sewer in Seaside Town. If you don't have any of those, you're not going to have much luck trading with him."
- He flies away before you can thank him.
With a worthless item but no hermit permit:
- As you're about to enter The Hermitage, the Toot Oriole flies down from Mt. Noob and lights on a rock near you.
- "Remember what I taught you, Adventurer -- You need a Hermit Permit, from the Market in Seaside Town, to trade with The Hermit. He's a crazy old coot, but he's a real stickler for regulations."
- He flies away before you can thank him.
When attempting to trade without selecting an item:
- The Hermit looks at you with a confused gleam in his eye.
When attempting to trade for a non-numerical amount:
- That doesn't make any sense.
With hermit permit:
- You make a trade with the Hermit. He takes one of your Hermit Permits and throws it into a drawer in a nearby filing cabinet.
After hermit script:
- You make a trade with the Hermit. He looks confused for a moment. "I already took your Hermit Permit, right?"
When attempting to trade for more ten-leaf clovers than your daily allotment:
- The Hermit looks at you with a sorrowful gleam in his eye. From this, somehow, you are able to infer that he doesn't have enough clovers to make that trade.
Notes
References
- A hermitage is, appropriately enough, the cell of a hermit.
- The hermit doesn't talk unless hacked with the script. This may be a reference to the hermit in Monty Python's Life of Brian.
- The Dependence Day description suggests that the hermit may, in fact, be Frank Vivala. This seems unlikely, though, since Vivala lived back in the time of Ralph III and we're currently up to Ralph XI. Frank Vivala also appears as a famous dead guy in Play Cards With Famous Dead Guys.
|