God Lobster (monster)

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Abilities with each piece of equipment.


God Lobster
Monster ID 2088
Locations God Lobster
Hit Points 75% of Defense
Attack Scales to Moxie
Defense Scales to Muscle
Initiative 1000
Meat None
Phylum horror
Elements None
Resistance  ?
Monster Parts unknown
Drops
None
Manuel Entry
refreshedit data
God Lobster You're fighting the God Lobster

It appears that the God Lobster does not appreciate your challenge. Maybe you can take him down a peg by temporarily inconveniencing his corporeal form. A tiny peg.

Hit Message(s):

The God Lobster turns his eye stalks to you, and you feel your soul shrivel. Eek! (spooky damage)

You find yourself clacked firmly between two giant lobster claws. Argh! Argh! Ow! Eek! Ouch! Ooh!

You are wracked with pain as the God Lobster makes you understand the plight of endless boiled lobsters. Oof! (hot damage)

Critical Hit Message:

The God Lobster grabs you in his claw and holds you in his terrifying presence. (CRITICAL HIT!) Ooh! (spooky damage)

Miss Message(s):

The God Lobster turns his eye stalks towards you, but you duck out his view.

You dodge out of the way as two giant lobster claws converge on your location.

You feel the air around you heat up and you think you smell Thermidor.

Fumble Message:

The God Lobster stares at you meaningfully... but you choose not catch his drift. (FUMBLE!)


After Combat

I am victorious

Occurs if challenging your God Lobster familiar to a fight.

Notes

  • Has a spooky aura:
You feel a terrible awe as you face the God Lobster, and it saps your strength for X damage.
HPYou lose some hit points. (spooky damage)
  • Picture changes with the currently used familiar equipment:

Godlob m.gif Godlob monster scepter.gif Godlob ring.gif Godlob rod m.gif Godlob cape.gif Godlob crown m.gif

  • Stats change depending on familiar equipment:
    • Base: ?
    • Scepter: Scales to stats + 10
    • Ring: Scales to stats + 20
    • Rod: Scales to stats + 30, 50?% physical, 25% elemental resistance
    • Robe: Scales to stats + 40, some hefty soft damage caps or resistance (on the order of 60%)
    • Crown: Scales to stats + 50, 80% physical, 90% elemental resistance, stun resistant but not stagger resistant.