Fullness is a normally invisible (and unfunny) stat in the kingdom, representing how full you are.
Each character's fullness rating begins at 0 after rollover or Ascension and can be increased by eating food or drinking non-alcoholic beverages. Each such item consumed increases your fullness rating by a fixed value.
The maximum fullness a character can be at is, by default, 15. If you try to eat something that would bring you over your maximum, you will simply fail with the notice that you are too full.
See also: Foods (By Size)
Fullness Capacity Modifiers
These change how much your stomach can hold.
|Feast of Boris||+15|
|Stomach of Steel||+5|
|Lunch Like a King||+5|
|Being any Avatar of West of Loathing||-5||
|Being Sneaky Pete||-10||
|Being in a Nuclear Autumn||-12||
|Being a Gelatenous Noob||-15||
|Having a License to Adventure||-15||
|alien animal milk||3||Reduces your current fullness by 3.|
|lupine appetite hormones||3||Extends your stomach capacity by 3 for the day.|
|Ultra Mega Sour Ball||3||
|Doc Clock's thyme cocktail||2||
|Cuppa Voraci tea||1||Extends your stomach capacity by 1 for the day.|
|distention pill||1||Extends your stomach capacity by 1 for the day.|
|sweet tooth||1||Extends your stomach capacity by 1 for the day.|
|The Mad Liquor||1||
- Jick was opposed to adding a fullness counter for years, mostly because "it's just not funny" to have eaten a meal, as opposed to being stupid drunk. He still doesn't think it's funny, but added a fullness counter in an October 6, 2011 trivial update.
- By default, the fullness counter is not displayed; in order to turn it on, go to the Interface section of the Options menu. This is useful, but it is not funny.