Headbutt
From TheKolWiki

Headbutt
Type: Combat
MP Cost: 3
This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet.
| Source: | Guild Trainer
|
| Price: | 200 Meat
|
| Class: | Turtle Tamer
|
| Level: | 1
|
| Effect: | Deals (helmet power/10) to (helmet power/5) damage (1 if no helmet equipped) in addition to your regular weapon attack
|
| When Used:
|
| You follow up the attack with a vicious headbutt, delivering X additional damage. |
- The bonus damage dealt by a helmet turtle varies on the exact nature of the turtle:
- The power doubling from Tao of the Terrapin does apply to the damage from this skill.
- Other butting skills can be used in combination with this skill, but only as a Turtle Tamer:
- With Kneebutt, you can do a Head + Knee Combo for 8 MP.
- With Shieldbutt, you can do a Head + Shield Combo for 9 MP.
- With both Kneebutt and Shieldbutt, you can do a Head + Knee + Shield Combo for 13 MP.
- If you have a ranged weapon and you use this skill you get the following message:
- You can't use Headbutt with a ranged weapon. Because, y'know, that's not how ranged weapons work.
[edit] References
- Headbutting is a fighting technique that uses the cranium to strike an opponent to cause injury or a knockout.
|