Gelatinous Noob is the Spring 2017 special challenge path, introduced on February 15, 2017. Players may select this path in Valhalla, instead of a dietary challenge path. Its description in The Bureau of Reincarnation reads, "You're a gelatinous cube with aspirations of humanity. Hungrily absorb items to gain power!"
- You cannot eat, drink, or consume spleen items:
- You're not sure why humans are always putting things in their mouths.
- Skill-granting items cannot be used:
- Nah, you'd just get the pages all sticky.
- Wearing equipment provides the attack/defense power, but gives no bonuses from enchantments.
- This includes familiar equipment, Valhalla rewards, rollover adventures.
- Unique and unusual enchantments with specially coded effects will generally still work. For example, items like the KoL Con 13 snowglobe that give post-combat drops will activate. Combat skills granted by equipment also remain available, as do outfit bonuses. Choice adventure and quest interactions involving equipment are unaffected.
- Standard restrictions apply while Gelatinous Noob is the current challenge path. These restrictions will be lifted on May 15, 2017.
- The Council of Loathing has different text reflecting your new class.
- Starting items are a dirty bottlecap, discarded button and an interesting clod of dirt.
- Upon freeing King Ralph you finally become human and choose one of the standard classes. If you choose a Muscle-based or a Mysticality-based class, your Moxie will switch with your new class's main stat.
Gelatinous Noob is a moxie class and has the ability to pickpocket. They also begin with a few active skills:
- Gelatinous Reconstruction (3 MP) - Removes Beaten Up and restores some HP
- Gelatinous Punch (5 MP)
- Gelatinous Headbutt (15 MP)
- Gelatinous Kick (30 MP)
As with all class-based paths, you have no access to your permanent skills, nor to guilds.
You can absorb any items that are PvP stealable, as well as Gift Items and the three starting items. This means that items that cannot be traded, or which cannot be discarded may not be absorbed.
- Your absorption organ has a capacity of
2+levelitems per day, to a maximum of 15 absorptions at level 13.
- On rollover, your absorption organ is emptied. Maximum absorption is unchanged.
- Absorbing equipment grants you the enchantment bonuses of that equipment, until rollover.
- Familiar equipment is considered a non-equipment item for this purpose.
- Only standardized enchantments can be absorbed, while unique and unusual enchantments (which still work when the item is equipped) generally can not be absorbed.
- You can absorb multiple instances of the same item for stacking bonuses.
- Absorbing non-equipment items grants passive skills. These skills persist through rollover.
- The skill granted is the skill id specified by the item's descid % 125 + 23001. See Ezandora's super helpful list of Noob skills for a list.
- Absorbing items that give skills you don't have give a base of 0 adventures and 0 stats, modified by the skills you have. Absorbing an item that gives a skill you already have gives a base of 5 adventures and 50 stats.
You gain 1 skill point for each normal (softcore) Gelatinous Noob ascension completed and 2 points for each hardcore Gelatinous Noob ascension completed, up to a maximum of 20 points. At the start of subsequent Gelatinous Noob runs, you can spend these points to acquire skills from the list of skills you acquired by absorbing items in previous runs.
Skill MatrixClick expand/collapse on the right to show/hide the whole giant skill table.
- It's best to take the skills that give more adventures per absorb as early as possible, to best take advantage of it. A good start is urinal cake -> dirty bottlecap -> hermit permit -> baconstone -> LOV Enamorang.
- The core set of skills to speed up your run are stats per fight, item drops, meat drops and pickpocket chance. If you're not getting the drop to pickpocket, consider picking up some +init or +moxie. If you're dying to monsters, pick up +moxie or +100% HP. Survivability is also enhanced by wearing high power hats and pants, as these have higher DA. Equipment found in The Armory and Leggery may be unenchanted, but is still good for their absorption values.
- Remember that not every absorb needs to be for a new skill -- absorbing an item for which you already have the skill gives 5 extra adventures over a new one, which can help make daycount.
- Wear equipment for the DA, or for useful effects:
- The gravy boat will reduce evil.
- You still get stats and items from the KoL Con 13 snowglobe.
- Cowboy Kick is still granted by your cowboy boots, and is supplemented by appropriate spurs and/or skins.
- You can still bust ghosts with the protonic accelerator pack, and take blobs of their energy.
- You can still get the item drops from the Floundry equipment, if not the effects themselves. The bass clarinet is good for lots of damage and severely eases combat.
- Blackberry galoshes still increases the exploration rate of The Black Forest.
- Antique machete still makes dense liana encounters free.
- Attorney's badge will block attacks.
- UV-resistant compass still increases the exploration rate of the The Arid, Extra-Dry Desert.
- Outfit effects apply.
- If you have the Intergnat, you can get one yellow ray per day by buying viral videos.
- If you have the Mayo Clinic, you can get an additional yellow ray by using a packet of mayo, then using a mayo lance. Make it count!
- There are not many possibilities for -combat chance: Rational Thought, shoe gum (once per day), cuppa Obscuri tea (once per day) and worst candy, if you can get it from KoL Con 13 snowglobe. This is somewhat mitigated by the Robortender drops, although quest planning is still advised.
- There are not as many sources of ML as in other paths. For leveling, this can be made up for by buying the +stats per fight skills. For the areas where you need +ML, consider the following sources: perfume of prejudice (5), detuned radio (10), Internate Debatable (10), WAKKA WAKKA WAKKA (20), Greek fire (25), monsters.enq (25), cuppa Mediocri tea (30). You can also absorb equipment to push you over a target.
- While you can't use Transcendent Olfaction, there are still many other ways of fighting the monsters you want: Digitize, Duplicate, LOV Enamorang, the Time-Spinner, alpine watercolor set, print screen button and Nosy Nose.
- As with every path with wanderers (digitized or enamorang'd), you can save turns by fighting wanderers in areas with delay(), as all fought monsters, even free wanderers, burn it. Consider digitizing many Witchess Rooks, as Greek fire is the only useful Witchess drop for blobventurers.
- If this is your first run as the Gelatinous Noob, opening the letter from King Ralph XI unlocks a new class tattoo. There is also a sparkly tattoo available upon completion of a hardcore run as a Gelatinous Noob.
- Finishing a Gelatinous Noob run that began while it was still the current special challenge path -- that is, between February 15th, 2017, and May 14th, 2017 -- gives players 100 (in Hardcore) or 50 (in Normal) extra karma points the next time they visit Valhalla.
- Players will receive a Thwaitgold amoeba statuette upon defeating the Naughty Sorceress (3).
- Learning all of the Gelatinous Noob skills entitles you to a trophy.
|Special Challenge Paths|